What inspired YOUR playstyle?

1) The group I played with. I started out as loner but after a week I joined the Communist cause and never looked back.

2) FD. It was pretty grindy before engineers. But once they released the powercreep crap it was just nickel and diming for gameplay. Grind reputation, grind mats, grind credits, grind XP, do this a million times - do that a million times. They lost track what made the game fun in the first place and propped a crappy looter progression system with an unhealthy fascination to RNG to it.
And thanks for ruining open. Maybe read up on the aspect of balance in a MP game before outright dismissing it like then.
 
The group I played with. I started out as loner but after a week I joined the Communist cause and never looked back.

That's pretty interesting, I actually played for 2 years as a loner, pushing the grind of earning credits and unlocking all the engineers... I can agree that this game has a heavy grind, then again... I come from games like Eve Online and World of Warcraft.

Compared to those, Elite Dangerous is a cake walk :p At least in Elite Dangerous, you aren't locked behind a time gate.
 
That's pretty interesting, I actually played for 2 years as a loner, pushing the grind of earning credits and unlocking all the engineers... I can agree that this game has a heavy grind, then again... I come from games like Eve Online and World of Warcraft.

Compared to those, Elite Dangerous is a cake walk :p At least in Elite Dangerous, you aren't locked behind a time gate.
I don't mind a long journey - I'm currently playing cycle 120 on an Oxygen Not Included map and haven't even unlocked plastic. Then again, it doesn't make me roll the dice all the time and juggle hundreds of ingredients around in 10 inventory slots while spawning bulletsponged enemies on me.
 
For me it was Kornelius' videos on youtube all the way back in open beta. I watched them religiously even though I couldn't play the game with my setup. I only bought the game last november when I realized it was available on XBox. Almost everything I know about the game I learned from watching him, from engineering to trading and combat. When I first started playing, I felt that I had a pretty good idea of what to do to get going.
 
Hey I remember kornelius.. had a particular accent but wasn't a raving idiot. Good memory.

Speaking of memories, that's the only gameplay worth mentioning.. the sandbox was good when there actually was ship progression, gold rushes were spot on when they paid 20 million per hour and needed research learning and practice with real threat of hours wasted if you go it wrong, the mission board was good when there was real diversity and mission stacking tied to the bgs.

Now we're just amusing ourselves in some dumb and dumber version of the past. yay. Still can get upvotes for screenshots on reddit I guess.
 
Things that inspired me have been things like 80+Ly Club, Speedbowl Champs, Destruction Derby, several epic Fuel Rat rescues and blockades around Deciat and other systems, that make life interesting and above all dangerous.

In game at the minute, am aboard Megaship Gnosis which is in fast orbit around a neutron star, making supercruise approach pretty tough. So I'm aboard, hailing on the System comm channel, offering nav-lock drop assists to commanders wanting to dock.
 
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What initially inspired my playstyle was the lust for an Anaconda and later the Corvette, after that? well.. just turned into getting as rich as possible so I can have everything, and now that I have that, it's just.. forcing myself into immersion and role playing ideas to myself in order to turn a blind eye to the emptiness of Elite.

Even today I was a Humanitarian Aid Freighter for my chosen PF's current Warzone, later contracted to Assassinate some HVT's and recover Salvage to help a War Effort before distributing supplies to neighbouring systems and back looking for contracts to take as a humble Freighter then returning with more supplies.. then I realise everything I'm doing is a waste of time and I lose interest then come scour the forums to take my mind off it.

All my primary goals are achieved, now? I just feel like a man in his 60's reminiscing his favourite trophy and trying to relive what once was 40 years ago, only to be disappointed by harsh realities of the modern age.
But hey, at least that Influence ticker is about 1% forward so I did something right.
 
When it comes to STYLE, I picture myself as a mix of Malcolm Reynolds and The Doctor playing in a sci-fi setting that is a mix of Firefly and The Expanse. This makes me a bit of a lone-wolf explorer who likes to help those in needs (from a BGS perspective, this is helping factions in home systems regain control from oppressors). And like Mal and Who, I long for a proper NPC crew / companions. It is not good for me to travel alone!
 

What got you into doing the part of the Elite Dangerous, that you love the most :)
I'm not sure I have a coherent enough play style to provide a motivation...

I guess whatever seems most fun to do at the time.

The most directed I've ever been was heading out and back on DW2 - that certainly took some time and effort.
Beyond that, hmm.

I tend to think of my character as a bit of a wanderer who is trying to do the right thing by people. So I tend to stick to missions when I've got them and not take on anything likely to be illegal or questionable. So that maybe?
 
What inspired me to play the way I play...

All right, first was the urge to play some space sims. Last time I sat in the cockpit was in the late 90s with X-Wing Alliance/Freespace2. Tho Freespace was more shooter than sim and X-Wing almost the same it had bit moro RPG with home base and jumping to various systems before action took place.

Since then I have drifted toward RTS and RPG games, abandoning space for the time being. Few years ago I felt the urge to get back and play something modern. Done some research, found Star Citizen and foolishly expected it will launch in the following year or two. With slow development and no release date I started to search for an alternative.

Found No Man's Sky and Elite Dangerous. NMS felt too cartoonish and arcade-y while ED had that sim vibe. Having no previous experience with the franchise (franky, it was the first time I researched the topic aside from PC magazine article) I read more, watched some vids and guides and decided I'll give it a try.

My inspiration for my playstyle - I had my share of flying and fighting. To the point that I see new space game revolving around flying and shooting boring and unimaginative. ED offered exploration, trading, civilian missoins, mining... many non combat oriented options. And I wanted to fly as a civilian - some sort of cargo truck/freelancer/adventurer. My general style is as follow:

Whether conflict or not, galaxy spins no matter what. There are still crops to be transported to factories, food to cities, ores to refineries and weapons, ammo and parts to the front. Someone has to do it, not everyone wants to be poster heroes. How do you want to fight your wars if you are hungry, sick, without weapons, ammunition and supplies? I'm your CMDR which will deliver all those things so you can play hero.
 
I played that solo game of doing things to earn the means to get ships thatd be better at doing the things to get more ships. It was during the Poverty Era when credits and buying ships was the hard-grind. Eventually as I was running out of ships to get, I realised id optimised my little fleet, and needed something to replace the NextBigShip thing thatd driven me on for so long. Not watching streamers and avoiding spoilers from this place and others, id never heard how terrible Powerplay was. They coaxed me into Open & now im 158 weeks and counting, pledged to the first Power I picked. If id gone into Powerplay still looking purely at my own CMDR progression, sure I woulda hated Powerplay too, but thats not what it's about. If only the mechanics werent crazy..
 
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I think exploration was always one of my primary interests in the game, and I haven't really needed an "inspiration" to make me do that.

But for my non-exploring playstyle, one of the most "inspirational" things to happen to me, happened during the Bast Plague.

I had been enjoying the "itinerant tramp merchant" lifestyle, drifting about space in my Cobra III, following the Great Rares Route to both see the (inhabited parts of the) galaxy and to make some reasonable money doing so. This was way back when making 10000 cr/t profit on Rare Goods was considered "reasonable money".

I stumbled upon the Bast system during my circuit, and found it was the hub of activity regarding the then-current Cerberus Plague CGs. I'd read the CG threads on the forum but never really got involved with them much, as there's very little that a lone Cobra III pilot can contribute to a CG.

For those who weren't there at the time, a space station afflicted with the Cerberus Plague was completely shut down. You were allowed to dock, buy fuel, and leave, and that was it - no missions, no goods for sale on the commodity market and, significantly, no functioning shipyard. This was before the age of ship transfers too, so if you were using a plague-afflicted station as your base to store all your ships, too bad - you were stuck and your other ships were all locked away in quarantine.

The CG threads were full of complaints, mostly battle-jocks complaining how they were now stuck in their bubble-taxis while there warships were all impounded. There was one notable exception.

Cmdr Kancro Vantas was a founding member and instigator of the SEPP player group, an early player-backed NPC faction dating way back, long before player-made factions were a thing and "player-adopted factions" were your only choice in BGS work. SEPP is based in Eleu, and the capital station of the Eleu system was a plague-hit station. As a Rares trader I was well familiar with the Eleu system, though had never paid much attention to the local politics. But while others were complaining about how the plague in Eleu and elsewhere was cramping their lifestyle, Kancro was distraught at how the plague was affecting his homeworld, his friends on the station. He was begging people to help find a cure for the plague, so that his home, his people, could be made whole again.

I was moved and inspired to do my part.

So I was there when Bast became the "line in the sand" which the player community was going to save, no matter how much it hurt. And it hurt, a lot. Curing Bast meant, for many players, pulling all-nighters shuttling medicines and supplies into Bast; CGs weren't as well-designed back then and by the end of the CG, people were making a serious loss in shuttling those supplies. But they did it - a CG that was "designed to fail" had succeeded anyway, and FD were forced to re-write their plans (whatever those plans might have been) to accommodate the massive player effort.

How did it "change me"?

I started caring about the BGS - about the various star systems I had spent time in (including Bast).

I started getting involved in CGs and paying attention to the CG storylines. Whenever I wasn't out exploring, I was usually CGing.

I started getting a lot more involved in the forum here, in helping make the forum community just that little bit better. ED might be set in a dystopian universe, but that didn't have to carry over onto the forums.

And I finally earned enough money through the whole CG saga to acquire an Asp Explorer, the "ship of dreams" for me. It meant I could finally get out into the black and do that deep-space exploration I had been longing to do since joining the game.
 
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