what else are they making harder for new players? How many hours it is taking now?

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Didn't read all 7 pages. Would it be correct to assume it's one guy who is claiming he is right while everyone else says he isn't? It would be the first time the majority of the forum population is in agreement about something.
You should read back - I think it's a first that they declared the game is too hard because Steam Charts said so. And they claim to be an engineer, so must be legit 🤷‍♀️
 
claim to be an engineer, so must be legit 🤷‍♀️
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Does he still have that cool make-up on? Wilson and Derek were mates, but Derek is a bit bigoted if I'm honest, it's quite sad.

I hate to think what will happen if he ever meets Spalding.

Wilson is still a bit miffed about Precious Lilywhite, it's all very well being bigoted but stealing someones girlfriend was a just a step to far!
 
Didn't read all 7 pages. Would it be correct to assume it's one guy who is claiming he is right while everyone else says he isn't? It would be the first time the majority of the forum population is in agreement about something.
He said that the bloke on DTEA said the games dying, so must be right after all that chap is a sales rep streamer and knows everything about the game right? ;)

O7
 
Wilson is still a bit miffed about Precious Lilywhite, it's all very well being bigoted but stealing someones girlfriend was a just a step to far!

I warned Derek, but all he said was "balls to you" when I asked him about her.

One day he'll realize he has to get on the ball....
 
The game isn't dying. Indeed, it seems to be maintaining its playerbase:

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I thought linking steamchart was frowned upon, unreliable, bad, etc... or is it only when it serve one narrative but not the other ? :)


In reality, game's not dying but it's not healthy either. The big nosedive you can clearly see on the chart is post odyssey. Fdev admitted not once, but twice, in their shareholder report thing Odyssey didn't sold as much as planned. Bad press and lack of console release didn't help past the initial sales.
They also literally lost the majority of Odyssey sale on console over night. Sure, some console player will transfer to PC and maybe buy the DLC, but not all of them. There is a reason they played on console to begin with. Which, added to the fact the game is still poorly optimized and ask for a beefy computer amidst component shortage and absurd GPU prices, will make it even more difficult for many of them to do the transition.

And then you have all the bad press. For a year, every time Fdev was in the news it was for something "bad". First Odyssey mess. Then Braben admitting it's a mess and the apologize. VR "on hold". Consoles "on hold". Consoles cancelled. Even the tiling issue made some news. The only good press came from the release of the new SRV and the transfer recently announced. And the last one is more a "solution" to a bad news than something plain good.



But OFC lots of people can only think in absolute (maybe they are Siths ?), so it's either "GAME'S DYING ! DOOM !" or "Game's fine, can't hear you ! Lalalala !".
 
I thought linking steamchart was frowned upon, unreliable, bad, etc... or is it only when it serve one narrative but not the other ? :)
I think it's OK to link to Steamcharts if you agree with me, but not if you don't.

In all seriousness, what the Steamcharts graph shows in this instance is that player numbers (in terms of concurrent players) have been pretty stable over time. The peak from Odyssey is an outlier. FD might have hoped that the number of players would have reacherd a higher stable number, but to my mind it's just one of those perennial moderately popular niche games. It's not goingto compete with COD or PUBG, but it never tried to.
In reality, game's not dying but it's not healthy either. The big nosedive you can clearly see on the chart is post odyssey. Fdev admitted not once, but twice, in their shareholder report thing Odyssey didn't sold as much as planned. Bad press and lack of console release didn't help past the initial sales.
They also literally lost the majority of Odyssey sale on console over night. Sure, some console player will transfer to PC and maybe buy the DLC, but not all of them. There is a reason they played on console to begin with. Which, added to the fact the game is still poorly optimized and ask for a beefy computer amidst component shortage and absurd GPU prices, will make it even more difficult for many of them to do the transition.

And then you have all the bad press. For a year, every time Fdev was in the news it was for something "bad". First Odyssey mess. Then Braben admitting it's a mess and the apologize. VR "on hold". Consoles "on hold". Consoles cancelled. Even the tiling issue made some news. The only good press came from the release of the new SRV and the transfer recently announced. And the last one is more a "solution" to a bad news than something plain good.



But OFC lots of people can only think in absolute (maybe they are Siths ?), so it's either "GAME'S DYING ! DOOM !" or "Game's fine, can't hear you ! Lalalala !".
I'd just look at the trend in the graph and go "meh." I personally don't think the basic premise of the thread makes sense anyway. If I can load the game and play it, I don't care if there are 5, 5,000 or 50,000 other players.
 
Didn't read all 7 pages. Would it be correct to assume it's one guy who is claiming he is right while everyone else says he isn't? It would be the first time the majority of the forum population is in agreement about something.

Got a guy over on Steam at the moment claiming to speak for all the reasonable people in the community. Yeah, that one isn't going well.

No comment on this guy :p
 
I thought linking steamchart was frowned upon, unreliable, bad, etc... or is it only when it serve one narrative but not the other ? :)

All about how its presented:

"Game is dying, here's proof, Steam charts" - weaksauce
"Game is thriving, here's proof, Steam charts" - weaksauce
"Game might be dying/thriving/maintaining players, here's Steam charts, which might be somewhat indicative of the bigger picture" - fine and dandy
 
I think it's OK to link to Steamcharts if you agree with me, but not if you don't.
As is the way on the forum. You forgot to claim to be in the "silent majority" though.

In all honesty, I use Steamcharts as I find the trends often accurate, but some people on the forum throw tantrum at the view of the green bar. Allergy I assume.
In all seriousness, what the Steamcharts graph shows in this instance is that player numbers (in terms of concurrent players) have been pretty stable over time. The peak from Odyssey is an outlier. FD might have hoped that the number of players would have reacherd a higher stable number, but to my mind it's just one of those perennial moderately popular niche games. It's not goingto compete with COD or PUBG, but it never tried to.

I'd just look at the trend in the graph and go "meh." I personally don't think the basic premise of the thread makes sense anyway. If I can load the game and play it, I don't care if there are 5, 5,000 or 50,000 other players.
Numbers did drop to below pre odyssey though. It's difficult to tell how much can be attributed to odyssey issue and how much can be attributed to "real world" stuff, as it happened roughly around the COVID loosening of restrictions all over the world.
But it's still true nevertheless. It dropped back to 2020 numbers (and before). Which isn't really good for a DLC that took years to make.
 
Getting meta alloy is certainly harder now than ever before
Robigo was nerfed, demand across systems nerfed trade and mining because selling is stupid hard now.
The prices you can sell at are nerfed.
You can't even share more than one mission with a friend now.
What else am I missing?
How many hours is it now to unlock the engineers?
How many hours now to be able to Thargoid hunt?
Any other reasons why the population is dying?

edit: one guy posted the game is getting easier....for obvious reasons, he didn't have examples
Even Down To Earth Astromy guy said the game is dying...
Half the youtubers left..

If someone says the game was easier before Horizons, I totally agree.
Your ship was effective when you bought it, and you didn't have to grind hundreds of hours for engineering.
There wasn't a huge vacuum sucking up items required for engineering like meta alloy now.
I am not recommending to make the game like another time when the player count was low.

I also want to again clarify that this isn't really holding me back or the cause of my personal concern or frustration.
The real cause of my core frustration, I bought the game for 6 people, and only one of them plays because of how bad the game is for new players and playing together...

sharing one mission only with friends?
Basic coop games are better for coop than Elite right now. Worse, because you can only share the one mission, people share like a 50 million mission where the friend does almost nothing, and just gets money. No value in gameplay is added.
In other cases, sure you group up and massacre some pirates. But the difference between your ship and the new player ship, they are useless and feel useless in the fight.
They aren't going to stay in the game.

A couple people are saying that at some point when there were few players, it paid only 40k to kill a pirate.
afaik, sometimes when I kill a pirate today, it only pays 40k. I don't understand that point.
I can't agree. Back in the days credits were much more difficult to get, goldmines were fewer, rank progression was much slower, exploration was much more tedious, mining got you much less, there were no passenger missions, and engineers were random so getting the required materials was indirectly harder. Nerfs exist, that has always been the case, and it is much needed. The game needs balance, goldmines need nerfs. There will always be new ones anyway, and finding them is part of the fun. IMO opinion getting credit today is way to easy, and getting ranks too. People nowadays get Cutters in Jameson Memorial in a few weeks (or even days...), that was totally impossible a few years ago and that dosen't bring any good to the game or players. What is true though is that the new engineers related to Mercenary/equipment stuff are waaaay too grindy.

YTubers leave not because of the game being bad: they leave because they need an audience, so they need new feats to do new vids, so they move on to new games. That is the real reason why they always complain about Frontier not giving us updates: self-interest.
 
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