Newcomer / Intro What are you up to?

Or you can point them to the Guides and Tutorials sub forum to this one.

That will do nicely :)
 
Interesting thought. My thinking has been biased by most commentators saying the Chieftain is the best of the group.
It is the most fun the other two feel a little heavier to fly but the way they handle is similar if not as good and with a heavier weapons fit or a fighter they are at least worth looking at, remember it is how a ship works for you that is important not what the reviewers think.
 
It's not fair! It's not fair!

i just tried a mission. Got to the last scav and another ship dropped in. Apparently, my SRV was then under attack. I leapt to the rescue!

Only to be blasted myself because:

a) My shield was down and
b) my shield was down.

Moral 1: engage body shield.
Moral 2: park ship a good way distant for emergencies and don't dismiss it.
One of the things I really wish Fdev would do is to allow us to leave SLF deployed as an air support on these fighty missions.
I humbly think that could create some epic scenes.
 
Put a white paint on the FAS and it looks sleeker and more high tech. It's fun to fly so don't let the shape put you off.
Bought a FAS to try out. Currently transferring from Jameson Memorial to my Fleet Carrier. I'll switch engineered modules like thrusters into it from other ships to try it out before I put any engineering into modules just for this ship. I like the description of how it flies.
 
Moral 1: engage body shield.
Moral 2: park ship a good way distant for emergencies and don't dismiss it.

The beatings shall continue until your morals list is complete!

I had two standout exciting moments doing odyssey settlement missions last weekend. The first one touches on the landing. I parked over a ledge out of the line of fire and led the swarm in a big arc back toward the ship, and boarded just as they start hitting the shields. Then the base turrets opened up too as I lifted off and I flew low past the hills for cover. It was an awesome getaway on foot, rover, and low altitude!

In the other one, I succeeded in a covert assassination. But then I start to walk through the main settlement and an alarmed person was coming (I wonder what happened?!). They didn't pull the alarm though. Maybe they just thought they heard something. I'm sure I dunno 🤷 but I spun and hotfooted it back around and over the building just for no reason. Because that's what commanders do. On covert assassination missions. whistles innocently
Source: https://www.youtube.com/watch?v=nuxSH92jzEo
 
I am currently 4,032.96 ly out from Sol on my journey to see if Eta Carinae (7,699.99 ly from Sol) is rendered as the famous Homonculus or just another B Class star.
Homunculus

I was (still am really) using spansh for the Carrier jumps, but I got a bit off track with find more interesting destinations near the 499ly jump mark. Now I just use it for dead reckoning in my general direction. Although I've got my most used ships on board, I've only used the DBX and the Cutter so far.
I'm generally setting the carrier for a jump when I log off at night and then using the DBX to explore the vicinity when I log back on. The cutter is set up for mining now and I've actually cracked open a couple of cores, which I'd never done before. I was a bit close on the first one but I've still got the 6A prismatic and 2 Shield booster fitted so not much damage.
Managed to mine about 200T of Tritium so far, so good for another 1000ly. I had 7000T on board anyway, it should see me home.
Exploration is paying for the FC upkeep. I don't expect that to change.
I'll just keep going after Eta Carinae to the Nebula of the same name. I have a 6' photo on my wall of the Carina Nebula. It cost a fortune to frame, because when the framer asked how big it was, I said "150ly".
 
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Park the ship at least 400m away from the nearest edge of the settlement, and the NPCs will generally not find it, but it's still near enough to run over for a quick resupply if needed.
In fact i find coming in an SRV and dismissing the ship is a better idea. Often they do ignore SRV, at least if it's not on their way. I've been even adventurous enough to come in SRV to a ground CZ and parking it near another building, basically in the middle of the fight - a lot of times it just lives through the encounter and noone cares of it. Scavs are often tending to shoot it, but worst case again, you just lose your SRV, and you can carry two. And your ship is safe in the orbit. SRV is faster too, i'm the person that is using my car that is parked 200m away from my home to visit a shop that is 500m away from my home, yeah. P

I'm generally setting the carrier for a jump when I log off at night and then using the DBX to explore the vicinity when I log back on. The cutter is set up for mining now and I've actually cracked open a couple of cores, which I'd never done before. I was a bit close on the first one but I've still got the 6A prismatic and 2 Shield booster fitted so not much damage.

I'm thinking of a some kind of carrier catch up explorer, for the cases when you're going somewhere with your carrier, and in parallel you're flying your explorer always (or not always) nearby while scheduling jumps and like always being ready to rejoin your carrrier again. A usual exploration DBX seems good for the job, basically what you need is just jump range, fuel scoop, DSS and an SRV, but i'm yet to try that for real. I. e. opposite to what you do, not staying at a point, but letting your carrier follow their road to the destination, while you may slack behind, if you find something intresting, and then rejoin at a point. But idk if viable, never tried yet.

For cores i've done this in a Keelback - a bit of engi for armor and 1500 integrity, but shieldless (no space for shields in a core mining Keelback). A little damage from time to time, but it's pretty survivable, tho you probably have enough space in your Cutter for everything. Yet to try for me again a deep space tritium mining, i tend to buy it instead, while not venturing too far. )
 
It cost a fortune to frame, because when the framer asked how big it was, I said "150ly".
Reminds me of a friend who won a phone in competition on a radio show - the person with the oldest thing in their house wins. People phoned in with antique furniture etc.
"How old is the thing you have in your house then?" asked the host.
"85 million years old"
"Excuse me?"
"It's a fossilised amanite. I'm a geologist....."
 
I did that exactly on my FAS before selling it. I love its flight handling but the hardpoint layout turned me off finally. 🤷‍♀️
I had a lot of fun at a nav beacon last night with 3 x unengineered burst lasers and a beam laser. Beam a laser a bit tricks for heat and distributor draw, but nothing is a threat at a nav beacon.
I'm going to try frags today with just g1 engineering to get experimental effects. Not sure with gimballed frag cannons if hardpoint layout will matter. Considered fixed frag canons, but hoping for a little better convergence and range from gimbled.
 
I had a lot of fun at a nav beacon last night with 3 x unengineered burst lasers and a beam laser. Beam a laser a bit tricks for heat and distributor draw, but nothing is a threat at a nav beacon.
I'm going to try frags today with just g1 engineering to get experimental effects. Not sure with gimballed frag cannons if hardpoint layout will matter. Considered fixed frag canons, but hoping for a little better convergence and range from gimbled.
Yep, stock beam can cook yourself easily, so try to unlock "Dweller" asap for long range thermal vent beam, this is the only beam engineering I use. You will find it very interesting to keep firing the TV beam with near empty wep cap. 🤭

If you can live with the fact that you can't get both you C3 hardpoints on target at the same time (99% of time) and you like hull tank, then you will be fine with FAS. In fact, it was FUN to fly in.
 
I have never seen a system like this, the gas giant in the middle orbits...well nothing
 

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I have never seen a system like this, the gas giant in the middle orbits...well nothing
I think it's called a LaGrange point.
Not quite (but I had to look that up myself).
The point the gas giant (and whatever else is tacked on at the right of it) is the common center of gravity of the two main stars (and also the point those two stars are orbiting about, although that is not shown in ED's representation here. But you can see it if you're in the system and look at the orbit lines of those two stars.)

That picture also nicely shows the two possible and reasonably stable solutions for planets orbiting in a double star system:
- orbit close enough to one of the two main stars, so that the gravitational influence from the second star is small enough to be negligible
or
- orbit far out around the common center of gravity of both stars, so that the fact that those are actually two stars again becomes a negligible influence
 
Yep, stock beam can cook yourself easily, so try to unlock "Dweller" asap for long range thermal vent beam, this is the only beam engineering I use. You will find it very interesting to keep firing the TV beam with near empty wep cap. 🤭

If you can live with the fact that you can't get both you C3 hardpoints on target at the same time (99% of time) and you like hull tank, then you will be fine with FAS. In fact, it was FUN to fly in.
I've got most engineers unlocked and a number of other grade 5 long range and efficient beam lasers with thermal vent on other ships. I'm just trying out different non, or lightly engineered weapons on the FAS to figure out what I'm interested in sticking with, if anything, on this ship. A load of burst lasers with inertial impact might be good on a FAS for moping up a larger number of weaker ships without running out of ammo.
I tried out some grade 1 overcharged frags with incendiary and a corrosive effect this morning. I would put drag on the second medium frag, but I'm saving engineering that one from grade 1 to level up ZACARIAH NEMO as I don't have access to him at all yet for grade 5 frags.
I'm not sure I'm good enough at keeping close to a target for frags to work really well for me yet. I might wait and try pacifiers later, but I've got another week to wait to get Prismatic shields before I can start sucking up to someone else for pacifiers. I'm assuming pacifiers will work better than frags at longer rangers.
 
I've got most engineers unlocked and a number of other grade 5 long range and efficient beam lasers with thermal vent on other ships. I'm just trying out different non, or lightly engineered weapons on the FAS to figure out what I'm interested in sticking with, if anything, on this ship. A load of burst lasers with inertial impact might be good on a FAS for moping up a larger number of weaker ships without running out of ammo.
I tried out some grade 1 overcharged frags with incendiary and a corrosive effect this morning. I would put drag on the second medium frag, but I'm saving engineering that one from grade 1 to level up ZACARIAH NEMO as I don't have access to him at all yet for grade 5 frags.
I'm not sure I'm good enough at keeping close to a target for frags to work really well for me yet. I might wait and try pacifiers later, but I've got another week to wait to get Prismatic shields before I can start sucking up to someone else for pacifiers. I'm assuming pacifiers will work better than frags at longer rangers.
Arrgh, that's good then. You know the stuff~!! (y)

Then I would counter propose 5 Frag 1 beam Chieftain for your epic fun then. The dmg is insane, there's nothing more joyful watching frags with various exp effects hitting your target in the face. :devilish:
 
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