What Happend to the Dream?

In the other thread about what makes you jump, someone mentioned blackholes. But FDev changed them didn't they so they can't kill you? There's an exclusion zone? See how that's making the game worse, not better?

MC - the devs admitted that if it doesn't get used they won't work on it. They basically said, there you go, it's hardly worth using because we made it so bad and if you don't like what we gave you, we won't give you more.

There's a pattern of poor choices from start to finish with ED except when it comes to the looks and sounds which are outstanding and I could never give another credit to the sound and art guys if I tried. The choices for what we got though, starting with SCB's all those years ago hasn't taken the game anywhere.

They have S3 to start to turn that around. Braben always said they had the house now we need the furniture so let's hope we see some good choices...like Exploration and scanners that work and things to find and analyze (lol there's always hope!)

The sound and graphics (mostly the sound) is what brings me back over and over, not the CG and what else is being promoted.
I do like the background story though.
 

Jex =TE=

Banned
The dream never became reality and we ended up with a fantastic looking but very boring galaxy. Such a shame to see something so wonderful to look at remain such an insipid experience.

I don't know why they didn't go with adding in more and more planet stuff, like the volcanism but then give us things to discover. OK scanning for a bacteria may not be the most fun thing to do and you might scan a thousand planets before you find something but knowing it could be out there is what drives the imagination, right? Of course, bacteria need only be one thing in a whole list of things to discover, had they worked on that route - imagine what we would have today.

Let's say the basic scanner was worked on from day one so it's use got more complicated, it showed more things as the devs added more. Maybe certain things only exist in one particular part of space to be found too. New life forms, new alloys - imagine scanning an asteroid and you see something you've never seen before? When it's sold, the BGS picks up on it and it generates news items about what it can do, etc

But a space ship game with exploration and nothing to scan? Everything gets scanned in sci-fi lol
 
LOL that's the running joke here isn't it? They say that about everything ;)

Yep, pretty much. But I will wait for the expo to see what is coming though. I am, maybe stupidly, an optimist. I wouldn't be surprised if they already have teams working on the core updates already. Well they have to show us something in october, so they must be working on something other then 2.4.
 
I don't know why they didn't go with adding in more and more planet stuff, like the volcanism but then give us things to discover. OK scanning for a bacteria may not be the most fun thing to do and you might scan a thousand planets before you find something but knowing it could be out there is what drives the imagination, right? Of course, bacteria need only be one thing in a whole list of things to discover, had they worked on that route - imagine what we would have today.

Let's say the basic scanner was worked on from day one so it's use got more complicated, it showed more things as the devs added more. Maybe certain things only exist in one particular part of space to be found too. New life forms, new alloys - imagine scanning an asteroid and you see something you've never seen before? When it's sold, the BGS picks up on it and it generates news items about what it can do, etc

But a space ship game with exploration and nothing to scan? Everything gets scanned in sci-fi lol

I do agree with this regarding horizons. Even though I new what was coming with horizons, I though it would have been best to concentrate on planets that you can land on, to create better gameplay for these areas, with whole gameplay loops on planets alone. Things like multicrew could have waited until we got Elite Feet if we ever get it so we had some actual gameplay to go with the feature.

But hey, that wasn't my decision.
 

Jex =TE=

Banned
Yep, very much this. I would love to have some proper NPC crew and interactions too.

They should make it like something akin to the original Xcom games. You nutured your soldiers, trying to get their stats higher, having some of them saving a team mate who was about to die (or infuriatingly miss and alien 9 times in a row that was right in front of him) but when they died, you were sad because you had built them up from scratch. I'd like NPC crew like that I think as well as interactions with them.
 

Jex =TE=

Banned
I do agree with this regarding horizons. Even though I new what was coming with horizons, I though it would have been best to concentrate on planets that you can land on, to create better gameplay for these areas, with whole gameplay loops on planets alone. Things like multicrew could have waited until we got Elite Feet if we ever get it so we had some actual gameplay to go with the feature.

But hey, that wasn't my decision.

100% - it's a little strange that they gave us planets and then plastered RNG all over them. What you said is exactly wha tthey should have done because it would have fitted the theme. Instead, we got a hodge-podge of unrelated stuff that half the player base don't even use.
 
BMS took over, yes, but the original game had the dynamic campaign capable of not only moving all those thousands of land, sea and air units but when it came to air, managing the air traffic so well that a few times I was put in a holding pattern at 19k whilst my friend (who was wing lead) was at 18k. Each call we'd both drop another thousand whilst seeing all the other planes below us and above us as new aircraft came in.

And we're to expect that 30 years on we can't do more of this?

there is a lot of stuff missing from ED which is supposedly really hard to put in, which was considered bread and butter in older games :(

That is why I hope/wishful thinking, that we will get more NPC crew members and NPC interaction. This is what we actually was supporting when the game was sold back in the day. Things change, but basically ED is a single player game with some co-op mechanics.

yep you and me both

The good news is there IS still time and dwindling numbers is to be expected. i bet my left nut (its ok i dont need it any more) numbers will go up somewhat after 2.4 and will go up a lot more when the next major release comes.
 
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100% - it's a little strange that they gave us planets and then plastered RNG all over them. What you said is exactly wha tthey should have done because it would have fitted the theme. Instead, we got a hodge-podge of unrelated stuff that half the player base don't even use.
I think you're being generous with half of the player base not using some of the stuff added!

I do hope that the player base usage figures for things like Powerplay, CQC and Multi-Crew are brought up in some folks annual reviews!
 
I think you're being generous with half of the player base not using some of the stuff added!

I do hope that the player base usage figures for things like Powerplay, CQC and Multi-Crew are brought up in some folks annual reviews!

the thing with CQC which makes me face palm is... CQC was the update that i do not think anyone was asking for... but even so, it is SO close to actually being really good in its own right. get a full lobby and its WAY better than Eve V for instance, (and Eve V made it into apparently the top 10 space games ever made).

I would without doubt rather FD had spent CQC time on fleshing out any 1 feature in the game... but they didnt.. that time is spent now, so it boggles me that they wont just commit, spend the extra x hundred of hrs needed to add the lobbies that compettive games like this surely need, as well as drop in drop out with npcs. At this point even if the elite npc AI is a bit flaky, so what, at least it would allow me to get in a game.
 
I do agree with this regarding horizons. Even though I new what was coming with horizons, I though it would have been best to concentrate on planets that you can land on, to create better gameplay for these areas, with whole gameplay loops on planets alone. Things like multicrew could have waited until we got Elite Feet if we ever get it so we had some actual gameplay to go with the feature.

But hey, that wasn't my decision.

Just because some players (who frequented the forums back then) thought that improving the current gameplay and adding meaningful content / in-depth missions, a better exploration loop, a more nuanced BGS, PP that tied into the rest of the universe, tier 1 NPCs that consist of more than a single JPG and can actually interact with with the galaxy on some level. CQC that actually rewarded players rather than dragging them kicking and screaming out of the universe to a hellish limbo-lobby for hours and hours for several hundred credits (Seriously, why bother with 1400cr or something? For a 15 minute victory... No, seriously, why?) Engineers that actually had more gameplay associated with them to gain their favour like missions and other tasks to perform, an SRV playstyle that was more than just bumping around blindly with a crippled scanner and shooting rocks with a "frickin' laser" after landing in a ship with a crippled scanner, or hunting for a surface feature without even being able to program latitude or longitude or being able to create a surface map or having mini ships that can do nothing but pew pew and couldn't, for example land on an S pad and deliver a data mission while the ship sits outside or somehow justifying 3D bloomin printing in a meaningful fashion or creating a proper looting and crafting tech tree rather than the flat, 1 Layer travesty that was released or added a storyline that doesn't totally rely on forums or 3rd party tools to collate information or getting rid of RNG upon RNG upon RNG thrown together with a Korean FTP level interface of bouncing sliders without even a pretence of gameplay or lore / immersion... or...

Just because some players wanted that sort of thing doesn't mean that FDEV have to deliver it... After all, they have already paid for the game so any efforts there would be just a waste of dev effort.... No, much more efficient just to add some cinematic trailers of commanders sauntering to their ships in the docking bay or ships in tight formation buzzing a space station while in combat and delivering a wall of JPGs and wordy "Universe is the limit" type expansive text content to try and fish for new players to help fund their third franchise which they all seem so chuffed about.

Me, cynical? Nah...
 
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the thing with CQC which makes me face palm is... CQC was the update that i do not think anyone was asking for... but even so, it is SO close to actually being really good in its own right. get a full lobby and its WAY better than Eve V for instance, (and Eve V made it into apparently the top 10 space games ever made).

I would without doubt rather FD had spent CQC time on fleshing out any 1 feature in the game... but they didnt.. that time is spent now, so it boggles me that they wont just commit, spend the extra x hundred of hrs needed to add the lobbies that compettive games like this surely need, as well as drop in drop out with npcs. At this point even if the elite npc AI is a bit flaky, so what, at least it would allow me to get in a game.

...and if it had instead added fighter'eqsue based gameplay to the main game? Even if you simply signed up to a mission (tour of duty) and tele-presenced into a fighter along with NPCs or other CMDRs? Imagine a CG promoting this?

And once again, another mechanic that could then have been used no doubt when fighting Thargoids?
 
1.5~1.7kwps?
1500-1700 words per second would be nice indeed.
Did you mistype or what did you mean by kwps?
If you're having trouble correctly interpreting even two lines of text I've got bad news for you. /JK

World record is sitting at 4700 words per minute.
I'm reading for an average hour every day, over a timespan of almost my entire life.
Newspaper during breakfast, various magazines, code, work related papers and usually finish 2 books/month with roughly 350-500 pages each.
Last time I read at 300 words per minute probably was before I turned 16.

If you do stuff often for a long time you're getting good at it and more efficient, who knew?
 
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Jex =TE=

Banned
the thing with CQC which makes me face palm is... CQC was the update that i do not think anyone was asking for... but even so, it is SO close to actually being really good in its own right. get a full lobby and its WAY better than Eve V for instance, (and Eve V made it into apparently the top 10 space games ever made).

I would without doubt rather FD had spent CQC time on fleshing out any 1 feature in the game... but they didnt.. that time is spent now, so it boggles me that they wont just commit, spend the extra x hundred of hrs needed to add the lobbies that compettive games like this surely need, as well as drop in drop out with npcs. At this point even if the elite npc AI is a bit flaky, so what, at least it would allow me to get in a game.

The issue with CQC is that it's CQC lol - it's not what Elite players want which is why they're not playing it and it's not what I want because it has auto aim and mario powerups - what's wrong with pure pilot skill? But we know it was put in for Xbox users as Xbox launched at the same time.
 
The issue with CQC is that it's CQC lol - it's not what Elite players want which is why they're not playing it and it's not what I want because it has auto aim and mario powerups - what's wrong with pure pilot skill? But we know it was put in for Xbox users as Xbox launched at the same time.

i can only comment for me and not the elite players as a whole, however for me, the only reason i am not playing is because i cant get a game in the time needed.

CQC would be for that time when my tea is in the over and i have 25 mins spare. sure I *could* do a quick trade run but chances are i would get sucked in, so, would definitely just drop in for a few rounds of CQC. unfortunately the niche CQC could fill it fails at miserably imo because if you spend 10 mins waiting for a game the whole point of the "quick" time filler is lost.
but i realise there are some who just dont want cqc regardless.. i guess i am just trying to look at it from the "when dealt lemons make lemonade" view.
 
I don't know why they didn't go with adding in more and more planet stuff, like the volcanism but then give us things to discover. OK scanning for a bacteria may not be the most fun thing to do and you might scan a thousand planets before you find something but knowing it could be out there is what drives the imagination, right? Of course, bacteria need only be one thing in a whole list of things to discover, had they worked on that route - imagine what we would have today.

Let's say the basic scanner was worked on from day one so it's use got more complicated, it showed more things as the devs added more. Maybe certain things only exist in one particular part of space to be found too. New life forms, new alloys - imagine scanning an asteroid and you see something you've never seen before? When it's sold, the BGS picks up on it and it generates news items about what it can do, etc

But a space ship game with exploration and nothing to scan? Everything gets scanned in sci-fi lol

You mean like the abandoned bases in three different distant regions? Or the rare 'brain-trees' that grow on some planets? There *are* rare things to discover. What explorers generally want is not the chance to discover something, but the tools to do so.
 
No did you fail to read what I said? If you don't do what people want, as in using current game technology and practices, then don't expect your game to go anywhere. It's a fairly simple concept to keep up with - you move with the times and you innovate.

Can you explain who makes an MMO with barebones networking and no social tools and then expects to survive as a game when their gameplay isn't even up to par?

*looks at FDs trade report*

I think the answer is 'Frontier Development', and it turns out they were right. :) Oh, you forgot to add 'some' before 'people'. Intentionally of course, because your entire point becomes moot when you do so.

"But its not about what I want! I am just a humble representative of the people, and if you dont listen to me the game is dooooomed!"

You have been saying this for a long time. Maybe it is time you acknowledge that maybe, just maybe, it is possible to do stuff that is not to your liking yet is still succesful? No, too much to ask? Okay then.
 
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1500-1700 words per second would be nice indeed.
Did you mistype or what did you mean by kwps?
If you're having trouble correctly interpreting even two lines of text I've got bad news for you. /JK

World record is sitting at 4700 words per minute.
I'm reading for an average hour every day, over a timespan of almost my entire life.
Newspaper during breakfast, various magazines, code, work related papers and usually finish 2 books/month with roughly 350-500 pages each.
Last time I read at 300 words per minute probably was before I turned 16.

If you do stuff often for a long time you're getting good at it and more efficient, who knew?

If you read the quote, you'll know what I meant, but purposeful misinterpretation is a right wheeze, eh?
 
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