Newcomer / Intro What are you up to?

Depending on whereabouts you are and whether the system has your tag as first discoverer,you may be able to get the Codex FD entry.
That is assuming they are actually present.Not always but usually.
You'll find molluscs in Colonia,so you wont get a codex FD there,although you'll still get the (personal) FD bonus.
 
Pythons are supposed to be good at Painite mining (never tried in one, I don't like them). Budget ships would be the DBX or Keelback.

Cool. I'm in a Keelback right now, so thats handy (just gotta find some mining lazors and swap fighters and SRV's for cargo!). I ask about the Python 'cause my other account has one already, but I never got 'round to using it before hiatus struck!

Thanks CMDR!
 
My Krait MkII makes a very capable miner, which also has the ability to vapourise pesky ne’er-do-well pirates if they show up :)

The python is an excellent miner, with more capacity than the Krait, but it is less manoeuvrable. Filling the cargo hold in a Python miner can also be a very very tedious task indeed... I prefer a few short-ish mining sessions before I run out of patience and prospector limpets :D
 
My Krait MkII makes a very capable miner.
Filling the cargo hold in a Python miner can also be a very very tedious task indeed...
I prefer a few short-ish mining sessions before I run out of patience and prospector limpets :D

Good points well made CMDR, thankyou!

Depending on whereabouts you are and whether the system has your tag as first discoverer,you may be able to get the Codex FD entry.
That is assuming they are actually present.Not always but usually.
You'll find molluscs in Colonia,so you wont get a codex FD there,although you'll still get the (personal) FD bonus.

I think I've just about figured out what the Codex is trying to tell me o_O

I'm en route to Colonia, still somewhere between Hillary Depot (the first stop-over on the route) and Lagoon Sector (the second landing facility), abou 3k ly out from the Bubble, according to my stats :cool:

I'm not too fussed about being 'First!' to discover anything, but any and all bonii are welcome :ROFLMAO:
 
EDIT: Apologies for the faux pas that is serial posting :rolleyes:

Okay, so I went back to take another look at that Proto Lagrange Cloud:

2qF2D4G.png


A better look at one of the metallic crystals, I hadn't noticed the spines rotate around the centre on my previous visit!

Also, you can see the faint reddish haze of the gas cloud in this shot a little better than the previous one.

Say hello to my lil fren':

ZR0X3Rw.png


Sure enough, investigating the radar blips that I previously assumed corresponded to crystal clusters, I found Albulum Gourd Molluscs!

Big ups for CMDR @Phongsalt , I would have totally missed these lil space gribbles without your heads-up!
 
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Another day, another nebula.Following the loss of my scarab and the subsequent thrashing i recieved from the Black Holes, i abandoned my goal, and am returning for a full refit before making a second attempt, suitably chastised and a little wiser.
n1.jpg

I chose a route that would take me through a nebula and arrived this evening.
Whilst looking at the map i found my next destination, another very pretty rose nebula in the Inner Scutum Centaurus Arm less than 1000k away, so bimble on,dudes.
rose.jpg
 
Having not even heard of them before today, I've now found a second Lagrange Cloud with crystals and Molluscs!

RJOixFL.png


There's even a third crystal cloud in this same system, no Molluscs or other extra's that I could see in that one though!

50 jumps left now to get to Lagoon Sector. I've picked up the pace, but still found time to take in a couple of water worlds, a liquid ammonia world (I assume thats what you get when you find an Amonia Planet that also states its a 'water world') and even an ELW somewhere along the way.

Can't wait to touch down and see how much cash this legs data nets me :cool:
 
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Edit: I should add I don't anticipate a full introduction to mining and mining spec-ships+loadouts (I should prabably start a new thread for that!), but just a few quick pointers for a curious CMDR considering a quick dabble.

There's 2 types of mining you can enjoy.

"Core" mining requires all the new-fangled equipment (abrasion blasters, seismic charges, pulse wave analyzer), as well as the usual prospector limpets and collector limpets and refinery. That's what you need for finding void opals, which only appear in asteroid cores. You must locate the correct asteroids and crack them open for the goods. It's a less relaxing activity, compared to Laser mining, and requires a fair bit of navigating around asteroids and searching and then blasting and collecting. It's more involved, and you have to think about it more.

"Laser" mining is the old style of mining, and you use mining lasers for that, instead of the abrasion blaster/seismic charge/scanner stuff. You still need prospectors, collectors, and a refinery. This type of mining is great for Painite or Low Temp Diamonds, and involves stripping any asteroid with a fair percentage of what you're after. No need to search for cores. It's a more relaxed type of activity, kind of meditative after a while.

Both are fun, and profitable.

The ships you want are different, though.

For core mining you don't need as much cargo space, because each ton is worth more, and because it takes longer to get. For me, a 64 ton capacity is enough (in my Krait MKII it takes me about 2 hours to get 64 tons of stuffs).

For laser mining, you want more cargo space. I generally collect about 200 tons of stuff in 2 hours doing laser mining. So you want a bigger capacity, since the price per ton is less. Even so, it's slightly more profitable (per hour) than core mining, in my experience, but both are excellent.

I don't know how much the prices will change with the next update, but FDEV is changing things. Hopefully it won't be too hard to still find a good place to sell.

Anyway -- ships I've used for core mining are Krait MKII, Krait Phantom, Keelback. These all worked just fine. The Krait MKII had the advantage of a fighter bay and enough hardpoints to still carry weapons, so I could fight off any pirates. That became my default core mining ship.

For laser mining I've used the Anaconda and the Cutter. A Python would also work just fine. Ships with smaller cargo capacity can also be used, it just takes longer and you make more trips.

Hope that helps.

Edit: Almost forgot, here's my Keelback core mining build, for comparison: https://s.orbis.zone/4r1f
 
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Well... I think I need to eat my hat. Or quite a lot of them, actually.

You see, I'm enjoying combat :eek:

Not words I'd ever thought I'd utter. I took Bad Sandwich to the RES I was in earlier with my FdL. Now, the 'Conda is pretty tooled up and I had some Aaaaarghs saved up, so I gave it a pirate faction orange paint job and green weapons' detailing. I also swapped my gimballed MC's for turrets.

Or is that "tourettes"? I was certainly coming out with some pretty colourful language. Helplessly. With joy. Those turrets have certainly added to the fight club fun for me (which I can't talk about); I'm just slightly miffed I didn't try these before.

JHyZjtT.jpg


zDsqQjI.jpg
 
I put turrets on most of my ships. Purists can cringe if they like, I know what works for me!

I usually have a couple big guns (multicannons, usually) that I fire manually, and the rest are engineered turrets.

My favorite is the Focused upgrade on my turrets, because it increases their range, increases damage, and pushes the falloff range out farther as well. I can tag ships out at 5km no problem, and my turrets fire at them the whole way as they approach me. And they keep the pressure on even if I'm fumbling about trying to get the enemy in my sights! I don't PVP so NPCs are my only targets.

I'm definitely a turret guy. :)
 
There's 2 types of mining you can enjoy.

Lots of useful mining info re Core Mining

Edit: Almost forgot, here's my Keelback core mining build, for comparison: https://s.orbis.zone/4r1f

Thanks Codger, and for the loadout! I've been listening to a beginner guide to Core Mining as I finish this leg of my Colonia trip, might have to give it a go!

As for the mining nerf, from what I've read around so far, its more about making it a little harder to find an optimal sell price in a saturated locale, forcing miners to accept slightly reduced market prices or go a bit further afield to find a better deal.

I'm not too worried (especially when I saw how much the data for this leg made me!), its just something I haven't tried yet!

Would like to add when mining always use A rated prospector limpet controllers, you get better yields

Cheers, I'll bear that in mind!

And so, eventually, coming in to land at Amundsen Terminal in Lagoon Sector:

nlctYAv.png


I hate night landing at surface ports!

And then it was time to sell the exploration data...

Starting balance: 14.8 McR
Current balance: 63.6 McR!

So that was very nearly 50 million in exploration data. My word.

The 20 tons of Lavian brandy I'm carrying will bring 350 KcR profit if I sell them here, same as at Hillay Depot, so I imagine I've hit the cap on profit for those now. But the idea was to sell 'em in Colonia, so I'll stick with that. It'd only free up about 1.5ly jump range, so what the heck.

Thanks for the mining tips CMDR's!
 
Another day, another nebula.Following the loss of my scarab and the subsequent thrashing i recieved from the Black Holes, i abandoned my goal, and am returning for a full refit before making a second attempt, suitably chastised and a little wiser.
View attachment 154464
I chose a route that would take me through a nebula and arrived this evening.
Whilst looking at the map i found my next destination, another very pretty rose nebula in the Inner Scutum Centaurus Arm less than 1000k away, so bimble on,dudes.
View attachment 154465
You are getting to some pretty places.
 
Having not even heard of them before today, I've now found a second Lagrange Cloud with crystals and Molluscs!

RJOixFL.png


There's even a third crystal cloud in this same system, no Molluscs or other extra's that I could see in that one though!

50 jumps left now to get to Lagoon Sector. I've picked up the pace, but still found time to take in a couple of water worlds, a liquid ammonia world (I assume thats what you get when you find an Amonia Planet that also states its a 'water world') and even an ELW somewhere along the way.

Can't wait to touch down and see how much cash this legs data nets me :cool:
Check the Arx thread in the tutorials to find out how much data to sell in a session if you want to maximise their acquisition.
 
The 20 tons of Lavian brandy I'm carrying will bring 350 KcR profit if I sell them here, same as at Hillay Depot, so I imagine I've hit the cap on profit for those now. But the idea was to sell 'em in Colonia, so I'll stick with that. It'd only free up about 1.5ly jump range, so what the heck.

Rare goods don’t get any more profitable after getting 200ly away from source, so if it’s just profit you are after, then you may as well sell now; if you just like the idea of taking it to Colonia to sell, then it makes no difference at all, of course :)

Someone with more time and mathematical inclination than I has detailed how that works here: Rare Goods Values

It is very rewarding getting that exploration data payout, isn’t :)
 
Well... I think I need to eat my hat. Or quite a lot of them, actually.

You see, I'm enjoying combat :eek:

Not words I'd ever thought I'd utter. I took Bad Sandwich to the RES I was in earlier with my FdL. Now, the 'Conda is pretty tooled up and I had some Aaaaarghs saved up, so I gave it a pirate faction orange paint job and green weapons' detailing. I also swapped my gimballed MC's for turrets.

Or is that "tourettes"? I was certainly coming out with some pretty colourful language. Helplessly. With joy. Those turrets have certainly added to the fight club fun for me (which I can't talk about); I'm just slightly miffed I didn't try these before.

JHyZjtT.jpg


zDsqQjI.jpg
That is one of the reasons my combat ships are so festooned with turrets, lazy is of course another.
 
Check the Arx thread in the tutorials to find out how much data to sell in a session if you want to maximise their acquisition.

Rare goods don’t get any more profitable after getting 200ly away from source, so if it’s just profit you are after, then you may as well sell now; if you just like the idea of taking it to Colonia to sell, then it makes no difference at all, of course :)

It is very rewarding getting that exploration data payout, isn’t :)

Cheers CMDR's!

I'm not too worried about ARX aquisition - I've already maxed out this week - mainly 'cause I'm too paranoid not to sell the data everytime I touch down on a pad - sooner or later I'm going to prang a ship (I already did that to an SRV - good job I had a spare along!) and lose a chunk of data!

I figured rares would have a cap on how far up the price would go, so now I know how far to get max cr, cheers! In this case though, I think its just about carrying them to COlonia, for the lols :cool:

And yes, yes it is - it was pretty pleasing in the past, but looks like the going rate has gone up in my absence :D
 
Is that true? I know you get more yield if you use a prospector, versus not using one. But I've never heard that the class matters.
With core mining you get about 8 chuncks blown off an astroid with D rated prospectors and about 16 chuncks from A rated prospectors

With laser mining i believe D rated gives you x2 the amount of fragments from an astroid and A rated gives you x3.5 fragments
 
Currently I am in Sol and strangely for me hitting the mission boards going to see if I can reach enough rank soon enough to get a discounted Corvette before they have gone, decide I don’t use my smaller Federal ships enough to bother with swapping the hulls to reduce rebuy and shipping costs.
 
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