When you say:
The kind of "eco-system" you're describing above isn't really sustainable in a game played for entertainment. Most of the players attracted to this kind of thing want to be Luke Skywalker or Darth Vader. Very few are content to be the faceless stormtrooper or unnamed rebel trooper.
How do you explain powers like AD fortifying nearly all of their systems each week- how are they being attracted to that role? They seem to take on the faceless role, what difference would it make?
It's very simple: when I speak of "faceless" roles, I don't
literally mean "faceless roles" as it relates to the game. I'm instead talking about how players interact (or don't interact) with each other, especially as it relates to PvP. I'm sure you've heard this before from me, but this time I've prepared this handy diagram to illustrate what I'm talking about:
At the proverbial apex of the diagram are PvPers. They need other players to be
their content, but are willing to
be content in return. Opposite of PvPers are the PvEers. They
don't need other players to be their content. They also aren't willing to be the content of others in return. In fact, they'd prefer a single player game. Between these two extremes are the "centrists" for lack of a better term. And off to the side are the player-killers, players who
need other players to be
their content, but aren't willing to return the favor.
To borrow the "battery people" analogy I linked to, every single player considers themselves to be light-bulb people. They are the hero of their own story. The question is where do they get their "power" from?
For the PvPer, they get their power from other players, but in return they let other players get power from them as well. Two PvPers interacting together can form a positive feedback loop, allowing both to shine brighter than either together.
For the PvEer, they get their power from NPCs. They don't get any power from players at all. It's quite the opposite, in fact. Plug a PvEer into another player, and what you get is a burned out bulb.
For the "centrists," they're pretty much compatible with
both power sources, but care must be taken plugging them into other Players. While they
can be powered by other players, it's still possible to burn them out if they're plugged in too long.
As for the player-klillers... all they can do is leach power from players who are
not PvPers. PvPers
will burn them if they're plugged into them, while "centrists" will burn them out if they're pugged in too long. Only PvEers can reliably power the typical player-killer.
That is why players, who have been perfectly happy hauling merits over ABA runs in Solo or Private Groups for
years, would quit at the thought of being forced to do the same thing in Open. Doing so
literally sucks the joy right out of them.