What is the median CR balance for all commanders?

After watching replies throughout this thread, I've come to the conclusion that some are seriously out of the loop when it comes to connection to reality. I'm of the belief that most CMDRs really don't have "billions" and there are very few that actually do.

I'd speculate the actual "average" is < 500 million credits in assets with around 250-500 million in credit reserves. The outliers seem to be either new players, or players who've been around a while with > 2 billion in assets. (a few with even more)

I'd also speculate the disconnect is relative to the amount of playtime each person has available to them. The more time you have in-game, the more assets and wealth you're likely to acquire. Not everyone is "retired" or "unemployed" or lacks real world responsibilities that allow them copious amounts of time to be spent in games.
 
I'm of the belief that most CMDRs really don't have "billions" and there are very few that actually do.
I am with you on this. I think that once a player gets to the point where they have a billion in assets/ cash, they are more likely to get many more billions over a short amount of time.

I also agree about people being out of touch, especially when I see serious speculation that carriers will cost 20-50 billion...

I'd speculate the actual "average" is < 500 million credits in assets with around 250-500 million in credit reserves. The outliers seem to be either new players, or players who've been around a while with > 2 billion in assets. (a few with even more)

This seems reasonable to me
 
I'd also speculate the disconnect is relative to the amount of playtime each person has available to them. The more time you have in-game, the more assets and wealth you're likely to acquire. Not everyone is "retired" or "unemployed" or lacks real world responsibilities that allow them copious amounts of time to be spent in games.
Time played, and how hard you chased credits while playing, are definitely factors.

Personally I've never really chased credits, and by far most of my in-game hours have been as a Fuel Rat, which does not pay well at all.
I'v done one session at void opals, a bit of core mining and passengers, a little long distance smuggling and rares back in the day, but payouts were pitiful compared to nowadays. Probably the biggest "i'm going to earn credit" was bounty hunting + combat rank (and this was pre-engineers, so not good payout) and slave trading.
I have a full time job so all those hours are evenings and weekends over the years (pc = 3301, ps4 = launch).

Here's my stats to give context of credits vs hours played :D

ED Time played:
ps4 = 34w 0d 10h = 5722 hours
PC = 7w 2d 22h = 1246 hours

money:
ps4 = 2b credits 3b assets
pc = 1b credits 2b assets
 
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I also agree about people being out of touch, especially when I see serious speculation that carriers will cost 20-50 billion...

My take on this is there's (roughly) two camps of thought- 1) those who believe Fleet Carriers "should" that amount as a barrier to entry for "competitive" reasons, and 2) those who argue against a barrier to entry (for whatever reason).

Either way, a speculative cost of tens of billions for a Fleet Carrier is absurd, IMO. The game is meant to be played, not avoided.

Some will argue those prices are based on existing prices of "premium" ships... and my counterargument is those prices are arbitrarily set and could also thus be argued to be seriously inflated as to value vs cost.
 
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Anyone who played the last 6 months didn't need to chase credits to get billions . Just literally spend a weekend playing. That's not an exaggeration.

How many took advantage? anyone's guess. it would be trivial for fdev to provide some legit numbers. For everyone else, it's guesswork unless the various 3rd party tools are pulling that info and logging it in a database ...that would give a decent sampling anyway.

I have a couple characters with a few billion in assets across them. So my average is about 2 billion per character in net worth. I'm not a credit chaser.
 
Anyone who played the last 6 months didn't need to chase credits to get billions . Just literally spend a weekend playing. That's not an exaggeration.

Truth. If you DC mined for a weekend, you got a billion. If you couldn't make that, you really need to work on technique or you weren't trying. But LIQUID credits, in the bank and spendable, without having a hangar sale, I think most CMDRs have 500-750 million. Enough to buy what you want, when you want.

Myself : 4.5 billion in assets ( Vette,Cutter,Anaconda,Python,Asp-X and Vulture ), with 1 billion of that in liquid credits stashed for an FC, if and when they come out.
 
Staying based in reality I think I am good for a Carrier when they become available. I could be in better shape but I don't play very often anymore.

17bil Cr in cash, 2.8bil Cr in ships and such.

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Anyone who played the last 6 months didn't need to chase credits to get billions . Just literally spend a weekend playing. That's not an exaggeration.

How many took advantage? anyone's guess. it would be trivial for fdev to provide some legit numbers. For everyone else, it's guesswork unless the various 3rd party tools are pulling that info and logging it in a database ...that would give a decent sampling anyway.
The trade squadron leaderboards let you take a reasonable sample of how much people were earning from trading goods, running trade-class missions and mining combined (with mining generally being the most profitable of the three, of course)

Total trade profit (on PC) in an eight-week season is about 10^13 (10 trillion) credits, across usually around 10,000 squadrons with an estimated mean size of eight members each, so roughly 80,000 players. The exact numbers have varied but to one significant figure this has been pretty consistent across the entire year void opal mining was a thing.

That gives average trade earnings per player per week of just 15 million credits. Further, to within "close enough", the trade earnings of the top 10 squadrons, the trade earnings of the top 100 squadrons except the top 10, and the trade earnings of the top 1000 squadrons except the top 100 are all about the same number in any season - so, as with the wealth spread in the Inara stats, there's a small number of people earnings lots of credits, and a large number of people earning much less credits.

I would be very surprised based on those numbers if more than a few percent of active players were mining core gems in a reasonably optimal way and then selling those core gems at one of the >1million/tonne markets. Certainly not as a regular activity, anyway. But of course, it's not like there's anything to spend the money on if you go optimal core mining every weekend! So most people might well do it very rarely.

(But now we're getting in to questions about long-term patterns of behaviour which even Frontier would have to do a fair bit of digging for real answers to)



You could also use this data to approximately work out the "nerf power" of the recent changes - skipping the top squadrons (who might be specifically grinding for a trophy attempt)
  • In season 7 (the last season fully pre-nerf), the 100th placed-squadron earned 15.6 billion credits of trade profit during the season.
  • We are currently approximately one third of the way through season 9 (the first season fully post-nerf), and the 100th squadron has 4.6 billion credits of trade profits.
  • Multiply that by three and you get 13.8 billion credits, so the "nerf" has reduced overall trade earnings by around 12% for a squadron at that sort of level
  • For the 10th squadron, the figure is 59.1 billion in S7, and 15.8 * 3 ~= 47.4 billion in S9 so far, so a 20% reduction.
  • On the other hand at the 1000th squadron level, the figure is 1.88 billion in S7, and 0.31 * 3 ~= 0.93, or about a 50% reduction.
On the other hand, if I'd taken Season 3 as my baseline - also entirely within the Void Opal era - I would conclude that the "mining nerf" has significantly increased trade earnings at the top 10 (S3=28.4 billion) and top 100 (S3=7.6 billion) levels, and not really affected them at the top 1000 (S3=1.01 billion) level.

In other words, the mining "nerf" has had less effect on overall aggregate trade earnings than normal variations in gameplay have: season 9 and season 7 are closer to each other than season 3 and season 7 are... again, that doesn't suggest a massive amount of people endlessly grinding core gems before who can't now, though of course there will be individuals affected in this way.
 
I'd actually be very surprised that there are that many squadrons with more than 1 active player and the rest are dupe accounts or players who no longer play.

But if the assumptions are right, the biggest take away is how biased the forum population is to the top 10% or less of players.

Which means fdev really would be smart in not really listening to anything the forum says that isn't somehow communicated from the remaining 90% of players
 
I'd actually be very surprised that there are that many squadrons with more than 1 active player and the rest are dupe accounts or players who no longer play.
That will have some effect - though while the mean squadron size is about 8, the median and mode is 2 (and the second-most common size is 1), so not necessarily all that much. Agreed that the average for players who actually did anything at all will be a little higher than 15m/week, though.

But if the assumptions are right, the biggest take away is how biased the forum population is to the top 10% or less of players.

Which means fdev really would be smart in not really listening to anything the forum says that isn't somehow communicated from the remaining 90% of players
Yep. See also the disbelief at the announcement that "only 2.8%" of players were board-flipping.

That said, going by the squadron leaderboards the top 10% of players contribute about 75% of all activity, and the top 1% of players contribute about 50% of all activity [1]. And that's for a generalist leaderboard like trade or exploration which is hard to avoid scoring something on - on the AX leaderboard, 90% of squadrons don't show up at all, so the distribution is even more skewed towards the top players there. So there's some things it is worth listening to the top players on, so long as it can be done without negatively affecting the majority. (Conversely, we as top players shouldn't be at all surprised if Frontier focuses most of its effort on trying to get the other 90% to also spend that much time in game, as that's going to be best for the game's health long-term)

[1] I'm not correcting here for squadron size distribution, but on the other hand I'm also not correcting for over half of the active players not being in a squadron at all, so it probably cancels out to "near enough"
 
Hi all! :)

Interesting topic, so I had a look at my Commanders profile....
9,497,658,957 cr in assets
4.5 billion in the bank
This is interesting...Profit from mining...126,429 cr.
So I guess I'm not a miner! ....more of a Trader.
I'm not too fussed about owning a Carrier, a Panther Clipper though is something I'm looking forward to buying, if eventually there's one to buy ;)
edit...oh, and 38 ships owned.
Jack :)
 
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