What makes you prefer odyssey/horizons?

EDIT - my reply reads a bit more combative than what was in my head. Your response to Alec in your back and forth seems decent and fair, so I'm not trying to fight for fighting sake, just making some points.

I appreciate that you are not intending to be combative but I must say when reading through the body of your response I am a bit confused. You are quoting things I said but seem to be making responses based on some other conversation and not the one you were quoting from so I am not quite sure how to respond. Your response content is reasonable on its own I guess but not really in the context of the conversation you quoted it from.

The one thing I can directly respond to is this as it does make sense in the context of the discussion:

It's kinda a weird assumption to make that one must own Odyssey in order to say they prefer Horizons. I get that some people do (especially Kickstarters who get all the DLC free), but why would I waste my money on something I'm not going to play if I already know I'm going to prefer Horizons instead? I've done my research.
It's not weird at all.

Let' say my old man buys a new Hyundai EV. I go look it up and do some research on it; read heaps of articles, watch a ton of videos. I educate myself on the matter. I come to the conclusion it's a bad car based on my research and tell him as much. He responds by saying it's a great car and the articles don't do the feel of it justice and despite it not being as performant as the new Tesla vehicles it is dream to drive and has reignited his passion for driving.

Who's opinion matters the most? My opinion with my second hand 'knowledge' or my Dad's with his first hand experience?

If you want to stay with Horizon's then do so and I agree it would be nice if teaming up were possible across the two versions for as long as there are two (I would of thought though if it were technically possible they would have done it. As you pointed out they did it before so there must be something that is a blocker).

All in all it's clear we are both opinionated individuals with some different opinions so I guess we are likely to trigger each other from time to time. I can live with that; I would imagine you can too? Hopefully the poor souls ill fated to read our drivle can glean something of value from it :)
 
I like having the ability to do things, even if i don't do them. Knowing I can engage in a conflict on land, explore settlements on foot etc all adds to the overall experience even if it's at times just background noise. I like knowing there are possibilities and this adds to the atmosphere of the game at the very least.

To be brutally honest I find flying spaceships in itself to be a shallow enough experience in Elite (although in VR it's unrivaled IMO) . The ships have no sense of size of depth, and it might sound silly, but I enjoyed flying my anaconda because I could see it was a large ship and that's what I wanted to feel. Flying my Imperial Cutter is undermined by the fact that i still see nothing but a cockpit so I don't get that feeling of having a major ship at my disposal. The size is inconsequential unless ive multiple hardpoints blasting during space conflicts. It's the very fact that ships are so in dept in Star Citizen is what keeps it so popular, remove that and what have you? Slightly prettier but equally empty (or even more empty) planets than ED? And not even a fraction of the amount of planets.

That has always been a sticking point for me, but Odyssey helps patch over that somewhat given my ship is seen more and has more of a presence. ED still needs to work on this though, hopefully update 14 (I think?) will focus on ships and help bridge the gap between ship and foot focus. I notice a lot of people feel like they took their eyes off the ball regarding ships which they feel was the point of the game.

Went on a bit of a tangent there but that's my feeling.
 
dude ody is literally just a heavier dlc even with good optimization it WILL require better equipment regardless if you want similar performance.
Thank you for talking me out of buying Odyssey. I was almost tempted to grab Odyssey on sale, but you saved me time and money. 😁
 
Contrast with the pretty much rock solid shadows of Horizons which were (are) a joy to follow when a sunset causes them to lengthen and start creeping across the terrain, beautifully wrapping themselves around every single surface contour.

Source: https://youtu.be/eyMTSFAzo64
Something interesting about that video is that I used to try to persuade Frontier to dial back the "real time" shadows of planets so we could have sharper, better shadows. For example, "static" shadows in ESO on PS4 update once every minute (at least they used to years ago), which allowed for much sharper shadows cast from terrain, buildings, etc. Of course you'd see that "tick" every minute as the sun moved across the sky, but normally it wasn't that noticeable, and I very much preferred that over flickering dancing low-quality shadows moving in real-time.

Now if a computer can handle drawing sharp (as in, not flickering blobs) shadows in real or near real time, then of course that's optimal. I've experienced the fast-moving shadows of a sunrise in Flight Simulator and also Space Engineers, and it's pretty epic!
 
Thank you for talking me out of buying Odyssey. I was almost tempted to grab Odyssey on sale, but you saved me time and money. 😁
id rather be realistic than a marketer. and im going to be honest, when optimization is done and some bugs are fixed, i EXPECT ody to be 10-15% more demanding than hoz.
 
I prefer Odyssey mainly because:
  • I'm not glued to the cockpit seat
  • Better, more realistic visuals In My Honest Opinion
  • Much more different options and activities to do, roleplay and generally keep my cmdr busy in the ED Galaxy
  • The fact that Horizons feels so limited after Odyssey

All in all, good stuff in Odyssey vastly outnumbers the bad stuff.
 
ok playing devils advocate, if you never played an FPS, then how can you say you dont like them?

I don't need to play them to know I don't like them. I just don't see the appeal. They are not my cup of tea. They don't pick my interest.

The first popular FPS I can remember knowing about is Counter Strike. I watched the gameplay and immediately knew it wasn't for me.

A cousin of mine once tried to get me into Call of Duty on console by first letting me watch him play. I was bored out of my mind the entire time.

My niece has been trying to get me into Overwatch for months so we can play together. I've watched dozens of gameplay videos, not one has ever made me think "Well, that looks like fun".

I just don't like them. Sorry, not sorry.
 
I prefer Odyssey mainly because:
  • I'm not glued to the cockpit seat
  • Better, more realistic visuals In My Honest Opinion
  • Much more different options and activities to do, roleplay and generally keep my cmdr busy in the ED Galaxy
  • The fact that Horizons feels so limited after Odyssey

All in all, good stuff in Odyssey vastly outnumbers the bad stuff.
Technically speaking we still teleport from the cockpit to whereever we go so it not 100% space legs
 
what are the specs of your computer? what vr headset? i am using an nvidia 2080 super, i7-8700k (slightly overclocked due to me having a watercooler FINALLY), and about 32gb of ram. I have an HP reverb g2 and its locked at 90hz. I am not experiencing anywhere near as poor performance as you do unless i go to an ody settlement on foot, and even then i average about 45 fps as you are. Also after a bit of tweaking i managed to get ody running SMOOTH like a hot knife through butter (unless im at ody settlement)
Vive Pro with RTX2080ti and get constantly changing Frame Rates in Odyssey, from 80 to 45. It’s really annoying bouncing all over and not doing any on foot stuff.]
In station’s or in srv, doing combat or what ever it’s just never constant.
Source: https://youtu.be/qMsKUAGZF10
 
id rather be realistic than a marketer. and im going to be honest, when optimization is done and some bugs are fixed, i EXPECT ody to be 10-15% more demanding than hoz.
I could probably absorb a 10% performance hit in VR and be okay. In my opinion Odyssey should not be any more of a hit on a performance than that in space. I totally understand that Odyssey may be more demanding down on planet surfaces, since surfaces are more detailed, especially the Odyssey settlements. I mostly use VR for space-based combat, so this really isn't a huge issue for me. What would be an issue is if Odyssey takes away the ability to play in VR in the scenarios I currently enjoy in Horizons (space installation defense, bounty hunting, space combat zones, etc).

I suppose there's always the option to hop between Horizons and Odyssey, depending on whether I'm playing in VR or not, but I've read that even this isn't trivial due to keybinds being lost. Is this universally true, or does it only affect some people?
 
Vive Pro with RTX2080ti and get constantly changing Frame Rates in Odyssey, from 80 to 45. It’s really annoying bouncing all over and not doing any on foot stuff.]
In station’s or in srv, doing combat or what ever it’s just never constant.
Source: https://youtu.be/qMsKUAGZF10
That video is very informative and well done, though not news to me. I would be in even more trouble than the video's producer because I'm in reprojection mode (40 fps on Oculus) already in Horizons down on planet surfaces and inside stations. As for lighting, well I've tailored Horizons lighting just the way I want it, even boring some ideas from Odyssey (and vice-versa apparently), so I don't need Odyssey for that.

It's also interesting how you can see the aliasing differences on the 2D screen "peek", which must be much more "in your face" (literally) in VR itself. I just don't see the point of myself getting Odyssey when Horizons is obviously the better VR experience for me personally.
 
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Wonder why I chose a flat place? But you do you... It isn't me who is feeling disappointed about EDO, is it?
(Hint: it may have something to do with the mission I was doing)
I purchased 2 copies of Odyssey, main and alt. Did a lot of new plant life hunting when odyssey was released and after a bit noticed that the new planet tech was overall mostly flat.
Yes there are some small mountains or hilly terrain but mostly flatish. I quickly noticed that the terrain started to look similar from planet to planet
And I started to miss the verity found on Horizons.

I can almost go to any moon in Horizons and find something interesting and different to explore, during DW2 I found a interesting spot to spend the night every day.
 
The shadows in Odyssey are particularly problematic in VR, because they, as well as projection lights, tend to "detach" from the world, and lag behind it when one look around, which looks rather ridiculous, even if that silliness goes quite well with those not rare times when your character and chair cast shadows, but not the vehicle they are inside... :p
Horizons shadows were also subject to the limitations of their nature, but at least they didn't exhibit these particular problems... Don't know whether there are some optimisations involved, which e.g. selectively limit shadowmap update frequency, and require some sort of locked viewport...

There is inevitably always going to be some dancing shadows when terrain LODs transition, of course, but I think I'd rather have that terrain "pop" between LODs, than the current ground constantly "inflating" in front of you (even with LOD blending turned off), with rocks falling into place onto the morphing surface, as if we were playing BoulderDash...

I happen to like the harsher lighting in space in Odyssey (as well as space being black), and find it much more realistic than what the "foggy" full-screen post-effect colour filters, that were introduced in Horizons at one point, produced, but it doesn't come without problems -- there is frequent overexposuring, not helped by aggressive tonemapping that often seems to do the opposite to what you'd expect from something that simulates one's pupils contracting and dilating -- again something that is exacerbated in VR, because there the left eye and right eye views (which have stereo separation, so each has things that are visible, which are out of frame for the other) are tonemapped individually, so you often get a dark image in one eye, and a bright one in the other. This is, of course, a full-screen effect, so it affects exterior, interior, and GUI overlays (diegetic, but still...), indiscriminately.

E:D always, since the very beginning, had this problem where the lighting of a planet does not seem to depend on whether it is illuminated, but on whether you are. I had a wierd edge-case the other week, where I was on the day side of a close-orbiting moon; The whole surface I could see was in full daylight during my approach, but as I descended, this must have made something line up, or being brought into evaluation, in such a way that the various limitations of the lighting engine made the whole moon suddenly turn entirely black. -Ascend back up a bit, and it lit back up like a lightbulb.


So my totally unrealistic pie-in-the-sky dreaming is that while the current engine build will be the base for the game for the next couple of years, with only minor tweaks and fixes, I very, very much wish that by the time the next refresh comes around, hardware and techniques will have matured enough that it has become possible to relegate rasterization to a museum, and have the rendering engine doing ground-up pathtracing -- no other game needs this quite as much as Elite Dangerous, which by its nature has to be mostly dynamic lighting and content -- no overnight prebaked lightmaps here...
Proper realtime shadows, realistic reflections/refractions, global illumination, etc, etc, and finally more than a single star contributing light in systems that have multiple.
No more characters that look like they are photoshopped onto the background, but instead exchange light with the environment they inhabit, and don't have their eyelids illuminated by light sources behind their heads.

The current engine would in this scenario remain as a legacy fallback, for players who do not have required new hardware.

"Wait", one might think now... "Didn't you say you're a VR player? Doesn't VR demand higher everything, and isn't raytracing a performance hog?".
-Well, yes - these things are true...
...on the other hand; Given the nature of raytracing allows you to perform it randomly, on a per-subpixel basis, and that upcoming VR headsets are expected to include eye-tracking as a standard feature, several foveated rendering-, and dynamic quality techniques become possible, which save both rendering work and buffer memory -- greater relative savings acceptable the higher the resolution, and wider the field of view. This should be able to offset a fair bit of the overhead, if only somebody would develop it.

Yes -- it's never going to happen, of course, and many would class it meaningless graphics-tech-pron, but one can dream... :7
 
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Vive Pro with RTX2080ti and get constantly changing Frame Rates in Odyssey, from 80 to 45. It’s really annoying bouncing all over and not doing any on foot stuff.]
In station’s or in srv, doing combat or what ever it’s just never constant.
Source: https://youtu.be/qMsKUAGZF10
i will suggest what i did to get my game running awesome, kill shadows, drop gal map quality to low, drop a few things down from ultra, SLIGHTLY undersample the vr headset, and download a program called process lasso (passed down to me by a wonderful person on these forums) and set the priority of the elite dangerous exe file to high, set discord to low permanently as well. After i did that, it was just near the triple x version of maximum pleasure when it finally was SMOOOOOTH. the picture below describes the feeling perfectly

700.jpg
 
I could probably absorb a 10% performance hit in VR and be okay. In my opinion Odyssey should not be any more of a hit on a performance than that in space. I totally understand that Odyssey may be more demanding down on planet surfaces, since surfaces are more detailed, especially the Odyssey settlements. I mostly use VR for space-based combat, so this really isn't a huge issue for me. What would be an issue is if Odyssey takes away the ability to play in VR in the scenarios I currently enjoy in Horizons (space installation defense, bounty hunting, space combat zones, etc).

I suppose there's always the option to hop between Horizons and Odyssey, depending on whether I'm playing in VR or not, but I've read that even this isn't trivial due to keybinds being lost. Is this universally true, or does it only affect some people?
dont forget, ody has a new lighting and an updated rendering engine, people keep forgetting that the game isnt JUST rendering space, its also rending your ship, the glass, etc. yes its going to be less heavy than the planets, but it is to be expected to experience a drop in performance even in space.

The keybinds thing is universal, the solution to this issue is when you go to ody, you need to switch the preset back to custom. Keep in mind the binds for ody and hoz are not the same file. its two seperate files, mainly because ody has the on foot binds too. they do not translate.

Edit: I completely missed the part where you were talking about ody taking the ability to play vr in certain situations. It does not. literally EVERYTHING that worked in hoz vr, works in ody. i play ody exclusively in vr, NOTHING has been taken away.
 
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