Dang. Another tech cloned, another dorm explired. Nada. Another dorm, another dollar 
Boing. Time for bed, said Zebedee...
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Boing. Time for bed, said Zebedee...
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I miss read and was wondering how you were going to go to bed after exploding the Dorm.Dang. Another tech cloned, another dorm explired. Nada. Another dorm, another dollar
Boing. Time for bed, said Zebedee...
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Yes that’s the same type I did the other day. Those are fun, and take thought.Honestly. It could make you cry.
1) I stepped away from the comms terminal and the missions rotated, taking this one away
2) I have never done one of these before but was willing to try it out
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Move the carrier.The 'falling FC' is a known bug right? I am trying to unload a bunch of goods to me FC but it keeps moving away at a rate my T9 cant catch.
Is there a best solution to this?
On an outpost, why are there only two lifts up to the concourse but four down? It's the same for both one's own hangar as well Apex shuttles.
Ahhh! They are used for "flushing the waste" then...The extra 2 going down are for undesirables
They reach well beyond the last deck of the outpost
Yes, you have to be sure before cutting that no one walks by there, ever. If they see it cut open they will investigate. If they see you nearby, they know it was you and attack.Cut my way into a dorm and there was someone in there: "This thing has been tampered with!" Bang bang.
I agree, They do keep you on your toes! just tried to clone a researcher who was level two but he turned toward me just as the clone was finishing. A scout then saw me. It was run away time but at least I'd got the personal document already.Yes, you have to be sure before cutting that no one walks by there, ever. If they see it cut open they will investigate. If they see you nearby, they know it was you and attack.
The one that caught me out before was when I hacked a terminal with an eBreach. No one saw me hack it, so I thought I was in the clear. Turns out, however, that if someone see you using a previously hacked terminal, they attack.
These missions are much more involved than any we get in Horizons. They never play out the same way twice, and there are a lot of things to consider (and multiple approaches).
My general procedure is to first case the entire base (if I'm not familiar with the layout, especially). See who's patrolling where. Find someone with level 2 or 3 clearance I can scan (but don't scan them yet). Figure out where the alarms console is. A terminal will show you, but only if you already have clearance (or an eBreach). So you gotta finesse it sometimes. Once I know where the alarms console is, I figure out a way to get in there and turn 'em off. This can be as easy as walking in after an NPC opens the door, finding someone inside with clearance to scan, then sneaking (or just running) in and turning them off. Might have to kill someone inside. Once alarms are off, the mission is considered 'covert' no matter what else you do.
There is quite a learning curve, though. Don't underestimate it, and take your time. Failure is guaranteed at first, there's a lot to think about.
I think that these missions are brilliantly designed, a cut above anything we've had up until now.
Whats a SOI?Move the carrier.
Sometimes they are so close to the orbiting body that you stay in the sphere of influence of the body, rather than correctly switching to the SOI of the carrier when you approach. Thus, the carrier moves with respect to you, because you are tied to the body.
As I said, sphere of influence. I abbreviated it the second time, is all.Whats a SOI?
I thought I got an excellent parking spot 1000km away from the station to load CG goods and get punked by FDev again......