You gather incorrectly then, probably from not reading the whole post, just because you DON'T hate something doesn't make it true.
A mouse is the perfect device for interacting with a pseudo 3D map on a 2D screen which is what I said I wanted, and nothing to do with wanting to use the mouse in the current 3D stereoscopic VR gal map. Just because VR manufactures don't want you to do something doesn't mean they are right, maybe it means they have a vested interest in selling you hand controllers? Hmmmm? Never think about that?
I don't know how to explain it simply enough for you to grasp the concept? Maybe find a "whack-a-mole" type game and try playing with a mouse and then a joystick and see which gives you a better result?
A mouse is so far ahead of a joystick for fast and accurate cursor positioning that first person shooter players on consoles cannot compete with PC players using a mouse and keyboard it's EXACTLY the best way to use a map unless you have a touch screen.
You can argue that you like it all you want, i'm not disputing what you like, I take issue with other people trying to tell me that just because I don't like something I must be doing it wrong, you can keep your 3D map and joystick controls if they make you happy, i want the option to use the standard games map while in VR because it's the map that keep me OUT of VR except if I'm staying local and just killing things so that i don't need the map.
Oh, I read it, I read it all.
Firstly, no one is "telling you what to do". Just merely pointing out why certain design choices were likely made when it came to the Galmap in VR. You can like those development choices or hate them but I'd assume they're here to stay as they conform to VR best practice.
I'm really not sure about your analogies, they just make me think that you fail to understand that you are not playing a 2D first person shooter, you are navigating a 3D map in VR and a 2D input device doesn't lend itself well to that, the Galmap is not a race and doesn't require "PC master race mouse control neck beard reflexes" to use.
Looking at your post I think you are finding the transition from pancake play to VR harder than some, you can resist change and deny yourself a great experience or just get on with it and enjoy the game the way it's meant to be played in VR - no skin off my nose & totally your choice. Oh, and no. I don't think VR manufactures have some weird conspiracy to sell you motion controllers, each and every one of them ship their devices with motion controllers (3D input devices) - there is quite literally nothing to sell other than replacements. They also do not work with the Galmap in any other capacity than a HOTAS or gamepad would...
I'll leave you with something I've said twice now....
As I mentioned, I'd prefer an 'In cockpit' Galmap
Yes, that's right I'd prefer a "in cockpit" screen with the galmap projected on to it.....I'd still use a HOTAS to navigate it though.