Newcomer / Intro What are you up to?

I did more free form bounty hunting today, working on that combat rank. I amused myself by trying to fly and shoot from the external camera. I managed to get a couple shots of the action, anyway. Pew pew, as they say :)

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:D The things this games forces you into...

From what I've read, with illegal passengers the punishment is severe. Instant bounty and the risk of being blown up by the station, but with illegal goods it seems that the only punishment is a fine. Not that dangerous, but before anyone break bad: The selling price of narcotics is ridiculously low. I lost money on that adventure. Now it's Dwella time. Need a G5 distributor on my new Corvette. Currently it's outfitted with two huge effective beams and a shield. That's all you need in this Universe :)

The illegal passengers will have a wanted dead or deceased warrant out for them, you get an aiding an abetting a serial parking offender notice so get included in the shootout.
Illegal goods are all fines so they need another justification for killing you.

A common way to get something illegal to sell is to take a cargo mission then abandon it the cargo is illegal from then on.

Currently I have just arrived at the CG station to take part in Sagittarius Eye's hauling CG.
 
I arrive in system after a journey of some 10000 ly (191 jumps according to the plotter) to something of a surprise.Not only does the system contain 53 planetary bodies, they are all with the exception of the one nearest the primary,unexplored and unmapped.
Since this is a system of significance,it is likely to be visited many times over the coming years, i find myself faced with what i like to think of as the explorer's dilemma.Should i snag the whole lot or leave something for others.Or even just visit the one world the system is famous for and leave the rest pristine?I decided to fly to the most remote planet and leave my mark.However, i found that the planet i chose had in fact been discovered
(by a well respected and illustrious member of this forum) so contented myself with mapping.Only the planets of the furthest sun now show First discovered by,although the others do not..I may try my luck amongst the other stars tomorrow or leave them for others ,I assume this is something to do with the exploration changes,so i'm quite happy for the original commander to retain the honour,to do otherwise would feel like theft.
 
Found a structure in Balante. They wanted help defending their medical supplies. I was in my cargo running Python that's not designed for fighting but they seemed really needy so I hopped in.

It wasn't a bad effort until another Python showed up. I held my own until I started taking internal damage so, at that point, I decided a Freewinder offer would be a bit galling and it was wake time.

The thing is, I enjoyed myself. What I learnt:

  1. Multi cannons are fun but take too long to spin up.
  2. Better armour is a must.
  3. Better piloting must be accomplished.

What now?

I think I'm going to build a ship with lots of combat stuff. My Vulture could work but I fancy something bristling with hard points. Time to get the glossy brochures from Falcon, Lakon etc. and go and spend some of my 1bn.
 
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More strangeness abounds.Having put in for repairs and some sleep,i brought up the system map only to find that the system is now completely virgin, even the suns have no tag atatched.I don't know quite what has happened.I decided to scan the one remaining planet of the sun,(a dark brooding T Tauri,must keep an eye on the fuel guage), then head on over.On mapping,i come upon three guardian sites,so i must be in the right place. I'm going to follow the trail.
 
Found a structure in Balante. They wanted help defending their medical supplies. I was in my cargo running Python that's not designed for fighting but they seemed really needy so I hopped in.

It wasn't a bad effort until another Python showed up. I held my own until I started taking internal damage so, at that point, I decided a Freewinder offer would be a bit galling and it was wake time.

The thing is, I enjoyed myself. What I learnt:

Multi cannons are fun but take too long to spin up.
Better armour is a must.
Better piloting must be accomplished.

What now?

I think I'm going to build a ship with lots of combat stuff. My Vulture could work but I fancy something bristling with hard points. Time to get the glossy brochures from Falcon, Lakon etc. and go and spend some of my 1bn.
Go for the Anaconda. Mine is a fierce fighter and great explorer, with a 30+ light year jump range. The Conda is also the only ship in the game that displays visual damage - so that's extra immersion too. Good luck! ;)
 
Go for the Anaconda. Mine is a fierce fighter and great explorer, with a 30+ light year jump range. The Conda is also the only ship in the game that displays visual damage - so that's extra immersion too. Good luck! ;)

Y'know, I've been thinking about a 'Conda for the longest time... it's inability to land at platforms has been putting me off but, now I like the fighting a bit more, perhaps it's time to splash out :cool:

Looks like it's going to costa del packet to fully equip but I do have quite lot of engineers open and a nice pool of mats. All that cash though... ages to make, seconds to spend :LOL:

ETA Scouring the intewebs but can't find an answer yet: what is cost of a (mostly) A rated Anaconda with all the bells and whistles for having a ruck?
 
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Y'know, I've been thinking about a 'Conda for the longest time... it's inability to land at platforms has been putting me off but, now I like the fighting a bit more, perhaps it's time to splash out :cool:

Looks like it's going to costa del packet to fully equip but I do have quite lot of engineers open and a nice pool of mats. All that cash though... ages to make, seconds to spend :LOL:

First you should consider what you want to do. Your Python for example could be a decent combat ship while still staying multipurpose enough to trade or run missions, if properly outfitted (another competitor for that role would be the Krait Mk II). The Ananconda is basically a bigger version of the Python that's far more lumbering and can't land at outposts, but excels in capacity and jump range. For a pure combat ship you'd be better suited with something like an FdL or one of the Alliance ships (I recommend the Chieftain); but if you're not that proficient in combat, I'd probably stay in the Vulture and get some experience first.
 
First you should consider what you want to do. Your Python for example could be a decent combat ship while still staying multipurpose enough to trade or run missions, if properly outfitted (another competitor for that role would be the Krait Mk II). The Ananconda is basically a bigger version of the Python that's far more lumbering and can't land at outposts, but excels in capacity and jump range. For a pure combat ship you'd be better suited with something like an FdL or one of the Alliance ships (I recommend the Chieftain); but if you're not that proficient in combat, I'd probably stay in the Vulture and get some experience first.
The Python is a decent ship of course, and an essential stepping stone for many commanders, but chances are that it will not be able to stand up against any of the big three without suffering.

Judging by his financial position, he may afford both (a Python for outposts and a Conda for general use). An Anaconda with decent thrusters and engineering does not feel as "bricky" and can also put up against the big ships. It is a great multi-purpose ship, and can do several tasks well at a time.

It has proven to be a decent ship from my experience. I do like to go into one of the small/medium ships to remember the olden days though. ;)
 
(I recommend the Chieftain);

As an aside, why would you recommend a Chieftain over its stable mates like the Challenger. I note a lot of pilots fly Chieftains, but relatively few fly Challengers and was just wondering if there was a reason why. I've been flying a Challenger for months and I'm beginning to wonder if I'm missing a trick somewhere by not shifting to the Chief...
 
As an aside, why would you recommend a Chieftain over its stable mates like the Challenger. I note a lot of pilots fly Chieftains, but relatively few fly Challengers and was just wondering if there was a reason why. I've been flying a Challenger for months and I'm beginning to wonder if I'm missing a trick somewhere by not shifting to the Chief...

In my case, mainly two reasons:

1. It's faster and more maneuverable
2. the two large hardpoints

The challenger is also a great ship, I use one to solo wing assassination missions, but as a HazRes bounty hunter, I prefer the Chief.

Another reason many people fly Chieftain over Challenger could simply be that it came out first, and the difference between the two may be not big enough to warrant a switch.

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It has proven to be a decent ship from my experience. I do like to go into one of the small/medium ships to remember the olden days though. ;)

Funny, it's the other way round for me, after I've reached the large ships and bought and flew them for some time, I prefer the medium and small ships now over the big three. Cutter only gets used for stacking delivery missions, Corvette for CZ combat, and the Annie is collecting dust.
 
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"Research, research, research" - Daisy Steiner

Trying to find out how much cash I need to splash on A-rating the 'Conda (mostly) and fitting BFG's everywhere possible and all sorts of countermeasures. I'm calculating about 700mincluding the hull. Could be way off though.

ETA - nevermind, I'm just going to go for it, credits be damned :D
 
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"Research, research, research" - Daisy Steiner

Trying to find out how much cash I need to splash on A-rating the 'Conda (mostly) and fitting BFG's everywhere possible and all sorts of countermeasures. I'm calculating about 700mincluding the hull. Could be way off though.
Yeah, around that. You can take a look at mine here. It's fully A-rated and has good shields, a fuel scoop, reactive surface composite bulkheads and a few other bits such as shield boosters. I haven't started engineering the weapons and hull though, but that doesn't really cost anything - aim for about 700 - 800 credits. If you have access to Jameson Memorial, that's pretty handy, you could save some credits as well as having all of the modules in one place. If not, go to Li Yong Rui space - 15% discount on all ships and modules. That's where I did the majority of upgrading. Good luck! ;)
 
"Research, research, research" - Daisy Steiner

Trying to find out how much cash I need to splash on A-rating the 'Conda (mostly) and fitting BFG's everywhere possible and all sorts of countermeasures. I'm calculating about 700mincluding the hull. Could be way off though.

...which would leave you with 8 rebuys until broke. Fly safe CMDR, and don't give into the belief that a big ship makes you invincible; it doesn't (at least until proper engineering is applied ;)).
 
"Research, research, research" - Daisy Steiner

Trying to find out how much cash I need to splash on A-rating the 'Conda (mostly) and fitting BFG's everywhere possible and all sorts of countermeasures. I'm calculating about 700mincluding the hull. Could be way off though.

ETA - nevermind, I'm just going to go for it, credits be damned :D

Yes somewhere between 700-800 million credits for a combat Anaconda should be OK if you run short of credits fill it with core explody mining kit and go hunting Void Opals a couple of hundred tons of them should redress the balance.
 
And done. A rated the FSD, PP, PD and thrusters. 7A scoop (ludicrous suck rate). G5 and deep charged the FSD. Now flying her* around for the feel. 11 jumps from Fe to Prof. Palin for some dirty drag drives. Then off to the other engineers for their good stuff too.

She feels great so far :) Prolly shoulda done this ages ago.

* a little unimaginative I know, but she's called "Ellen Ripley" because... well... RIPLEY. Y'know?
 
@Tyres O'Flaherty

The Conda is a great ship. Very versatile, and you'll find plenty of large landing pads. The huge hardpoint is great for combat. A huge efficient beam and a good distributor makes smaller ships a question of squeezing the trigger for a few seconds. Depending on your fighting style you can also build a tank with lots of hull and shield, especially because you can use a lot of shield boosters. On my combat Conda I have 8 boosters, and no shield banks. I can keep my shield alive for a whole evening in a Haz Res if I don't challenge too many wings at a time :)

It is also a great mining ship, and core mining in a Conda can quickly return the investment. For exploring nothing beats a "Jumpaconda". It's not nimble, but it's the best overall ship in the game, having owned one of each. The Corvette is a better combat ship and the Cutter is a better hauler, but they don't come even close to the Conda as a multipurpose ship ;)
 
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