What other games are we all playing?

Just gave eFootball22 a punt, in between EDO sessions. They switched to UE4 and todays release (f2p) is kind of a demo version with major modes coming later. Gameplay is great, slow & tactical, and it runs smoothly at 60FPS 4k high settings. If you think EDO was received poorly on Steam, hold on to your hats. It got a solid 9% rating, making it arguably the worst game ever on Steam.

lol @ gaming culture. :D
You mean footie game 'released' incomplete? I can see that being unpopular. They probably do the slow cook with the microtransactions too.
 
Today I have installed Battlefield 1 from my backlog, I hope the single player campaign will be worth for a playthrough.

Oh and finished my XCOM2 ironman campaign on commander difficulty. By accident I forgot to take medikit for the final assault, but fortunately I could manage the last room quite easily. :)
I hope XCOM 3 will be a thing before I get the urge to try it on legendary!
 
Attempting, again, ME: Andromeda.

I may of discovered a game in there. Still hate the Voice acting and the less said about the character graphics/animations the better, but I may of found a way to enjoy the gameplay at least.
 
Playing through Nioh, as another Epic freebie. It's... OK? I'm generally a fan of the DarkSoulsLike space but most of the differences Nioh has don't feel like favorable ones. Too much time dealing with loot management, too little variety in enemies, maps are a bit meh, and it's padded out waaaay too long. But, like pizza, even when it's not great it's still pretty good.

Also doing one last great KSP career now that it's finally reached the Final Update.

At some point, I'll break the VR headset back out and try out Squadrons, since that showed up as a Prime Gaming freebie...
 
Today I have installed Battlefield 1 from my backlog, I hope the single player campaign will be worth for a playthrough.

Oh and finished my XCOM2 ironman campaign on commander difficulty. By accident I forgot to take medikit for the final assault, but fortunately I could manage the last room quite easily. :)
I hope XCOM 3 will be a thing before I get the urge to try it on legendary!
BF1 isn't worth it for SP, but I enjoyed the MP for a while. My fav was the chained battle campaign in the alps. God I loved that map. Then into northern Italy. I kinda sucked at it - and cheaters were a thing. Battles could be quite epic.
The SP - meh. Maybe good for one playthrough.
 
Attempting, again, ME: Andromeda.

I may of discovered a game in there. Still hate the Voice acting and the less said about the character graphics/animations the better, but I may of found a way to enjoy the gameplay at least.
It is fairly common reception. Gameplay is liked - other parts not as much.
 
Still working through Witcher 3 (blood and wine), which is still a very satisfying RPG experience.

Various other RPGs lined up, Pine, Kingdom Come Deliverance and the Transport Fever 2 bug will bite again before too long.
 
BF1 isn't worth it for SP, but I enjoyed the MP for a while. My fav was the chained battle campaign in the alps. God I loved that map. Then into northern Italy. I kinda sucked at it - and cheaters were a thing. Battles could be quite epic.
The SP - meh. Maybe good for one playthrough.

Yeah I paid €6 for, but probably it was too much as it's not a good game. Way too "cinematic" but by today's standards the graphics are meh.
 
Once again, Empyrion is coming along nicely. Just when you begin to forget about their last update, they drop another. And with each update is with significantly better features that's steadily moving towards a fully fleshed out game. Latest does a graphics update.

Not groundbreaking that leans towards realism UHD/4K graphics. But significantly better than NMS and less realist than SE. Regardless, big kudos to Eleon Games dev team for being so dedicated on working on this project. It's hard to believe EGS was in early access on Steam since late summer 2015. When a lot of Kickstarters were spinning up and/or in production. And where many kickstarter titles failed, EGS prevailed to finally exit beta only five years later. With a sandbox supporting a MQ that now has:
  • a fully completed flight model
  • space/atmospheric/land and water vehicles
  • space legs which actually DO something and so are an afterthought (as they should be in every space game just like irl)
  • light RP/MQ elements which are continuously being expanded
  • gather/salvage/crafting/base & home building
  • space/air/land vehicle crafting
  • light survival mechanics that require oxygen/food/water/temperature and radiation management
  • decent hostile/friendly NPC AI
  • NPC proc gen settlements
  • proc gen POIs on proc gen planets varying from earth like to rocky planets
  • NPC-player trade/exploration/combat game mechanics, and
  • a completley stable proc gen universe
All of those features are still being streamlined/developed to support the MQ and sandbox side quests and activities. Which are still being expanded on like in this latest update.

And now they've added even more interactivity with destructible vegetation/game environment. And new humanoid/alien models for both PC and NPCs alike. When you look at the size of the dev team for EGS v. other space titles (both relased and early access). And then consider the production cost of EGS v. other titles to date. It's pretty clear the EGS dev team is one of the most underrated in the industry IMO. But that's because they only release significant scope expansion updates when necessary. And they've done so quietly without the hype, bells or whistles. My only compliant to date is the graphics weren't closer to ED or SE quality. But I"ll take whatever awesome features they compensate this eye candy defict for.

Source: http://www.youtube.com/watch?v=B9BT1AJreV0
 
Once again, Empyrion is coming along nicely. Just when you begin to forget about their last update, they drop another. And with each update is with significantly better features that's steadily moving towards a fully fleshed out game. Latest does a graphics update.

Not groundbreaking that leans towards realism UHD/4K graphics. But significantly better than NMS and less realist than SE. Regardless, big kudos to Eleon Games dev team for being so dedicated on working on this project. It's hard to believe EGS was in early access on Steam since late summer 2015. When a lot of Kickstarters were spinning up and/or in production. And where many kickstarter titles failed, EGS prevailed to finally exit beta only five years later. With a sandbox supporting a MQ that now has:
  • a fully completed flight model
  • space/atmospheric/land and water vehicles
  • space legs which actually DO something and so are an afterthought (as they should be in every space game just like irl)
  • light RP/MQ elements which are continuously being expanded
  • gather/salvage/crafting/base & home building
  • space/air/land vehicle crafting
  • light survival mechanics that require oxygen/food/water/temperature and radiation management
  • decent hostile/friendly NPC AI
  • NPC proc gen settlements
  • proc gen POIs on proc gen planets varying from earth like to rocky planets
  • NPC-player trade/exploration/combat game mechanics, and
  • a completley stable proc gen universe
All of those features are still being streamlined/developed to support the MQ and sandbox side quests and activities. Which are still being expanded on like in this latest update.

And now they've added even more interactivity with destructible vegetation/game environment. And new humanoid/alien models for both PC and NPCs alike. When you look at the size of the dev team for EGS v. other space titles (both relased and early access). And then consider the production cost of EGS v. other titles to date. It's pretty clear the EGS dev team is one of the most underrated in the industry IMO. But that's because they only release significant scope expansion updates when necessary. And they've done so quietly without the hype, bells or whistles. My only compliant to date is the graphics weren't closer to ED or SE quality. But I"ll take whatever awesome features they compensate this eye candy defict for.

Source: http://www.youtube.com/watch?v=B9BT1AJreV0
The main issue with this game that planets look like Earth. Very cheap execution.
 
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