What type of controller will you be using for Elite Dangerous

Last edited:
I bought the X52 Pro s couple of weeks back.....within 5 mins of playing Beta access I knew I'd made the right decision. It just feels so right on ED
 

Squicker

S
I have an X52 Pro but I've not even set it up to play Alpha 1.1. I use an XB360 wireless controller because I think it's one of the best controllers yet made. Simple, effective, enough buttons and doesn't clutter up my desk necessitating takedown as I swap between play and work.

Probably when Premium Beta is out I'll try my X52 Pro but in all honesty, the XB controller has served me so well for a variety of games I expect it to suffice for ED.
 
I have an X52 Pro but I've not even set it up to play Alpha 1.1. I use an XB360 wireless controller because I think it's one of the best controllers yet made. Simple, effective, enough buttons and doesn't clutter up my desk necessitating takedown as I swap between play and work.

Probably when Premium Beta is out I'll try my X52 Pro but in all honesty, the XB controller has served me so well for a variety of games I expect it to suffice for ED.

Well said :) Big fan of the Xbox 360 controller, much more so now I've used it with ED.
 
Bought an X52 (non pro) and so far so good, still tweaking where i like the controls to be but feels a lot more natural than a KB and Mouse to me.
 
I've been play with keyboard only. No mouse. No controller. No Joystick. I might get something fancy when the game is released. If they can get it right fro keyboard only then everything else should follow.
 
I've got you all beat, I'm using this:

qobms1.jpg
 
I've been playing with saitek F. L. Y. 5 joystick and keyboard, but find the joystick is too stiff for fine control, such as when you want to actually /hit/ the ship you are firing at.

I just received a wireless xbox receiver for my PC (I know - delivered on a Sunday!) so today I will mostly be playing ED from the comfort of my couch.

Hopefully it is as good as everyone says it is.
 
I have tried keyboard and mouse with some success.

I have also tried a joystick for flight and dogfighting. Couldn't get on with the Thrustmaster T16000M at all.

I finally tried an xbox 360 controller and found this amazing to use.

This is what I plan to use from now on.
 
I'd say for the longest time, my Logitech Extreme 3D Pro has never let me down when it came to precision. Even after a decade, it's deadzone hase remained quite small and its movements still feel precise. I've heard complaints about it feeling too "stiff", but I find it has the right amount of tention to keep it steady. Considering it has lasted me this long and still going string, it was a good $40 well spent (back at the time, it's now down to $30).

Of course, you can also get a T-Flight Hotas X now for the same price and so far it's serving me well.
 
I will be using keyboard and mouse as I refuse to buy another device just to be able to play one game. I just hope they improve kb and mouse controls. However it is still in Alpha so there is plenty of time for them to do so ;)
 
I will be using keyboard and mouse as I refuse to buy another device just to be able to play one game. I just hope they improve kb and mouse controls. However it is still in Alpha so there is plenty of time for them to do so ;)

And in which way do you want KB/M controls improved?
 
And in which way do you want KB/M controls improved?

ChrisH pretty much sums it up in his thread in the Private Backers Forum so if you have access link is below.

http://forums.frontier.co.uk/showthread.php?t=15106

I'm still adjusting to Elite Dangerous' unusual control system (Pitch/Roll), but it is growing on me (to my surprise!). However I'm finding that both Absolute Pitch/Roll and Relative Pitch/Roll have different good & bad points (i.e. neither is ideal) when used with mouse control.

I hoping that Frontier will implement Absolute Pitch/Relative Roll, as I think this would be the ideal solution. I'm sure that with enough practice I could get kinda OK with either existing control method, but I think this alternative would combine the best aspects of both & would need far less practice. My explanation follows:

  • With Absolute Pitch/Roll (APR) I can easily chase a fighter that is pitching sharply up, by simply pushing backward until I am at maximum pitch rate. Unfortunately this also applies to rotation, so once I start rotating fast I keep rotating until I push the other way sufficiently... this is a problem because (unlike pitching) rotation is very quick, so I can easily overshoot past the rotation I wanted. Also AI fighters don't continuously rotate, but they often do continuously pitch.

  • With Relative Pitch/Roll (RPR) I can easily chase a fighter that is rotating (banking) left, by simply pushing left until I have aligned myself with it's new rotation. Unfortunately this also applies to pitching, so if a fighter is constantly pitching upwards, I have to keep pushing backwards... this is a problem because with a mouse you run out of pad space (while with a trackball your thumb just gets very tired constantly rotating the ball).

So what I want is APR's great pitching controls & RPR's great rotation controls. In other words Absolute Pitch/Relative Rotation (APRR)!

If Frontier add this (and I really really hope they do), then they will also need to have separate Mouse Sensitivity for Pitching & Rotation. Why? I found that when using RPR I wanted maximum sensitivity (so that movement was quick enough & not tiring), while with APR I had sensitivity quite low. So with Absolute Pitch/Relative Roll (APRR) I will want pitching to have low sensitivity & rolling to have maximum sensitivity! Separate Mouse Deadzones might also be helpful (or might not).

Having two Mouse Sensitivity sliders would not add unnecessary complexity, because when not using APRR you would either (1) have just a single slider as before (the ideal option), or (2) have both sliders linked together (so they had the same value).
 
Last edited:
I was participating in that discussion as well. So there was no need to copy the whole post here. I can see the idea behind that. It is just so many threads here regarding similar issues that I wanted to clarify what you meant.

I copied it for the benefit of the forum members that do not have access ;)
 
I usually play with combat flight simulators: I own a X-52Pro, Saitek Pedals and TrackIR (and a G27 for the Racing Sims).

So I think I'm already in good position. :cool:
 
I will buy a new HOTAS for this, but I still do not know which one it will be. First I was thinking about a Saitek X52 PRO, then a Saitek X55 Rhino, then a CH fighterstick & throttle, then again X55, then I even considered the super expensive Thrustmaster Warthog, then again CH...... and now I am back on X55 Rhino again...

Never in my life have I been so confused about a gaming peripheral.

I will be using keyboard and mouse as I refuse to buy another device just to be able to play one game.

But this is Elite man.. ELITE, E-L-I-T-E :).
But seriously I would advise you to at least try to borrow a stick for a while to try it out. Playing a game like this with a joystick is such a different immersive experience.
 
Last edited:
Back
Top Bottom