Think I'd prefer a TR6 to a Morgan...
I've been busy on Coriolis.io getting my mind blown about the Type 7 Transporter.
Where to start. I've been looking at all of the Type's as potential exploration vessels. For fun, for excessive internals, but mostly still for fun. The Krait Phantom is my exploration vessel touchstone, so I started out by making a personalized 'Explorer Type 7' and then I tried kitting out a Phantom as similarly as possible. I was not prepared for the results.
Everywhere it mattered for an exploration vessel, the Type 7 outperformed the Phantom just a little bit. Better jump range, better overall internals. Everything except for thermal management, that being an unfortunate feature of the Type 7. I'm not worried though, there is still enough headroom left for the Type 7 to level the playing field.
That's all in all not bad for a ship almost half the price. And it really goes to show how this game can subvert expectations about two ships with two fairly stereotyped roles.
Hmm... my Phantom does 66.8LYs in one jump. It's only bested by my Jumpaconda. Thermally, the Phantom is is a peach, skimming stars quite closely for refuel. The Type 7, obviously, will put the kaibosh on cargo carrying though.
EDIT It's pretty manoeuvrable too.
EDIT 2: This has me wondering: what use is T10? Does anyone use one?
Also me during the past two evenings:
Thanks, I have taken notes. Still not sure which of the two ships to go for though.
Think I'd prefer a TR6 to a Morgan...
Decades ago a colleague at work had a lovely TR6 but it suffered from one of the models common faults and the king pins in the front suspension/stearing assembly failed and the front wheels folded under the car fortunately it was near work so he wasn’t going fast.Cheaper than a Morgan, too. Somewhat further down the scale, I had an Austin Sprite when I first moved here 13 years ago but between the wind and the rain it was tough using it year round, and now I increasingly shuttle kids to Scouts, schools, bands etc. TR6 would give the same winter issues!
No shields have no effect on stars.I have a minor question, didn't feel like opening a new thread for it. Thermal Resistance modifications are mentioned on the Wiki a lot to be helpful against weapons fire. So not stars so much then?
You see it on other things than shield too though? Unless I'm mixing up things.No shields have no effect on stars.
You do but it is all about weapons damage, shields are most vulnerable to thermal weapons like lasers so adding thermal resist to shields and shield boosters helps, hull and armour isn't as vulnerable but you can still increase their thermal resistance but that might not be the best option.You see it on other things than shield too though? Unless I'm mixing up things.
Gotcha. Thanks a bunch for the help.You do but it is all about weapons damage, shields are most vulnerable to thermal weapons like lasers so adding thermal resist to shields and shield boosters helps, hull and armour isn't as vulnerable but you can still increase their thermal resistance but that might not be the best option.
Stars don't cause damage in the same way.
You need about 300 more kills. Make a count-down chart and tick them off.Time for another one of my irregular posts to this thread with an update on my quest for combat elite rank (which would also give me the triple) ... now at 90% Deadly.
I find I get one or two percentage points per play session, depending on how long I can spend playing, so my goal is hopefully only a week or so away now.
Why can't we land there FDEV? Would love to visit a moon base or two and see an Earth rise.
We can't land there in the 34th century because it is a hologram, the real moon was stolen in the very late 20th century possibly by the Impossible Missions team.Why can't we land there FDEV? Would love to visit a moon base or two and see an Earth rise.
We can't land there in the 34th century because it is a hologram, the real moon was stolen in the very late 20th century possibly by the Impossible Missions team.
Looking forward to a smooth roll-out!