What is your biggest gripe while using VR?

Honestly, my biggest gripe is the lack of depth and clarity compared with 2d, even running the same settings, everything just looks worse, and to me, looks kind of flat and 2d. Whereas playing on a big screen everything is much crisper and to me at least feels more immersive and has greater visual depth.

While there are other oculus titles that really pull me in and make me feel like I'm there, elite just doesnt, probably the lack of support for the touch controls doesn't help (that being said, I don't think I'd want to have to physically reach out and press every button!).
 
Mice & Keyboards are considered the worse input devices for use in VR. The VR HMD manufactures even discourage and recommend against there use. Faffing around feeling for other input devices while essentially blind to the real world is not exactly indicative of a great experience.

Mice are also useless 3D pointing devices...A HOTAS or gamepad configured correctly however, work great in 3D environments due to the number of available axis to the user.

That said I'd still prefer to see the Galmap on a screen within my cockpit... I hate being taken out of the cockpit.

I have no trouble seeing my mouse through the gap at the bottom of my headset, and even if I did it's right on front of me between the throttle and stick so i'd know where it was anyway.

I hate how every answer is "set your stick up correctly" well it makes no difference how its set up, you still have to wait for the cursor to get where its going at it's own speed if you use any kind of directional device within a 3d space. You can't use the touch controllers which would be perfect for a true 3d map experience so having the normal games map appear to be on a big screen in your cockpit and controlled by mouse would be much more intuitive, require no faffing around with joystick controls and no constant waiting for the cursor to get where you want it.

A mouse cursor moves at the speed you move it at and your own awareness of where your hands are in space allows you to drop the cursor directly where you want it and there is no substitute for that no matter how much guff is spouted about joystick controls, every control method has it's uses, if people want to dither about with the stick that's up to them, all I'm asking for is a tick box in the menu to give the rest of us the option to have the normal galaxy map back, not even a NEW map, just the non VR one available as an option in the VR game.
 
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My gripe with vr is the low fov.
Hence backing the 8k.

As for multicrew and the gunner position, that mechanic suck as badly in 2d as it does in vr.
It's terribleness is not vr related.

That said I don't know anyone who honestly uses turrets much at all.

If you are doing multicrew you are far better off launching two fighters than sacrificing your dps for turrets. Besides an mc member is often far more effective in a fighter than they are running your turrets and utilities.
Last thing you want in a fight is an idiot who expend your wep energy not hitting anything, and not deploying a heatsink with the scb's or even knowimg when to fire an scb on your ship.

Nah the entire gunner role is just a horrible useless mechanic.
 
For me it's just all the faff of getting it going: getting out the footswitches, starting voiceattack, polishing the lenses and ensuring the VR cable allows me to move my head freely.

But this is more of a VR/Elite faff about than just the VR itself, and I do also consider it part of the ritual of entering the Elite: Dangerous galaxy
 
I hate how every answer is "set your stick up correctly" well it makes no difference how its set up, you still have to wait for the cursor to get where its going at it's own speed if you use any kind of directional device within a 3d space.

You may "hate" the answer but it doesn't stop it from being true - as I said before, a mouse is not the correct device for use in stereo 3D let alone VR. Essentially your complaint is with the speed of the cursor when using the galmap in VR and not the input method in general, or at least thats what I can gather from your post. Personally, I have no issues with the speed of the cursor, when I want it to move fast I zoom out of the map a little, when I what the precision I zoom in which slows it down. What exactly is your issue? I don't understand how you can be "faffing" around with a joystick when said joystick is likely already gripped by your hand when you opened the Galmap - surely that is "no faffing"?

My answer didn't just boil down to "set your stick up correctly" - I also mentioned that the VR HMD manufactures even discourage and recommend against the use of mice in VR, FDEV are just following best practice for VR implimentation and went to the extent of providing a seperate Galmap for VR users in order to conform to those best practices.

As I mentioned, I'd prefer an 'In cockpit' Galmap, that said I'd still use my HOTAS to control it.
 
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You may "hate" the answer but it doesn't stop it from being true - as I said before, a mouse is not the correct device for use in stereo 3D let alone VR. Essentially your complaint is with the speed of the cursor when using the galmap in VR and not the input method in general, or at least thats what I can gather from your post. Personally, I have no issues with the speed of the cursor, when I want it to move fast I zoom out of the map a little, when I what the precision I zoom in which slows it down. What exactly is your issue? I don't understand how you can be "faffing" around with a joystick when said joystick is likely already gripped by your hand when you opened the Galmap - surely that is "no faffing"?

My answer didn't just boil down to "set your stick up correctly" - I also mentioned that the VR HMD manufactures even discourage and recommend against the use of mice in VR, FDEV are just following best practice for VR implimentation and went to the extent of providing a seperate Galmap for VR users in order to conform to those best practices.

As I mentioned, I'd prefer an 'In cockpit' Galmap, that said I'd still use my HOTAS to control it.

You gather incorrectly then, probably from not reading the whole post, just because you DON'T hate something doesn't make it true.

A mouse is the perfect device for interacting with a pseudo 3D map on a 2D screen which is what I said I wanted, and nothing to do with wanting to use the mouse in the current 3D stereoscopic VR gal map. Just because VR manufactures don't want you to do something doesn't mean they are right, maybe it means they have a vested interest in selling you hand controllers? Hmmmm? Never think about that?

I don't know how to explain it simply enough for you to grasp the concept? Maybe find a "whack-a-mole" type game and try playing with a mouse and then a joystick and see which gives you a better result?

A mouse is so far ahead of a joystick for fast and accurate cursor positioning that first person shooter players on consoles cannot compete with PC players using a mouse and keyboard it's EXACTLY the best way to use a map unless you have a touch screen.

You can argue that you like it all you want, i'm not disputing what you like, I take issue with other people trying to tell me that just because I don't like something I must be doing it wrong, you can keep your 3D map and joystick controls if they make you happy, i want the option to use the standard games map while in VR because it's the map that keep me OUT of VR except if I'm staying local and just killing things so that i don't need the map.
 
You gather incorrectly then, probably from not reading the whole post, just because you DON'T hate something doesn't make it true.

A mouse is the perfect device for interacting with a pseudo 3D map on a 2D screen which is what I said I wanted, and nothing to do with wanting to use the mouse in the current 3D stereoscopic VR gal map. Just because VR manufactures don't want you to do something doesn't mean they are right, maybe it means they have a vested interest in selling you hand controllers? Hmmmm? Never think about that?

I don't know how to explain it simply enough for you to grasp the concept? Maybe find a "whack-a-mole" type game and try playing with a mouse and then a joystick and see which gives you a better result?

A mouse is so far ahead of a joystick for fast and accurate cursor positioning that first person shooter players on consoles cannot compete with PC players using a mouse and keyboard it's EXACTLY the best way to use a map unless you have a touch screen.

You can argue that you like it all you want, i'm not disputing what you like, I take issue with other people trying to tell me that just because I don't like something I must be doing it wrong, you can keep your 3D map and joystick controls if they make you happy, i want the option to use the standard games map while in VR because it's the map that keep me OUT of VR except if I'm staying local and just killing things so that i don't need the map.

Oh, I read it, I read it all.

Firstly, no one is "telling you what to do". Just merely pointing out why certain design choices were likely made when it came to the Galmap in VR. You can like those development choices or hate them but I'd assume they're here to stay as they conform to VR best practice.

I'm really not sure about your analogies, they just make me think that you fail to understand that you are not playing a 2D first person shooter, you are navigating a 3D map in VR and a 2D input device doesn't lend itself well to that, the Galmap is not a race and doesn't require "PC master race mouse control neck beard reflexes" to use.

Looking at your post I think you are finding the transition from pancake play to VR harder than some, you can resist change and deny yourself a great experience or just get on with it and enjoy the game the way it's meant to be played in VR - no skin off my nose & totally your choice. Oh, and no. I don't think VR manufactures have some weird conspiracy to sell you motion controllers, each and every one of them ship their devices with motion controllers (3D input devices) - there is quite literally nothing to sell other than replacements. They also do not work with the Galmap in any other capacity than a HOTAS or gamepad would...

I'll leave you with something I've said twice now....

As I mentioned, I'd prefer an 'In cockpit' Galmap

Yes, that's right I'd prefer a "in cockpit" screen with the galmap projected on to it.....I'd still use a HOTAS to navigate it though.
 
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My biggest gripe, Insufficient QUALITY games of any type in VR, and by the time the next generation of VR hardware is released which will really make VR shine I'll be done and dusted with Elite Dangerous.
Maybe Star Citizen in VR ?, I'm not holding my breath on that one. The're rumors that Bethesda is going to release a star themed game soon but will it be VR is the million dollar question.
 
My biggest gripe, Insufficient QUALITY games of any type in VR, and by the time the next generation of VR hardware is released which will really make VR shine I'll be done and dusted with Elite Dangerous.
Maybe Star Citizen in VR ?, I'm not holding my breath on that one. The're rumors that Bethesda is going to release a star themed game soon but will it be VR is the million dollar question.

Chances of that is rather high.
For a price.

Bethesda has just in the last few months launched most of their major titles on VR.

Doom, Fallout 4, Skyrim (ps4 exclusive).

But expect it to be a seperate game for at least $40.
 
The galaxy map is very unintuitive to use, surely there is some improvement that can be made here. Headlook would be an easy solution, just put a small dot in the center of the player's view and use it as a selection cursor.
 
I use the mouse with the galaxy map just fine. You need to bind x.y camera movement to a hat and turn on the grid, but the rest of the camera and zoom work can be done with the mouse, just like it works in non VR. Right MB is still z camera axis. You can still grab and drag large distances on the map. The only thing tough about the GM in VR is you can't just click a star, but you can still zoom in tight and use that x,y hat to move the reticle over the target to lock and up pops the flag menu.
If you're blessed with a nose gapped Rift then getting a backlit keyboard makes typing simple.

As far as a gripe about VR well not really. I new it was first gen when I bought my Rift two years ago and have been having a blast ever since. All the setup and learning well I call that being a pc gamer.
 
Gal maps poor implementation, if they are going to leave it fully 3D it needs to support touch controllers but my preferred option would be for FD to offer the option to have it work exactly as it does in the none VR game, just displayed on a big VR screen.

I hate using it with the HOTAS, it's like using a console game controller, having to wait for a cursory to slowly meander across the screen drives me mad, mouse and keyboard sooo much faster but I know there are some masochists who lioke it so just a 2d big screen option would be enough then they can keep their version.

Yeah, it's a bit strange. It's one of the three places in the game where the "pointer where you look" feature would be extremely useful (the others are supercruise and combat targeting, where it is implemented and works very well), so I wish they'd implement it there.
 
Gal map is a pain. It's the one thing that spoils exploration sessions, which is ironic because that's exactly when I want to use vr. It needs a complete re-think on how it works in VR. I also concur that an in-game keyboard for data entry would be ideal.
 
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