About 250-750 million CR, I'd guess.
I am with you on this. I think that once a player gets to the point where they have a billion in assets/ cash, they are more likely to get many more billions over a short amount of time.I'm of the belief that most CMDRs really don't have "billions" and there are very few that actually do.
I'd speculate the actual "average" is < 500 million credits in assets with around 250-500 million in credit reserves. The outliers seem to be either new players, or players who've been around a while with > 2 billion in assets. (a few with even more)
Time played, and how hard you chased credits while playing, are definitely factors.I'd also speculate the disconnect is relative to the amount of playtime each person has available to them. The more time you have in-game, the more assets and wealth you're likely to acquire. Not everyone is "retired" or "unemployed" or lacks real world responsibilities that allow them copious amounts of time to be spent in games.
I also agree about people being out of touch, especially when I see serious speculation that carriers will cost 20-50 billion...
Anyone who played the last 6 months didn't need to chase credits to get billions . Just literally spend a weekend playing. That's not an exaggeration.
The trade squadron leaderboards let you take a reasonable sample of how much people were earning from trading goods, running trade-class missions and mining combined (with mining generally being the most profitable of the three, of course)Anyone who played the last 6 months didn't need to chase credits to get billions . Just literally spend a weekend playing. That's not an exaggeration.
How many took advantage? anyone's guess. it would be trivial for fdev to provide some legit numbers. For everyone else, it's guesswork unless the various 3rd party tools are pulling that info and logging it in a database ...that would give a decent sampling anyway.
That will have some effect - though while the mean squadron size is about 8, the median and mode is 2 (and the second-most common size is 1), so not necessarily all that much. Agreed that the average for players who actually did anything at all will be a little higher than 15m/week, though.I'd actually be very surprised that there are that many squadrons with more than 1 active player and the rest are dupe accounts or players who no longer play.
Yep. See also the disbelief at the announcement that "only 2.8%" of players were board-flipping.But if the assumptions are right, the biggest take away is how biased the forum population is to the top 10% or less of players.
Which means fdev really would be smart in not really listening to anything the forum says that isn't somehow communicated from the remaining 90% of players