Orana park seems charming from their website.Putting any animals anywhere is one reason I want to do a new zoo. The zoo I mentioned earlier, Orana Park, is pretty much like that. They have basically a ring-road of paddocks with various hoofed animals in them (zebras, bison, water buffalo, rhinos, giraffes, waterbuck, nyala, addax, and yak) and other things placed randomly in the middle (islands for lemurs and spider monkeys, the Great Ape Centre for the gorillas and siamangs, un-themed tiger and lion habitats, and so on). The most complex habitats are the ape habitats and the meerkats/porcupines at the entrance, and the otters (which have a small underwater viewing window).
The only overtly-themed areas are the African wild dogs (a small replica African village which has been there for years and is in desperate need of refurbishment) and the NZ native section in the middle.
Tell me about it. Overthinking is exactly where this game makes me fail. Overthinking and overplanning.
I tend to build all my zoos the way I at least don't have to follow and strict region patterns, because that makes me fail every time. But I feel I simply chose the wrong made-up sections for the new version of Unity and the old ones ("world of color", "world of plants", "world of silence") where much easier for me to work with. In the end, the first Unity was the zoo I worked the longest on in my entire PZ career.
With Wingburg the budget thing and the undefined animal roster made me hit a wall.
All whining aside, I'm glad I found my joy for Murmeldorf back and I like Amity. I'm a bit anxious about all the water sections, because I am very bad at underwater viewings, but other than that I'm at least fine with these projects.