Newcomer / Intro What are you up to?

Ah I see. Will ships ever get hostile when I scan them?

Not in my experience, and I must have scanned hundreds. Human players will see that you have scanned them, so might be a bit more unpredictable! I scanned a player Courier at Jaques Station last night, while in my Courier. He deployed hardpoints (gulp, but fair enough) but then restowed them when I didn't deploy. I flashed my lights and docked, he waggled his wings. But no - I even scan the cops and haven't had them object.
 
Interjecting a newbie question here, why would you scan a ship for data? I'm assuming not for piracy intentions.


I'm late to the reply party, sorry :) As Messrs. Templar and Phong have said, you'll need the data for crafting upgrades at engineers, if you wish to. Many of the NPCs you encounter will have some sort of data to be gained from scanning them, so it's worth making a habit of scanning the ones you come across. If you do it "as you go", you'll amass a good quantity without realising it, and then the data requirements at the engineers won't seem to disheartening!

In game terms, think of it not so much as data like a database of people or stock or anything, but information about how that ship is operating - for example, how it's engines are operating, how it's shields are configured, that sort of thing.
 
@Tricky_
It is more in the lines of mild industrial espionage, you aren’t breaking in to the other pilots ship or facilities or stealing stuff but you are observing intensively how it performs especially anything strange about it.

We can fit a wake scanner and scan hyperspace jump wakes for the same reasons, of course you can also use that to pursue a target elsewhere but adding to your stores of data is good.

When most of your scans come back with storage full messages consider going to an Encoded Materials trader and swapping for data you don’t have much of.
 
Why can't we land there FDEV? Would love to visit a moon base or two and see an Earth rise.
At the local science museum they had two VR simulators, one doing repairs along the outside of the ISS.
The other visiting a moon base. The VR session is with eight other people.
You interact with the internals, then take a walk out the hangar door.
It made me cry seeing my foot prints on the moon.Seriouly good fun.
I'll see if I can find a link to the sim makers, they are doing stuff with NASA, i think.
 
At the local science museum they had two VR simulators, one doing repairs along the outside of the ISS.
The other visiting a moon base. The VR session is with eight other people.
You interact with the internals, then take a walk out the hangar door.
It made me cry seeing my foot prints on the moon.Seriouly good fun.
I'll see if I can find a link to the sim makers, they are doing stuff with NASA, i think.
these guys, earthlightvr.com
 
@Tricky_
It is more in the lines of mild industrial espionage, you aren’t breaking in to the other pilots ship or facilities or stealing stuff but you are observing intensively how it performs especially anything strange about it.

We can fit a wake scanner and scan hyperspace jump wakes for the same reasons, of course you can also use that to pursue a target elsewhere but adding to your stores of data is good.

When most of your scans come back with storage full messages consider going to an Encoded Materials trader and swapping for data you don’t have much of.
I always scan the ships ahead, as I leave the docking bay, usually get some good things from one or two. No security issues as I jump away.
 
Oh
It's that a popular thing people do? Like the bowing Minecraft players do when they meet?

I have come across it a few times when in real space, yes. There's a fellow Cutter pilot I see up at Colonia who is very friendly, and have had several light flashes at things like wreck/ruin sites.

Players might. There are passenger missions where your cargo becomes annoyed if your ship is scanned, which may reflect on the mission payout, up to failing the mission. Other players (see Simon's response) may interpret it as a prelude to hostilities, and might not always wait for you to shoot (or not).

Yes that is a good point, missed that in my response - I confess I scanned him as a fellow Courier pilot, I was just looking at his paint job and did it on autopilot. Had he had a passenger (perhaps unlikely on a Courier - I might have thought had it been something else) then he might have been cross.

I'm late to the reply party, sorry :) As Messrs. Templar and Phong have said, you'll need the data for crafting upgrades at engineers, if you wish to. Many of the NPCs you encounter will have some sort of data to be gained from scanning them, so it's worth making a habit of scanning the ones you come across. If you do it "as you go", you'll amass a good quantity without realising it, and then the data requirements at the engineers won't seem to disheartening!

In game terms, think of it not so much as data like a database of people or stock or anything, but information about how that ship is operating - for example, how it's engines are operating, how it's shields are configured, that sort of thing.

Lol 'disheartening' is precisely the word for it, occasionally. I formed an early habit of scanning everything and when I suddenly realise that I need a lot of something I'm very glad I did!

I seem to remember that scanning a player with a manifest scanner was "infra dig" and often resulted in them hunting you down as you were obvioulsy role-playing pirate scum.

I have only been hunted down once, and that chap scanned me first! Makes sense, though, although we seem to be in a period with fast-changing rules of engagement.



Update - 4.6Gb - almost done!! Sadly (sorry, kids) I have home school all afternoon. I love them dearly, but don't they realise that an update just dropped?

o7
 
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