Newcomer / Intro What are you up to?

Hi All :)

Meanwhile, back in the bubble...

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:ROFLMAO:...Some of the games graphical bugs can be quite hilarious, but on a more sombre note they can also be mildly irritating too. :rolleyes:
Some of my ships when landed on a planet still insist on balancing on one undercarriage leg, not that it bothers me, it just goes into the long list (and getting longer) of the games unfinished?...areas...for want of a better word.
I've noticed yesterday that the transferring of cargo to and from the player Carrier 'bugs' is creeping back again. There's about 20 tons of Bertrandite in my Carriers cargo hold that's refusing to be shifted, it's highlighted okay but I don't seem to be able to transfer it correctly to my Cutter so's I can sell it off.

Today I'm going to carry on buying mainly CMM's and Steel for my Coriolis station. The planet port I'm buying from is nicely lined up in relation to my Carriers position in orbit today, so it's more or less a straight in line run of 1.86Mm to and from the Carrier. Straight out of the Carrier, line up on the planet port which is nicely highlighted, boost, auto ingage the frame shift, more or less then into the glide mode down to the port. So the travel time is roughly about 5min!....speedy! 😁

I'll see if I can keep this up for an hour or two....until I go completely ga ga! 🤪

Jack :)
 
Some of my ships when landed on a planet still insist on balancing on one undercarriage leg, not that it bothers me, it just goes into the long list (and getting longer) of the games unfinished?...areas...for want of a better word.
I fear this part won't be "finished" any time soon as the underlying problem is most likely related to the way the game generates planets.
 
I fear this part won't be "finished" any time soon as the underlying problem is most likely related to the way the game generates planets.
It also seems there’s a trade off between having perfectly balanced landed ships and allowing them to land in uneven terrain - a less tolerant “landing computer” might result in fewer legs in the air, but would also reduce landable terrain area… and so Fungoid colonies and other remote areas might be completely inaccessible by ship?
 
:ROFLMAO:...Some of the games graphical bugs can be quite hilarious, but on a more sombre note they can also be mildly irritating too. :rolleyes:
Not the first time I’ve seen this sort of thing, but this did make me lol - sometimes these bugs can be quite entertaining indeed :D

UPDATE: here's a side view of the incident above, indicating that occlusion is at least working as expected... :]

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Well, this portion of Keplar's is proving really quite dull. Stars are sparse and the systems I've ravelled to have already been discovered.

I am now thinking a right-turn towards The Formidine Rift my yield more fruitful results. Although, if I view the galaxy "picture" in the Codex, star density still looks a little low. Still, thatt's what exploring is all about - the journey.

I have to watch the carrier fuel though. While I'm not exactly all the way out in the Oggin, it's not an infinite resource.
 
Am I the only one really annoyed by all the "colonisation" type posts in EVERY forum section? As a bit of a tyro I tend to scour the forum sections for bits of info, tips, themes, lore, happenings, etc but it is hard to see these trees past the forest of "my settlement / my FC / wot no architect" etc EVERYWHERE.

I hope it calms down.
It's the "New Thing". Understandably, a lot of CMDR's will want to try out the new content. I can understand it's appeal - get your name up in lights, have a station built with your name of choice. It will calm down after a while.

On a personal note, it doesn't appeal to me so I'm steering clear - I think I'll give it a go once I've done "Other Stuff".
 
It's the "New Thing". Understandably, a lot of CMDR's will want to try out the new content. I can understand it's appeal - get your name up in lights, have a station built with your name of choice. It will calm down after a while.

On a personal note, it doesn't appeal to me so I'm steering clear - I think I'll give it a go once I've done "Other Stuff".

They need an entirely new forum for it, like they have for odyssey, and the moment the word colonisation appears in any post it gets sent there!
 
Am I the only one
Almost certainly not…
really annoyed by all the "colonisation" type posts in EVERY forum section? As a bit of a tyro I tend to scour the forum sections for bits of info, tips, themes, lore, happenings, etc but it is hard to see these trees past the forest of "my settlement / my FC / wot no architect" etc EVERYWHERE.

I hope it calms down.
It mildly annoys me that they are in most of the forum sections I browse. What annoys me more is the evidence of how unobservant the thread originators seem to be, duplicating a thread in another sub forum is one thing but doing it in the same forum with an almost identical title. 🤷‍♂️

It would be helpful if there was a sub forum for Colonisation as then all those threads could be moved out of the way of those with not much interest and easier to find for those with lots of interest.

Most of it should calm down, unfortunately Vanguards will start it all off again with different buzz words mostly.
 
Am I the only one really annoyed by all the "colonisation" type posts in EVERY forum section? As a bit of a tyro I tend to scour the forum sections for bits of info, tips, themes, lore, happenings, etc but it is hard to see these trees past the forest of "my settlement / my FC / wot no architect" etc EVERYWHERE.

I hope it calms down.
Well it's been amusing to read about all the problems and the big exploit and etc. Gives me something amusing to read in the morning. And it makes me glad I didn't choose to participate in the 'beta'. It was a foregone conclusion that there would be problems with an update this big.
 
Not the first time I’ve seen this sort of thing, but this did make me lol - sometimes these bugs can be quite entertaining indeed :D

UPDATE: here's a side view of the incident above, indicating that occlusion is at least working as expected... :]

View attachment 420418
Looks like someone ragdolled somewhere they shouldn't be.
What annoys me more is the evidence of how unobservant the thread originators seem to be, duplicating a thread in another sub forum is one thing but doing it in the same forum with an almost identical title
Some people are posting for the first time ever in a forumand are most likely way too excited about this new toy to even bother thinking about what they are doing.
Maybe a new form of ADHD... 🤔💭
 
I fear this part won't be "finished" any time soon as the underlying problem is most likely related to the way the game generates planets.
I suspect when you are in the ship it does not fully generate the collision mesh, it just renders the surface. When you disembark then there is a proper collision mesh for the SRV to ride over (or for the Cmdr to stand on). So the ship only has a rough guess at where the surface is really. (And then if you did fix that, which would nerf frame rates doing exo flyovers, you'd then still have a LOT of asset work to do with unevenly extended landing assemblies or whatever.)
 
So today's moon is more or less a sister of yesterday's, which means Fungoida again. Slightly more mountains on this one but now the problem is I've found three good samples from the air, and simply cannot find anywhere to land. At. All. Am about to commit to a 5km drive/walk and it looks horribly like more walking than driving...
You're a glutton for punishment, endeavor to persevere.

Testing a new SRV prototype powerplant.
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