What is the median CR balance for all commanders?

I would like to see the fleet carriers having some new content to unlock them and not making it a pure credit purchase.
Opportunity for fdev to use some creative juices currently not in game in any form.
 
I stopped seeking money when I hit my first billion (in cash, plus about 3bn assets). But DW2 gave me another 2.3bn (after hauling 10,000t of Powerplay stuff for Li-Yong Rui), then the imminent arrival of Carriers prompted me to take that up to 4bn. Now taking another break from earning money.
 
Made it up to a little over a bill at best. Was trying to fund a corvette + loadout at the time. Did some more combat to fund expanding the fleet and hover from 400mill to 700mill depending on what's in the hangar. Looks lime I'm not far from Inara's mean but I imaging the self selection for more serious players there means that is higher than the mean of all accounts.
 
Said it before, but anyway....

I suspect that anybody who's participated in a CG (remember them?) will understand what it's like.

You deliver one load of stuff and get into the top 75% - Easy as falling off a log.
You deliver a 2nd load of stuff and get into the top 50% - Not so bad.
3rd and 4th load will get you into the top 25% - Taking some effort now.
Another 5 or 6 loads get you into the top 10% - Blimey, this is hard work.
Another 10, 20 or 30 loads and still not into the top 10 CMDRs - Holy flurking shnitz. Screw this!!!

Point is, while the majority of players probably operate on a level that might be considered "reasonable" (in a non-judgemental way), there will be those who get their jollies from taking this stuff super-seriously and those folks set the bar really, really, high to the point where I wouldn't be surprised if the top 0.1% probably have as much of an effect on averages as the middle 50% do, combined.
 
I actually did the top 10 CMDRs once. After that I decided to quit after top 10% ever after and keep my sanity.

Yep, exactly the same here.

I got into the top 10% of some CG and resolved to get into the top 10.
I can't recall what the actual numbers were but if it'd taken, say, Cr20m of stuff to get me into the top 10%, it took Cr150m to get into the top 10.
The people who commit to this stuff seem to make a helluva effort at it.

Point being, if you're "somewhere in the middle" in terms of average earnings, you're probably also in the lowest possible percentile in absolute terms. o_O
 
1percent.jpg

Weak 😛
 
your definition of grind is not how everyone uses the term.

Grind is objectively negative. It's a behavior associated with achieving progression thru repeating an activity the game designers created with the intention of it being intermittent filler between exciting but less frequent gameplay activity. Players will choose to do this more mundane and boring activity because it's super easy and repeatable compared to the more difficult and engaging activity either because they lack the skill / ability to do the harder activity in the game or when you do the math, you acquire more in the same amount of time .....if you can ignore the cost of wanting to kill yourself.

... A lot of other good stuff cut for brevity

Your comments on grind, Darth, are quite possibly the best definition of what it is and does that I have ever read. (y)

I would add - as others have stated - that one man's grind is another man's great gameplay. For me though, it is just mindless repetitive piles of male bovine fecal matter. IMO, Grind is for factory workers not your typical gamer. Unfortunately grind in ED is about 90% of the game with but one exception and that is active PVP and I imagine even that could get grindy/boring after a while. And for many of us - like me - we just don't have either the skill or (a lot of the ED community is older than your typical gamer) our reflexes have slowed to the point where competing with the younger players is no longer an option. So what's left? The grind. And eventually that will slowly turn into players dropping out of the game.

In ED grind is a fact of life, there's no way to avoid it.
 
I would like to see the fleet carriers having some new content to unlock them and not making it a pure credit purchase.
Opportunity for fdev to use some creative juices currently not in game in any form.
Oh, I'm sure we'll have to grind both credits and unique ingedients for it. Inventing new names for the ingredient bloat is the only creativity I expect though.
 
Oh, I'm sure we'll have to grind both credits and unique ingedients for it. Inventing new names for the ingredient bloat is the only creativity I expect though.

Well, if you are correct, they can keep the bloody thing. I'm done grinding anything in this game just because it's the lazy developers way of adding 'content'.

But that's just my point of view of course. :)
 
what would be new (for this game) is if there are intermediary products that must be crafted and these intermediary products can be listed for sale and sold to players as sell orders and buy orders (never able to sell or buy directly from a specific player and limited to a margin of +10% of the median price posted - to help eliminate any sort of laundering). Creating a player based economy.

It is then these and additionally crafted objects that are needed to have your carrier built.

With some minor tweaks to how the raw base materials are distributed and and acquired... you could easily create a lot of new gameplay surrounding the specialization in crafting certain objects and that would lead to a re-distribution of player activity in the game. Giving fdev opportunity to add and change other things.

i wouldn't think just adding more infinitely available mats would be desirable. We already have a bunch (all) useless commodities that serve no purpose to the availability of anything players consume or purchase in the game. It's time that is changed so that what we shuffle around actually makes a difference to the game ...both in what we shuffle and where we shuffle it to.
 
I have 7b in ready cash and a little over 8b in assets, none of it made from mining { have yet to try mining], virtually all of it made cargo and passenger hauling in a Python. I figured FC's would be here sooner or later, wanted to sock away enough dough to give FC's a go.
 
I only have 3 accounts so my median is skewed but my average is 5.5b cash. If I had to guess, I'd say the median for all accounts is around 2b.
 
I have played steadily since release (a lot, about 6000hrs!), never using exploits or grinding for CR. But making sensible choices about which trades to make, which missions to run, etc.

I made triple Elite about 2 years ago and I currently have 12 Billion in assets, 3.5B in cash readies. I could have grinded harder, but chose to enjoy the game.

I also missed a few legitimate money grinds, such as the new mining one, and passenger missions when they came out, mainly out of boredom I suppose.

I guess this may then be something like a benchmark for what a player, not grinder or exploiter, of the game may have In terms of assets.

...its around 2mil per hour played.
 
Said it before, but anyway....

I suspect that anybody who's participated in a CG (remember them?) will understand what it's like.

You deliver one load of stuff and get into the top 75% - Easy as falling off a log.
You deliver a 2nd load of stuff and get into the top 50% - Not so bad.
3rd and 4th load will get you into the top 25% - Taking some effort now.
Another 5 or 6 loads get you into the top 10% - Blimey, this is hard work.
Another 10, 20 or 30 loads and still not into the top 10 CMDRs - Holy flurking shnitz. Screw this!!!

Point is, while the majority of players probably operate on a level that might be considered "reasonable" (in a non-judgemental way), there will be those who get their jollies from taking this stuff super-seriously and those folks set the bar really, really, high to the point where I wouldn't be surprised if the top 0.1% probably have as much of an effect on averages as the middle 50% do, combined.

9 Top 10 CMDRs
1 Top 1%
Lots and lots of Top 10%
A few of the lower tiers, I'm ashamed to admit.

I guess I'm "unreasonable" now... lol :D

I'm around 6,220hrs.

CREDIT BALANCE: 29,221,161,997 Cr
CURRENT ASSETS: 41,025,842,551 Cr

Currently 25,000ly from Sol and holding about 400Mcr in exploration data.

My squadron is active. One player is at about 12,000hrs and has a LOT more money than I do (more than double). I'm pretty sure I'm in second place, but there are others that are in my neighborhood.

Also, after about 5 billion money means NOTHING in this game. Stop worrying about it.
 
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