That is why I hope/wishful thinking, that we will get more NPC crew members and NPC interaction. This is what we actually was supporting when the game was sold back in the day. Things change, but basically ED is a single player game with some co-op mechanics.
In the other thread about what makes you jump, someone mentioned blackholes. But FDev changed them didn't they so they can't kill you? There's an exclusion zone? See how that's making the game worse, not better?
MC - the devs admitted that if it doesn't get used they won't work on it. They basically said, there you go, it's hardly worth using because we made it so bad and if you don't like what we gave you, we won't give you more.
There's a pattern of poor choices from start to finish with ED except when it comes to the looks and sounds which are outstanding and I could never give another credit to the sound and art guys if I tried. The choices for what we got though, starting with SCB's all those years ago hasn't taken the game anywhere.
They have S3 to start to turn that around. Braben always said they had the house now we need the furniture so let's hope we see some good choices...like Exploration and scanners that work and things to find and analyze (lol there's always hope!)
How did you come up with those numbers?
Usually averaging at 1500-1700 words per minute.
The dream never became reality and we ended up with a fantastic looking but very boring galaxy. Such a shame to see something so wonderful to look at remain such an insipid experience.
LOL that's the running joke here isn't it? They say that about everything![]()
I don't know why they didn't go with adding in more and more planet stuff, like the volcanism but then give us things to discover. OK scanning for a bacteria may not be the most fun thing to do and you might scan a thousand planets before you find something but knowing it could be out there is what drives the imagination, right? Of course, bacteria need only be one thing in a whole list of things to discover, had they worked on that route - imagine what we would have today.
Let's say the basic scanner was worked on from day one so it's use got more complicated, it showed more things as the devs added more. Maybe certain things only exist in one particular part of space to be found too. New life forms, new alloys - imagine scanning an asteroid and you see something you've never seen before? When it's sold, the BGS picks up on it and it generates news items about what it can do, etc
But a space ship game with exploration and nothing to scan? Everything gets scanned in sci-fi lol
Yep, very much this. I would love to have some proper NPC crew and interactions too.
I do agree with this regarding horizons. Even though I new what was coming with horizons, I though it would have been best to concentrate on planets that you can land on, to create better gameplay for these areas, with whole gameplay loops on planets alone. Things like multicrew could have waited until we got Elite Feet if we ever get it so we had some actual gameplay to go with the feature.
But hey, that wasn't my decision.
BMS took over, yes, but the original game had the dynamic campaign capable of not only moving all those thousands of land, sea and air units but when it came to air, managing the air traffic so well that a few times I was put in a holding pattern at 19k whilst my friend (who was wing lead) was at 18k. Each call we'd both drop another thousand whilst seeing all the other planes below us and above us as new aircraft came in.
And we're to expect that 30 years on we can't do more of this?
That is why I hope/wishful thinking, that we will get more NPC crew members and NPC interaction. This is what we actually was supporting when the game was sold back in the day. Things change, but basically ED is a single player game with some co-op mechanics.
I think you're being generous with half of the player base not using some of the stuff added!100% - it's a little strange that they gave us planets and then plastered RNG all over them. What you said is exactly wha tthey should have done because it would have fitted the theme. Instead, we got a hodge-podge of unrelated stuff that half the player base don't even use.
I think you're being generous with half of the player base not using some of the stuff added!
I do hope that the player base usage figures for things like Powerplay, CQC and Multi-Crew are brought up in some folks annual reviews!
I do agree with this regarding horizons. Even though I new what was coming with horizons, I though it would have been best to concentrate on planets that you can land on, to create better gameplay for these areas, with whole gameplay loops on planets alone. Things like multicrew could have waited until we got Elite Feet if we ever get it so we had some actual gameplay to go with the feature.
But hey, that wasn't my decision.
the thing with CQC which makes me face palm is... CQC was the update that i do not think anyone was asking for... but even so, it is SO close to actually being really good in its own right. get a full lobby and its WAY better than Eve V for instance, (and Eve V made it into apparently the top 10 space games ever made).
I would without doubt rather FD had spent CQC time on fleshing out any 1 feature in the game... but they didnt.. that time is spent now, so it boggles me that they wont just commit, spend the extra x hundred of hrs needed to add the lobbies that compettive games like this surely need, as well as drop in drop out with npcs. At this point even if the elite npc AI is a bit flaky, so what, at least it would allow me to get in a game.
1500-1700 words per second would be nice indeed.1.5~1.7kwps?
the thing with CQC which makes me face palm is... CQC was the update that i do not think anyone was asking for... but even so, it is SO close to actually being really good in its own right. get a full lobby and its WAY better than Eve V for instance, (and Eve V made it into apparently the top 10 space games ever made).
I would without doubt rather FD had spent CQC time on fleshing out any 1 feature in the game... but they didnt.. that time is spent now, so it boggles me that they wont just commit, spend the extra x hundred of hrs needed to add the lobbies that compettive games like this surely need, as well as drop in drop out with npcs. At this point even if the elite npc AI is a bit flaky, so what, at least it would allow me to get in a game.
The issue with CQC is that it's CQC lol - it's not what Elite players want which is why they're not playing it and it's not what I want because it has auto aim and mario powerups - what's wrong with pure pilot skill? But we know it was put in for Xbox users as Xbox launched at the same time.
I don't know why they didn't go with adding in more and more planet stuff, like the volcanism but then give us things to discover. OK scanning for a bacteria may not be the most fun thing to do and you might scan a thousand planets before you find something but knowing it could be out there is what drives the imagination, right? Of course, bacteria need only be one thing in a whole list of things to discover, had they worked on that route - imagine what we would have today.
Let's say the basic scanner was worked on from day one so it's use got more complicated, it showed more things as the devs added more. Maybe certain things only exist in one particular part of space to be found too. New life forms, new alloys - imagine scanning an asteroid and you see something you've never seen before? When it's sold, the BGS picks up on it and it generates news items about what it can do, etc
But a space ship game with exploration and nothing to scan? Everything gets scanned in sci-fi lol
No did you fail to read what I said? If you don't do what people want, as in using current game technology and practices, then don't expect your game to go anywhere. It's a fairly simple concept to keep up with - you move with the times and you innovate.
Can you explain who makes an MMO with barebones networking and no social tools and then expects to survive as a game when their gameplay isn't even up to par?
1500-1700 words per second would be nice indeed.
Did you mistype or what did you mean by kwps?
If you're having trouble correctly interpreting even two lines of text I've got bad news for you. /JK
World record is sitting at 4700 words per minute.
I'm reading for an average hour every day, over a timespan of almost my entire life.
Newspaper during breakfast, various magazines, code, work related papers and usually finish 2 books/month with roughly 350-500 pages each.
Last time I read at 300 words per minute probably was before I turned 16.
If you do stuff often for a long time you're getting good at it and more efficient, who knew?