My guess is 2 billion credits.
I actually did the top 10 CMDRs once. After that I decided to quit after top 10% ever after and keep my sanity.
your definition of grind is not how everyone uses the term.
Grind is objectively negative. It's a behavior associated with achieving progression thru repeating an activity the game designers created with the intention of it being intermittent filler between exciting but less frequent gameplay activity. Players will choose to do this more mundane and boring activity because it's super easy and repeatable compared to the more difficult and engaging activity either because they lack the skill / ability to do the harder activity in the game or when you do the math, you acquire more in the same amount of time .....if you can ignore the cost of wanting to kill yourself.
... A lot of other good stuff cut for brevity
Oh, I'm sure we'll have to grind both credits and unique ingedients for it. Inventing new names for the ingredient bloat is the only creativity I expect though.I would like to see the fleet carriers having some new content to unlock them and not making it a pure credit purchase.
Opportunity for fdev to use some creative juices currently not in game in any form.
Oh, I'm sure we'll have to grind both credits and unique ingedients for it. Inventing new names for the ingredient bloat is the only creativity I expect though.
Said it before, but anyway....
I suspect that anybody who's participated in a CG (remember them?) will understand what it's like.
You deliver one load of stuff and get into the top 75% - Easy as falling off a log.
You deliver a 2nd load of stuff and get into the top 50% - Not so bad.
3rd and 4th load will get you into the top 25% - Taking some effort now.
Another 5 or 6 loads get you into the top 10% - Blimey, this is hard work.
Another 10, 20 or 30 loads and still not into the top 10 CMDRs - Holy flurking shnitz. Screw this!!!
Point is, while the majority of players probably operate on a level that might be considered "reasonable" (in a non-judgemental way), there will be those who get their jollies from taking this stuff super-seriously and those folks set the bar really, really, high to the point where I wouldn't be surprised if the top 0.1% probably have as much of an effect on averages as the middle 50% do, combined.