Hi All
I'm not sure why you'd consider that to be a moral question. It seems very reasonable that you'd want to colonise a system you've discovered. I'm sure that's what 99.99% of people taking part would like to do.
Well...

...it's still a case of using another players progress to eventually get to the system you want to claim?... but looking at it another way, that's all that will be out there I suppose, (player built systems). so...

... Unless Frontier introduce some more of their own systems to start the player claims off again in other areas, especially in those Col 70 permit locked systems etc.
There's
no way though now I would system hop (Using the claim approach of building an Outpost then moving on to the next system) to travel over 1500ly to my first discovered and first desired system. My recent experience of collecting and supplying commodities for one or two initial stations was mind numbing enough. Collecting and delivering to all those intermediate Outposts (roughly 100 systems?) I
know would drive me insane!

...

Anyhow, as I implied earlier, I doubt another players finished stations would be anywhere near where I wanted to go, so I'll have to obviously keep my eye on how the system claims progress in the future, just in case they do

.
Those pilots always get some money from you if you've hired them. Even if they only hang out at the concourse bar waiting for you to ask them to join you on the ship.
I did try this feature quite a while back when I first bought a carrier. I hired 2 pilots but they kept getting destroyed!...and when I didn't use them their wages were eating into (back then) my relatively small bank balance. I usually ended up fighting off the pirates by myself anyway.

...
I was recently promoted to BARON in the Empire. "Oh Goodie!" I thought - I'll go grab that Imperial Cutter.
But After flying it around it felt Lumbersome on the roll, pitch and yaw.
I have truly been spoiled by the super manouvrerability of the Mandalay and I can't see myself flying any of my other ships for a while.
I beleve that this new generation of ships, the Mandalay, the Cobra 5 and the upcoming Corsair will all put the older ships to shame in terms of manouvering.
So while I aspired to reach rank enough to obain the Corvette and the Imperial Cutter, I feel I may be disappointed and the next ships I get may well be the Cobra 5 and the Corsair
The Cutter when fully engineered (all core modules) and carrying a heavy shield generator, shield boosters and an SCO drive is imho a great trade ship. It's obviously something you need to personally experience though, and yes, there's compromises involved compared to other ships. If you arm it to the teeth with fully engineered weapons npc pirate encounters are fairly easily shrugged off, or if you choose you can engage them. It's a trade ship with a lot of potential clout. I personally prefer this for my 'serious' trade missions as I tend to stack them for maximum profits per the usually two way one system travel.
It handles like a whale, but you can engineer a respectable boost speed, and ramming the target tends to dent a pirates shields quite well!

even the Deadly and Elite Anacondas / Type10's.
I use engineered flak cannons as part of my armament and that also works well for close up combat. It's a ship that not everybody likes because of it's poor manoeuvrability, compared to other ships, but piloting it in Solo mode it does the job, with a respectable cargo space too. You just have to be aware of it's limitations, large landing pads is one of them. Also don't forget a fully engineered Cutter will set you back roughly 35 -40 million in a re-buy possibly.
Just as a side note....does anybody here use a Type10 regularly for trading?... and if so what's your preferred build specs. for an armed shielded trader?
I've already got one partly engineered btw. but I've not really used it for anything.
Perhaps we'll get a new engineer that provides modifications to vastly improve the manoeuvrability of the "old" ships.
Just 123,000 CMM composites per ship.

....I'm feeling ill just thinking about it!

I wish instead the engineer would exchange that manoeuvrability mod for some of my old class 5 engineered drives, plus some of my other outdated engineered modules.
What am I doing....As I mentioned earlier, I'm just on the outer edges of the 'new' bubble. I spotted a player / commander heading out away from the crowded player claimed system areas in what obviously looked like a solo attempt. The players latest system (I presume) from my 'investigation' needed roughly 65% more commodities to completion, so I delivered about 500t of steel and 200t of titanium I was carrying on my carrier. I then jumped the carrier to another area about 800ly away. There's still quite a few systems (in that area) that are obviously not going to be finished by the time their timer runs out, so I can't really see the point of that myself, unless it's just to stop other players from claiming them maybe?
I'm now heading back in to the main core of the bubble as I've just noticed (forgotten) I've still got two trade missions to complete (9 hrs left on the timer).
Jack
