Newcomer / Intro What are you up to?

One telltale sign is that you don't get a text message before it starts.
Another would be that the interdicting part is, unlike against NPCs, unbeatable.
Yep, NPC’s have better manners even? :D

Depends on the ganker in question - though typically assured by the fact that one has just returned from a long trip in an exploration ship, armed only with data… whereas the typical griefer around a major station is armoured / armed to the teeth and ready to flak you to death, without warning let alone PVP consent…

…thus I slipped into Jacques Station without mishap in solo, when I finally made it to Colonia yesterday ;)

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Reading through this has reinforced my feeling that pledging to a power and gaining ranks seems a little too grindy and overly complex for my tastes.

I mean, it's currently got some broken bits, e.g. it might assign you to do something in a system where that task isn't possible. That's just a bug and FDev need to be on the case with it. However, that doesn't actually put a blocker on your week. Your assigned 5 tasks are each quite worth doing, and one of mine let me discover how lucrative scanning megaships can be. On the whole, the system is nudging me around, sending me travelling routes I otherwise wouldn't.

I'm viewing it as something to do when I'm not sure what I want to do. I don't always want to explore, or trade, and I don't always need materials. There's now a choice of additional activities that progress towards a longer term goal, and that's nice.

OTOH if my goal was ranking up as fast as possible, it would be annoying me greatly. Personal 2p, we should get a lot more, a lot faster, e.g. signature PP module at maybe rank 4, not 34, and big rebuy reductions very early to encourage throwing ourselves into combat duties, etc.
 
Reading through this has reinforced my feeling that pledging to a power and gaining ranks seems a little too grindy and overly complex for my tastes.

I think I'll hold off the whole PP thing for the foreseeable.

I'm sure it's fun and immersive for some, though.

As ever i’m more into experiential, first person gameplay - the detail of the simulation, the immersion even - so the whole PP thing does resemble a galactic-scale game of Risk to me tbh… still, i’m observing what friends and other players get up to with it, considering my options…

…i’m currently in Colonia - so perhaps it’s time to see what the Colonia Council’s expansion plans are like? :)
 
PVP consent
I wonder if they even take up the effort to scan you/look at your equipment before attacking you...
Okay, two occasions caught me in my newly bought Python Mk II, with weapons and all, but almost completely unengineered, more PvE-oriented.
But one time, I was in my at that time shieldless iEagle, trying to compete in a BRC race... With how my life is at te moment, that ruined the only day where I would have been able to complete a run or two, as it completely threw me off my focus.
 
I wonder if they even take up the effort to scan you/look at your equipment before attacking you...
Okay, two occasions caught me in my newly bought Python Mk II, with weapons and all, but almost completely unengineered, more PvE-oriented.
But one time, I was in my at that time shieldless iEagle, trying to compete in a BRC race... With how my life is at te moment, that ruined the only day where I would have been able to complete a run or two, as it completely threw me off my focus.
Yes, that phrase seems to have been completely lost over time - iirc it was meant to be the default for Open originally, ie: PVP with request and consent…?

…which is not what happened some years ago when i returned from an exploration trip in my unarmed Python and was torn to shreds by another with the latest ship-ripping kit :p

So, yep indeed, no shame in switching to solo/PG if you’re not a bloodthirsty, ill-mannered psycopath! :)
 
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My last task (aside from the impossible advertising screen hacking) is killing 10 ships from an opposing power. I will ponder this. For the most part, I tend to see a lot of power NPCs as just people doing their jobs. Even if they are aligned to Delaine or Zemina, they were probably just born on the wrong planet and grew up in the wrong place. Meanwhile I don't really have any beef with Winters or Aisling Duval on an ethos standpoint, and certainly not worth killing over. I'm no fan of Archer, but I don't particularly want to murder people because of a disagreement about citizen surveillance.

When you get them down to a couple of hull points stop shooting for a few moments so they can turn the ship to automatic and prime the stealthed escape pod, then resume destroying their ship.

A word of caution about megaships and other structures, if you are defending be careful about stray shots clipping it as they have been known to turn hostile about that and then both sides will start shooting you.
 
A word of caution about megaships and other structures, if you are defending be careful about stray shots clipping it as they have been known to turn hostile about that and then both sides will start shooting you.

Oh I already did that. Or rather, my pirate target deployed chaff, I tried to un-target him and just laser him manually, but there was a system authority vessel very nearby and ended up targeting that and accidentally putting a shot into it.

Which then turned everyone hostile and I had to run away and find an interstellar factors to clear my bounty. Because even though I could dock at stations in-system and they had the offended faction present, that isn't a valid way to pay fines.

(I wish that would get fixed. If you can dock, you should be able to clear fines and bounties. It's not fun to trail around looking for somewhere to get this stupid 300cr off your head.)
 
Don't you have a carrier? You can certainly afford one.
I’ve had it in tow as mobile operations base on my long-haul journeys for ages - but have been straying ever farther away and just left the old “ball-and-chain” behind this time… I’ve gotten more used to neutron-hopping and headed out from the bubble on a whim, soon enough found myself in the Eagle Sector, then travelled on into the Inner Scutum-Centaurus Arm to DrKay’s Heart, then yesterday the last 6KLY or so to Colonia :]
 
I’ve had it in tow as mobile operations base on my long-haul journeys for ages - but have been straying ever farther away and just left the old “ball-and-chain” behind this time… I’ve gotten more used to neutron-hopping and headed out from the bubble on a whim, soon enough found myself in the Eagle Sector, then travelled on into the Inner Scutum-Centaurus Arm to DrKay’s Heart, then yesterday the last 6KLY or so to Colonia :]
Old style exploration, sometimes it cures what ails you.
 
I’ve had it in tow as mobile operations base on my long-haul journeys for ages - but have been straying ever farther away and just left the old “ball-and-chain” behind this time… I’ve gotten more used to neutron-hopping and headed out from the bubble on a whim, soon enough found myself in the Eagle Sector, then travelled on into the Inner Scutum-Centaurus Arm to DrKay’s Heart, then yesterday the last 6KLY or so to Colonia :]
You could still call it over to your vicinity, couldn't you?
 
Yeah. I guess some 10k ly away from inhabited space, you won't find as many gankers as around the tourist spote or systems inhabited by engineers...
I discovered recently that random friends in the friends list is a big no no, I cleaned mine out recently and that has really helped. I'm now instanced with nice people rather than toddlers. Other than that, there was a calm period just recently, because most of the worst offenders went off on a carrier tour of tourist spots in the galaxy, they just got back and are likely making up for lost time; Which might explain your perceived increase in frequency. I've noticed a marked quite period whilst they were gone, and I'm based right in the centre of the bubble next to an engineers system, but also as mentioned, I have also recently cleared out my contacts.
 
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I'm still engineering, minimaxing my krait builds by getting into the saddle and finding out what they can do! :D

... On my explorer adventurer phantom, I've just upped the shields from 700Mj to 1000Mj because 700 was not enough to protect me from a ganker who waiting outside my corolis home station with a fully combat fitted python mkii armed to the teeth with frag cannons, and the shield could not survive them repeatedly pulling the trigger from point blank range as I few out.

Takes a lot of skill to just pull the trigger that fast from point blank range without needing to do a thing. [said with a heavy does of irony in the tone]
 
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A few other people have noticed this I think: because PP 2.0 gives you some context and some Things To Do, I've spent a lot more time looking at the state of systems and what's in them as a whole in a patch of the Bubble, rather than flitting about more or less at random. So now I'm hanging out somewhere that, between two systems, I can follow more or less any game-loop, and there's a mix of nearly every kind of economy. That means whatever hop the game-loop is going to demand I make, I can fit in some trade along the way.

That's not just PP 2.0 though, the only reason this works is SCO because in both cases the B star is a long way out, so SCO has basically made these two systems into four systems.

It also means I'm swapping ships a lot more and actually using the fleet. For example yesterday I filled the Python on a mining run, shifted most of the cargo at two ports, and then what had left was small enough to move into the Cobra, so then I did some much more efficiently-done planet hopping to offload the odds and ends, whilst stacking missions to keep the hold full.
 
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