...the Chieftain is a very agile ship. It feels slightly less agile than the Vulture though. Have you tried that? It's probably the ship in the game that I find most entertaining. It's not an all-round ship, so it's usage is quite limited, but wow can that thing fly.
Yeah, I have a Vulture
stashed away somewhere (pardon my linking my own nonsense!), but haven't flown it in a couple of years - I'll wheel it out again sometime, as you say, fun to fly. I've been wanting to try the Chieftain since it first 'launched' (just before I stopped playing last...), and the Void Opals made that a 'lets do that right now' kinda thing, since it was available in my neighbourhood.
But after a bunch of hours in RES sites, first in the Sidey and then in a Viper, I simply got too bored with the old pew-pew. I don't know how anyone does that for hours on end, lol.
Yeah, my 'stick hand' starts to get pretty crampy after an un-broken hour or so of combat. And sometimes you just wanna 'relax in spaaaaaaaace'
The Cobra really is the 'do everything' ship. It's just a classic.
It sure is, still my 'go to' ship whenever I want to try something new.
Come to think of it, I've never flown a Cobra, but I have noticed that people who have, always speak about it with great affection. One thing I've noticed is that a Cobra is difficult to hit head on, due to the "Space Pancake" design. I'll move the Cobra up a few notches on my to do list.
Doooooo eeeeeet!
Sure, there are ships out there that can do each and every thing in the game better than the Cobra MK III, but it can do
everything well enough to be worthwhile. It's essentially my main accounts main ship!
Speaking of my main account...
Since I was still down Witch Head Nebula way, ostensibly to unlock the 'new' engineer (Chloe Sedesi) down that way, I thought I'd check in on the
Thargoid Armada over in Witch Head Sector GW-W c1-2 for myeslf...
There's a lot more of 'em (91 signals!) than can fit into one screenshot:
Oh lawd, they comin'!
And, since I need 25 units of Sensor Fragments, I reluctantly (see
more of my nonsense for a little bit of context on that) sought out a couple of the lowest (Threat lvl 3) NHSS's and went to see if I could tackle some Thargoid Scout ships...
... no. No I can't. Lvl 3 NHSS has two Thargoid scouts, and I couldn't see that my weapons where having any noticeable effect on them. I was able to hang around in my (un-engineered) ASP X for a good 10 mins trying, but eventually had to bug out at 54% hull for no discernable gain.
I'm led by my internets research to understand that standard weapons
are enough to destroy them without
too much trouble, but I couldn't see it. Either one of them (or even both!) could've been one hit from popping, but I saw no indications of such, and legged it.
So now I'm heading back bubblewards, Chloe still not unlocked, via the Pleiades region, see if I can't scare up the necessary fragments by other means.
And if not, to outfit a better combat ship... (maybe its time for my main to get a Chieftain, too...)