Powerplay Whatever happened to the Powerplay Open only Proposal (POOP) ?

Yes, with the current rules, it seems almost impossible to cause the collapse of a power. I suspect that even if a power had zero supporters that nothing would happen without the hand of FD.
Exactly, it's mathematically impossible even with no forts at all at some point.
 
Dude, please, stop it with this. Open players have the same things to enjoy as people in other modes. What you mean i think is Open players don't have anything exclusively for them. Well, poo poo, neither do PG or solo players.
Not a game mechanic that measures how good they've been.
But you know, it's just my opinion and you should totally respect that!
 
Not a game mechanic that measures how good they've been.
But you know, it's just my opinion and you should totally respect that!

I totally respect it, and i totally disagree with it.

Feel free to compain about having nothing special for open only players the day FD adds some gameplay element not available in open.

Also, "how good you have been"... ok, i presume we are not talking Santa's lists here right? Basically you want a pat on the head for playing in Open? If so, that again brings us back to the topic of people wanting rewarding for playing in open, because they feel that makes them special?

Sorry, never been in favour of this. Very similar to the point where people wanted rewarding just for flying in open, rather than rewarding for actual risks faced. This comes from a topic about how the BGS should be open only (remember your dismissal of the slippery slope argument? Yeah, well, people have seriously proposed the BGS, CGs, and perhaps other features should be open only). So people wanted a reward for BGS work just because they were in open. So, a player, working the BGS in a system with no other players, would get a bonus the same as someone working in a core system against difficult odds.

By all means, reward players for risk, when they face an actual risk.
 
Not a game mechanic that measures how good they've been.
But you know, it's just my opinion and you should totally respect that!
So for a game to not have nothing for Open players like yourself there needs to be a measurement system that tells you how much of a good boy you are? I mean something that tells people how much you've accomplished and how Elite you are?
 
This is not just about PVP though. In the long term its about grouping in stations, Hanging out in VR, boarding enemy or friendly ships. All sorts of things.

There is a much larger picture here for Open Only content besides PVP. VR is the future of a lot of games.

Hell, I remember watching a guy stand in line for an hour on stream in his bedroom. But, he was in VR standing in line for a ride with all his friends in some carnival game with avatars and all sorts of things. Almost like ready player one.

Just think what Elite would be like 5-10 years from now when technology gets cheaper for the devs and us.

Elite has a long way to go. We're just getting started imo. Open Only is needed for lots of other things besides PVP. PVP will just benefit from it because other people are finally on the playing field.

Cant wait until we can have baller fights inside stations and ships. Steal cargo and all sorts of things.

There is a much bigger picture here besdies worrying about PVP though.

Its gonna be pretty cool if everything Braben said in his videos years ago finally comes to light with the technology thats around the corner.

But a majority of the features have to put people in the same place. Or it wont work :(

You just described Star Citizen with all that boarding action, stealing cargo etc..
You can even steal the player ships from them if you're good enough.

Yet somehow, no matter how many times I tell you, this isn't that game.
Elite Dangerous isn't the game you're looking for (neither was NMS was it, with their multiplayer updates)

At no point has Frontier ever mentioned being able to forcefully board someone else's ship.
The game under the current peer to peer network would collapse if you tried running a proper VR social setting.
Heck, it can barely manage multi-crew (which people are still complaining about) so there is no way it would handle proper VR with several people.
Even dedicated VR games that are made for social interactions, you're just a floating head and hands for the ones that have several people knocking about - the tech isn't going to suddenly leap in a few years to encompass full VR immersion for ED.

Star Citizen is working on all the things you keep asking for, they have been since 2012 and are nowhere near a released game yet (but a great tech demo atm under Alpha 3).
So even if you could talk Frontier into any of it, it would be a long time away and most definitely not this incarnation of Elite, as it's not built to support it.
Your choices are a move to SC and enjoy their work as it comes out doing what you actually want, or wait for the new Elite game to be announced and hope it has those features (which it won't). And it is even "open only" for the BGS etc already.
 

Jenner

I wish I was English like my hero Tj.
David did toss out the possibility of stealing other people's ships way back in 2012. :) Obviously one can't hold FD accountable for every single bit of theorycrafting over the years, but they did at least have that kind of adversarial PvP ship stealing in mind as something they'd be interested in doing.

 
So for a game to not have nothing for Open players like yourself there needs to be a measurement system that tells you how much of a good boy you are? I mean something that tells people how much you've accomplished and how Elite you are?
Nope: something that would make that kind of competition meaningful, of course, and not driven only by pvt/solo grind. But apparently that's something you folk want to deny to others "just because".
 
I totally respect it, and i totally disagree with it.

Feel free to compain about having nothing special for open only players the day FD adds some gameplay element not available in open.

Also, "how good you have been"... ok, i presume we are not talking Santa's lists here right? Basically you want a pat on the head for playing in Open? If so, that again brings us back to the topic of people wanting rewarding for playing in open, because they feel that makes them special?

Sorry, never been in favour of this. Very similar to the point where people wanted rewarding just for flying in open, rather than rewarding for actual risks faced. This comes from a topic about how the BGS should be open only (remember your dismissal of the slippery slope argument? Yeah, well, people have seriously proposed the BGS, CGs, and perhaps other features should be open only). So people wanted a reward for BGS work just because they were in open. So, a player, working the BGS in a system with no other players, would get a bonus the same as someone working in a core system against difficult odds.

By all means, reward players for risk, when they face an actual risk.
No, no, no and again no. You see? You try so hard not to but in the end you still end talking about Open Players thinking about too much of themselves.

Not the case, not what's been asked in here.

I'm just asking for a game mechanic for Open Players to measure their ability as a team against each other, and honestly there's nothing bad on it.

It's not about being "patted on the head" or anything else, and the fact that you keep divert the discussion to that is proof about how you can't find any solid justification to deny what has been my request since the beginning.

A game mechanic that would measure the effectiveness of a particular gamestyle, which is Open Play, which is not just PvP, with a strong focus on player interactions, being those cooperative or oppositive. Powerplay would be perfect for the task. I really do not care about the rest of the game going open or not. Hell, I even opened up about the possibility to make it some kind of "private powerplay mode only" game mechanic.

So relax, nobody is trying secretly to make all the game open only, as the "reasonable concerns" (your words) of people afraid of Open Only Powerplay being some kind of Trojan Horse for Open Only. You'd be paranoid to think likewise.
 
Powerplay only in "open" is a +1 for me. There should also be better bonuses for PP on rank 5. These bonuses should not differ between the factions - i.e. combine alls rank 5 bonuses to one and hand it out to eacht faction. Side effect: more ppl would play together in groups instead of sitting alone in a dark room totally on their own.
 
Well, at least I'm happy I was finally able to make you show your true colours. You're not here to talk about how powerplay would benefit or not by a different kind of game mechanic. You're just here to fight against any kind of Open Play exclusive mechanic because you're afraid that other parts of the game could follow that somehow in the future. Proving me right when I accused you to be here just to sabotage this thread. At least you dropped the act finally and now we can talk without you trying to be subtle. And no: I don't want for all the game to be Open Only, even if I think that would solve a lot of problems in the game, even ganking, but it's too late for that and the three modes must stay.
But there must be at least something for the people that want experience the game as if it was Open Only and that should be Powerplay.
Even in a separate game mode, like a big common private server, it's the interactions that matters and the possibility to face another player.
 
Well,
the thing I am mostly anoyed of, is ppl playing in open, getting attacked by another player, alt+f4ing the game, to make a safe run to the next station in solo or PG. Exactle these players telling other ppl they are flying in open only......

I was allready thinking about something like a "game mode lock". Had something similar while running a private DayZ hive, to stop ppl from server hopping. So here is the idea in detail:

Once you have chosen a game mode, your a locked in this mode. To be able to change the game mode you have to wait a specific time after you logged off - i.e. 30 min. This might solve some, but not all issues.

I am interested to your opinion to this idea. Feel free to post ;)
 
Well,
the thing I am mostly anoyed of, is ppl playing in open, getting attacked by another player, alt+f4ing the game, to make a safe run to the next station in solo or PG. Exactle these players telling other ppl they are flying in open only......

I was allready thinking about something like a "game mode lock". Had something similar while running a private DayZ hive, to stop ppl from server hopping. So here is the idea in detail:

Once you have chosen a game mode, your a locked in this mode. To be able to change the game mode you have to wait a specific time after you logged off - i.e. 30 min. This might solve some, but not all issues.

I am interested to your opinion to this idea. Feel free to post ;)
Oh sorry my last message wasn't for you XD Mmm I don't know about your last proposal, it makes sense, but I don't think it's a matter of concern for what we're talking about now. Interesting of course, but it would deserve a different thread about mode-hopping (which is another kind of problem)
 
Nope: something that would make that kind of competition meaningful, of course, and not driven only by pvt/solo grind. But apparently that's something you folk want to deny to others "just because".

SO "You folks" meaning people like me, want to "deny" you meaningful competition cough CQC cough yet you have no problem denying everyone else something that belongs on all 3 modes and want to drastically alter the game so you can feel "special?"
 
Well,
the thing I am mostly anoyed of, is ppl playing in open, getting attacked by another player, alt+f4ing the game, to make a safe run to the next station in solo or PG. Exactle these players telling other ppl they are flying in open only......

I was allready thinking about something like a "game mode lock". Had something similar while running a private DayZ hive, to stop ppl from server hopping. So here is the idea in detail:

Once you have chosen a game mode, your a locked in this mode. To be able to change the game mode you have to wait a specific time after you logged off - i.e. 30 min. This might solve some, but not all issues.

I am interested to your opinion to this idea. Feel free to post ;)

If they allowed multiple commanders then game lock modes do kind of make sense. But as have been talk about before, if someone is on a trip and can play but their connection only allows them to play in solo... they are hosed. Want to only PVE sometimes... they are hosed. Want to play with friends who just started teh game and are not ready for PVP.... they are hosed. Until we are allowed multiple commanders then any locking of game modes to appease some is going to royally screw others.
 
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When you say:

The kind of "eco-system" you're describing above isn't really sustainable in a game played for entertainment. Most of the players attracted to this kind of thing want to be Luke Skywalker or Darth Vader. Very few are content to be the faceless stormtrooper or unnamed rebel trooper.

How do you explain powers like AD fortifying nearly all of their systems each week- how are they being attracted to that role? They seem to take on the faceless role, what difference would it make?
It's very simple: when I speak of "faceless" roles, I don't literally mean "faceless roles" as it relates to the game. I'm instead talking about how players interact (or don't interact) with each other, especially as it relates to PvP. I'm sure you've heard this before from me, but this time I've prepared this handy diagram to illustrate what I'm talking about:



At the proverbial apex of the diagram are PvPers. They need other players to be their content, but are willing to be content in return. Opposite of PvPers are the PvEers. They don't need other players to be their content. They also aren't willing to be the content of others in return. In fact, they'd prefer a single player game. Between these two extremes are the "centrists" for lack of a better term. And off to the side are the player-killers, players who need other players to be their content, but aren't willing to return the favor.

To borrow the "battery people" analogy I linked to, every single player considers themselves to be light-bulb people. They are the hero of their own story. The question is where do they get their "power" from?

For the PvPer, they get their power from other players, but in return they let other players get power from them as well. Two PvPers interacting together can form a positive feedback loop, allowing both to shine brighter than either together.

For the PvEer, they get their power from NPCs. They don't get any power from players at all. It's quite the opposite, in fact. Plug a PvEer into another player, and what you get is a burned out bulb.

For the "centrists," they're pretty much compatible with both power sources, but care must be taken plugging them into other Players. While they can be powered by other players, it's still possible to burn them out if they're plugged in too long.

As for the player-klillers... all they can do is leach power from players who are not PvPers. PvPers will burn them if they're plugged into them, while "centrists" will burn them out if they're pugged in too long. Only PvEers can reliably power the typical player-killer.

That is why players, who have been perfectly happy hauling merits over ABA runs in Solo or Private Groups for years, would quit at the thought of being forced to do the same thing in Open. Doing so literally sucks the joy right out of them.
 
You just described Star Citizen with all that boarding action, stealing cargo etc..
You can even steal the player ships from them if you're good enough.

Yet somehow, no matter how many times I tell you, this isn't that game.
Elite Dangerous isn't the game you're looking for (neither was NMS was it, with their multiplayer updates)

At no point has Frontier ever mentioned being able to forcefully board someone else's ship.
The game under the current peer to peer network would collapse if you tried running a proper VR social setting.
Heck, it can barely manage multi-crew (which people are still complaining about) so there is no way it would handle proper VR with several people.
Even dedicated VR games that are made for social interactions, you're just a floating head and hands for the ones that have several people knocking about - the tech isn't going to suddenly leap in a few years to encompass full VR immersion for ED.

Star Citizen is working on all the things you keep asking for, they have been since 2012 and are nowhere near a released game yet (but a great tech demo atm under Alpha 3).
So even if you could talk Frontier into any of it, it would be a long time away and most definitely not this incarnation of Elite, as it's not built to support it.
Your choices are a move to SC and enjoy their work as it comes out doing what you actually want, or wait for the new Elite game to be announced and hope it has those features (which it won't). And it is even "open only" for the BGS etc already.

Have a little faith Jockey.

As a matter of fact, you know I like music. I have a song for you. Remember lyrics are important here as it directly applies to our conversation. I feel this is better than writing anything out to counter argue. Also what Jenner said.


Plus Ghost is awesome. o7
 
Are you talking about different weighted efforts between the different modes? That's something that's been proposed in the past, and I'm actually against it because of very technical reasons (as I'm against merits given to killings or even making other players fail).
Even if you weight the Open Play actions much more than the other modes, you put a great deal of variability in the game to nullify bots and change the rules to make 5C impossible, it's most likely that the vast majority of actions will be done in private and solo anyway, with small groups with the sole purpose to sabotage the actions done by the Open Players to slow them down, making, again, Open Play worthless.
No, I'm not talking about weighted efforts between the different modes. What I'm talking about is rewarding PvP. Let's say there were five players, three in Open, one in a Private Group, and one in Solo, all of whom are running fortification merits, would get the exact same results... as long as all of them are unopposed by other players.

Now throw potential player opposition against them:
  • The Solo player still won't get any player opposition, so they'll still get the same result as before.
  • The Private Group player has a player from a hostile Power undermining in their system. Being in Mobius, the two simply ignore each other. The "adjudicator" looks at the actions of the two players, and determines that neither player threatened the other in any significant way. The Private Group player therefore gets the same result as before.
  • One Open player had a player from a hostile Power also undermining in their system, who moves to interdict. That player was badly out of position to make the intercept, though, so the "adjudicator" grants the fortifier a only modest bonus in merits.
  • The second Open player finds themselves faced by a hostile player as well, one who's in position to intercept them. Not being armed, the fortifier finds themselves trying to avoid being interdicted. Despite their best efforts, the interdiction succeeds, and they come under fire, but survive long enough to escape. Eventually, they make it into the station, despite the dangers involved. The "adjudicator" rewards that player with a significant bonus in merits for surviving despite the odds.
  • The last Open player isn't running an ordinary blockade runner. They're running a heavily armed blockade runner, and they're confident about their skills. The scenario plays out similarly as above, only the fortifier thinks they can take them, despite not being in ideal PvP ship. The interdicter, expecting a "soft" prey, finds themselves under attack instead. Despite having a significant advantage in the power of their ship, they find themselves out maneuvered and taking far more damage than they're delivering. Eventually, they decide to preserve the undermining merits they'd already gathered, and escape. The "adjudicator" rewards the fortifier a significant bonus in merits for surviving despite the odds, additional fortification merits for driving away a player, and a second significant bonus for driving away a player with a more powerful ship.
As I've said repeatedly, the problem with this approach will be collusion between players. The "adjudicator" needs to not only be able to tell when players are opposing each other, but when they're cooperating, despite being pledged to hostile powers. But if done right, it will create situations in Open where players are willing to take risks, sometimes significant risks, with regards to PvP, because the rewards are worthwhile.
 
No, no, no and again no. You see? You try so hard not to but in the end you still end talking about Open Players thinking about too much of themselves.

Not the case, not what's been asked in here.

I'm just asking for a game mechanic for Open Players to measure their ability as a team against each other, and honestly there's nothing bad on it.

It's not about being "patted on the head" or anything else, and the fact that you keep divert the discussion to that is proof about how you can't find any solid justification to deny what has been my request since the beginning.

A game mechanic that would measure the effectiveness of a particular gamestyle, which is Open Play, which is not just PvP, with a strong focus on player interactions, being those cooperative or oppositive. Powerplay would be perfect for the task. I really do not care about the rest of the game going open or not. Hell, I even opened up about the possibility to make it some kind of "private powerplay mode only" game mechanic.

So relax, nobody is trying secretly to make all the game open only, as the "reasonable concerns" (your words) of people afraid of Open Only Powerplay being some kind of Trojan Horse for Open Only. You'd be paranoid to think likewise.

Ok, so what game mechanic should we add to measure the effectiveness of playing in PG/solo?
 
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