Newcomer / Intro What are you up to?

Well, this is annoying. Was transporting a load of Consumer Electronics to someplace which was suppose to offer a 1200 credits more then I'd paid for them (I paid 495 per unit). And 40 km away from the station an NPC pirate demanded my cargo. Fine, I can fight off a pirate, right? The pirate's combat rank was "competent", and stripped my shields in two passes. 3rd pass destroyed my ship.
 
Well, this is annoying. Was transporting a load of Consumer Electronics to someplace which was suppose to offer a 1200 credits more then I'd paid for them (I paid 495 per unit). And 40 km away from the station an NPC pirate demanded my cargo. Fine, I can fight off a pirate, right? The pirate's combat rank was "competent", and stripped my shields in two passes. 3rd pass destroyed my ship.
😀
 
I think I do not like trying to deliver to a planetary base/settlement. Takes too long to reach port once I arrive at the planet.

EDIT: Just checked the mission board at the planetary outpost I'd spawned on with Rebuy. The pirate that attacked me is a "wanted terrorist" for an assassination mission I don't qualify for due to not having a combat ranking that's high enough. Okay, don't feel quite as bad about it. Still annoyed though.

EDIT 2: Now I'm wondering, does it spawn the NPC pirate because there's a mission to kill them? Or does the mission show up because an NPC pirate is becoming notorious in the area?
 
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I think I do not like trying to deliver to a planetary base/settlement. Takes too long to reach port once I arrive at the planet.

EDIT: Just checked the mission board at the planetary outpost I'd spawned on with Rebuy. The pirate that attacked me is a "wanted terrorist" for an assassination mission I don't qualify for due to not having a combat ranking that's high enough. Okay, don't feel quite as bad about it. Still annoyed though.

EDIT 2: Now I'm wondering, does it spawn the NPC pirate because there's a mission to kill them? Or does the mission show up because an NPC pirate is becoming notorious in the area?
Yeah, variable gravity wells.Not ideal for a newb, but you gotta start somewhere, might as well be early.
 
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Your combat rank doesn't prevent you from accepting a kill mission - but as you have noticed, higher level NPCs are no pushover. What can block a mission, though, is your lack of reputation with the issuing faction.
 
I think I do not like trying to deliver to a planetary base/settlement. Takes too long to reach port once I arrive at the planet.
It's easy but kind've annoying and complicated looking at first. If I remember to hit record this weekend I'll post a vid and show you how dumb and clumsily you can land on a planet. My technique has literally zero finesse but it gets the job done.

Also, on the shields thing, sometimes I'll be chasing a low ranked NPC for five minutes while hitting them with beam lasers, but I might get bored and allow them to make a run at me. They can do as much damage to your shields within about 30 seconds. That's pretty normal.

It's partly why I want to meet the new shield engineer guy whose name I forget at this moment.
 
Planetary bases are always slower than orbital stations (that are in sane locations).

The quickest technique is to adjust your approach to the base and planet so that you can get the bases Nav marker 45 degrees below horizontal and just head down that path reducing you throttle so you are slow enough to transition to glide at the drop altitude then just fly hands off until you drop from glide at the base. Get the glide wrong though and you can be a long way away from the base.

Technique 2 always gets you 70-40 kms from the base and is simpler.
Approach the planet so the base is vertically below you and head straight down, if you throttle down as you approach the drop altitude you will minimise but not eliminate the inevitable structural damage, after the bang you will be directly above the base and able to boost down to contact range and so land normally, though landing can get exciting on a higher gravity world.

I now use the first technique all the time but after I first got Horizons I was always messing up the glide so used technique 2 a lot.
 
It's easy but kind've annoying and complicated looking at first. If I remember to hit record this weekend I'll post a vid and show you how dumb and clumsily you can land on a planet. My technique has literally zero finesse but it gets the job done.

Also, on the shields thing, sometimes I'll be chasing a low ranked NPC for five minutes while hitting them with beam lasers, but I might get bored and allow them to make a run at me. They can do as much damage to your shields within about 30 seconds. That's pretty normal.

It's partly why I want to meet the new shield engineer guy whose name I forget at this moment.

Oh, it's not complicated. What I was saying is that reaching the station takes too long due to Supercruise Assist cutting out once you're in orbit. At which point I have to manually supercruise, which inevitably ends up with me being half an hour to an hour away from the outpost, and not daring to re-enter supercruise for fear of driving into the surface of the planet when I inevitably overshoot.
 
Planetary bases are always slower than orbital stations (that are in sane locations).

The quickest technique is to adjust your approach to the base and planet so that you can get the bases Nav marker 45 degrees below horizontal and just head down that path reducing you throttle so you are slow enough to transition to glide at the drop altitude then just fly hands off until you drop from glide at the base. Get the glide wrong though and you can be a long way away from the base.

Technique 2 always gets you 70-40 kms from the base and is simpler.
Approach the planet so the base is vertically below you and head straight down, if you throttle down as you approach the drop altitude you will minimise but not eliminate the inevitable structural damage, after the bang you will be directly above the base and able to boost down to contact range and so land normally, though landing can get exciting on a higher gravity world.

I now use the first technique all the time but after I first got Horizons I was always messing up the glide so used technique 2 a lot.

I find that if the base is around a couple of centimetres below the horizon you can hit the throttle and go right in. Glide works for me every time. I don't even look at the hud. Like I say, no finesse.

Numbers are for nerds.
 
Oh, it's not complicated. What I was saying is that reaching the station takes too long due to Supercruise Assist cutting out once you're in orbit. At which point I have to manually supercruise, which inevitably ends up with me being half an hour to an hour away from the outpost, and not daring to re-enter supercruise for fear of driving into the surface of the planet when I inevitably overshoot.

Sell the supercruise assist then. ;)
 
Oh, it's not complicated. What I was saying is that reaching the station takes too long due to Supercruise Assist cutting out once you're in orbit. At which point I have to manually supercruise, which inevitably ends up with me being half an hour to an hour away from the outpost, and not daring to re-enter supercruise for fear of driving into the surface of the planet when I inevitably overshoot.
As I don’t use it I have no idea how Super Cruise Assist will mess up the techniques I described.
 
Oh, it's not complicated. What I was saying is that reaching the station takes too long due to Supercruise Assist cutting out once you're in orbit. At which point I have to manually supercruise, which inevitably ends up with me being half an hour to an hour away from the outpost, and not daring to re-enter supercruise for fear of driving into the surface of the planet when I inevitably overshoot.
Not quite sure what you meant there but supercruise shouldn't cut out as you reach a planet, even if you use assist. If you do use assist then quickly unlock and lock to the base on approach. Try and come in at an angle which puts the base near the horizon. You might need to be on manual supercruise at this point.
 
As I don’t use it I have no idea how Super Cruise Assist will mess up the techniques I described.

Not quite sure what you meant there but supercruise shouldn't cut out as you reach a planet, even if you use assist. If you do use assist then quickly unlock and lock to the base on approach. Try and come in at an angle which puts the base near the horizon. You might need to be on manual supercruise at this point.

Supercruise Assist specifically cuts out, drops you out of supercruise, and puts you in a parking orbit if you're going to a planetary outpost. There is no Supercruise Assist possible for landing on a planet. For space based outposts and stations if you have a clear line of sight to the outpost/station it'll drop you out of Supercruise with zeroed forward momentum 8.5-9.5 km away from your destination. I use it because I suck at timing when to exit supercruise. Which means I almost always either overshoot my target destination by 300 ms or undershoot by 400+ ks. And with my current ship+engines traveling 400 ks is an hour long trip, real time. Even if I manage to get that down to 100 ms, that's still around 10 minutes real time of travel, which as this morning demonstrated means plenty of time for a pirate to find me.

In short, the only way to approach a planet based outpost is manual supercruise, and I suck at timing when to exit. Thus am forced to travel in real time for 15-60 minutes. Otherwise I risk ramming into the ground when I overshoot.
 
Supercruise Assist specifically cuts out, drops you out of supercruise, and puts you in a parking orbit if you're going to a planetary outpost. There is no Supercruise Assist possible for landing on a planet. For space based outposts and stations if you have a clear line of sight to the outpost/station it'll drop you out of Supercruise with zeroed forward momentum 8.5-9.5 km away from your destination. I use it because I suck at timing when to exit supercruise. Which means I almost always either overshoot my target destination by 300 ms or undershoot by 400+ ks. And with my current ship+engines traveling 400 ks is an hour long trip, real time. Even if I manage to get that down to 100 ms, that's still around 10 minutes real time of travel, which as this morning demonstrated means plenty of time for a pirate to find me.

In short, the only way to approach a planet based outpost is manual supercruise, and I suck at timing when to exit. Thus am forced to travel in real time for 15-60 minutes. Otherwise I risk ramming into the ground when I overshoot.
I still use assist because I'm a newbie and lazy. Don't worry about that.

You're still in supercruise when assist orbits you around a planet. Unlock from the base in your left panel and you can lock back on almost instantly. Preferably on approach so you have a clear look at where the base is. You don't want to mess around looking for it after assist has put you in orbit.

Trust me, you'll get used to it. It can seem complicated at first but it's easier than landing on an orbital in my opinion.
 
And again, it's not the landing I have trouble with. It's the timing when to exit manual supercruise that I have trouble with.

EDIT: This timing issue then means I end up with 15 minutes or more of real time spent traveling the rest of the way, for fear of overshooting and crashing into the planet. Only one in ten attempts at manual supercruise end with me coming to a stop close to the destination. The rest of the time I'm either 300 ms too far and having to turn around due to not slowing soon enough or I'm 150-400 ks away from the target due to stopping too soon.
 
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Been bounty hunting in LFT 926 again. This time in the iCourier upgraded with G3 Enhanced performance thrusters. Much more fun than the Viper. With a little help from the boys in green taking on bigger targets when I get them.
 
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