Newcomer / Intro What are you up to?

I looked up the definition of "hive mind".

"The collective mental activity expressed in the complex, coordinated behavior of a colony of social insects (such as bees or ants) regarded as comparable to a single mind controlling the behavior of an individual organism"

Seems pretty loosely defined. There's nothing in there that requires language, only "complex, coordinated behavior of a colony of social insects."

So it seems fitting to apply to Thargoids.

For what it's worth. :p
And how do you (they) coordinate between individual entities - be they neurons, ants, bees or thargoids?

Coordination implies communication - and if you don't like the word "language", or think it's too restrictive to describe a neuron's neurotransmitters, an ant's smell, a bee's dance or a thargoid's hyperspatial scream, leave it at that.

And if you really want to have something to think about when you go to bed at night: scale that idea up (or down, or sideways) a bit and consider a(ny) human culture as a hivemind. Just look at any major city from afar, and see the masses of individual entities stream out of the city at dusk and into the city at dawn, as if they were components of a single larger organism. Sure, each bit imagines it has free will - but you can still put your clock to the daily rhythm of what a large group of them does in unison every day.

;)
 
Is this a new thing or I just experienced it for 1st time in 3 years of playing this game?

I recalled a ship from a ground base and instead of landing the usual several hundred meters away, it hovered like a 100m above the center of the base but I could see the blue boarding circle on the ground and could 'beam up'.
The ship recall AI - if you can call it that - is fine most of the time but it does um... shall we just say have brain flatulence every now and then.

I've witnessed it: land on the only rocky part of a massive, smooth plane; hover above ground with gear down but won't land; land nearly 2KM away; land on uneven ground so no boarding is not possible and, finally, land on one leg and watch it yaw around that leg endlessly.

Funsies.
 
The ship recall AI - if you can call it that - is fine most of the time but it does um... shall we just say have brain flatulence every now and then.

I've witnessed it: land on the only rocky part of a massive, smooth plane; hover above ground with gear down but won't land; land nearly 2KM away; land on uneven ground so no boarding is not possible and, finally, land on one leg and watch it yaw around that leg endlessly.

Funsies.
The landing fubars I have witnessed many times. But I recently (yesterday) saw a Take Off for the first time!

The sidewinder took off, then pitched/rolled a few degrees at about 50 to 100m height, then came back to the ground and rolled over near 90 degrees while still on the ground and I couldnt dismiss/recall it anymore.
 
The landing fubars I have witnessed many times. But I recently (yesterday) saw a Take Off for the first time!

The sidewinder took off, then pitched/rolled a few degrees at about 50 to 100m height, then came back to the ground and rolled over near 90 degrees while still on the ground and I couldnt dismiss/recall it anymore.
Whoa. I've heard a lot of stories about the ship AI this past year, but this one takes the cake.
 
Whoa. I've heard a lot of stories about the ship AI this past year, but this one takes the cake.
To be as fair to the ships computers as I can they are now a lot better than they used to be, the story linked below wasn’t about an uncommon incident but about the response to what happened.


The landing fubars I have witnessed many times. But I recently (yesterday) saw a Take Off for the first time!

The sidewinder took off, then pitched/rolled a few degrees at about 50 to 100m height, then came back to the ground and rolled over near 90 degrees while still on the ground and I couldnt dismiss/recall it anymore.
I wonder if it was a higher gravity world and the ships computer got caught by the low powered thrusters issue.
 
The landing fubars I have witnessed many times. But I recently (yesterday) saw a Take Off for the first time!

The sidewinder took off, then pitched/rolled a few degrees at about 50 to 100m height, then came back to the ground and rolled over near 90 degrees while still on the ground and I couldnt dismiss/recall it anymore.
I've heard of this happening when the power priorities were set wrong, so that the thrusters had no power. It doesn't sound like that's the case here though :)
 
Another CZ bug. This one featured the "stand around and do nothing" vareity. Decided I would just play this through and see if I could shoot my way to victory. It was too much of a slog so I decided to just capture a few flags to speed things along. "No emeny reinforcements left!" came the stern comms so it was time to do the 765mm full metal jacket thing. Needless to say, the las two enemy slid off the grid and were nowhere to be found.

In the end, I had to Apex out which meant the zone wasn't won.

All in all, a sort of fun/not fun combat zone.

Combat bonds wise, well...

McqPPi8.png
 
Another CZ bug. This one featured the "stand around and do nothing" vareity. Decided I would just play this through and see if I could shoot my way to victory. It was too much of a slog so I decided to just capture a few flags to speed things along. "No emeny reinforcements left!" came the stern comms so it was time to do the 765mm full metal jacket thing. Needless to say, the las two enemy slid off the grid and were nowhere to be found.

In the end, I had to Apex out which meant the zone wasn't won.

All in all, a sort of fun/not fun combat zone.

Combat bonds wise, well...

McqPPi8.png

Well, that’s quite a score even for a high on-foot CZ (and quite a lot better than any ship-based one too afaik) …which perhaps helps explain why bugs like this persist, ie: they tend to be under-reported as they actually benefit player earnings…?
 
Another CZ bug. This one featured the "stand around and do nothing" vareity. Decided I would just play this through and see if I could shoot my way to victory. It was too much of a slog so I decided to just capture a few flags to speed things along. "No emeny reinforcements left!" came the stern comms so it was time to do the 765mm full metal jacket thing. Needless to say, the las two enemy slid off the grid and were nowhere to be found.

In the end, I had to Apex out which meant the zone wasn't won.

All in all, a sort of fun/not fun combat zone.

Combat bonds wise, well...
I had the stand around bug coupled with the no score bug at the same time. Just running from one drop point to another gets mind numbing real quick so I bugged out after a few minutes. If I wanted mind numbing I will go do Robigo runs.
 
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