When you don't log in because you remember there is more grinding to do...

You should ask your mates, the Winged Hussars. This is entirely up to the groups what they roleplay with their intentions. I just like to liberate the people from oppression and that is what the group I am in does. I find it a bit strange you come here to ask these questions, lol.

You group sounds a bit like me except I am a one man band. I do sometimes head back to Lugh, my home system and support the Crimson State.
 
You should ask your mates, the Winged Hussars. This is entirely up to the groups what they roleplay with their intentions. I just like to liberate the people from oppression and that is what the group I am in does. I find it a bit strange you come here to ask these questions, lol.

Oh I asked them... after doing BGS for so long they don't seem to have any goal anymore. Last system - Kamitra - was a goal because it's a known and populated system often visited by other cmdrs (I believe Kamitra Cigars is one of the rare goods needed to unlock one of the engineers), and many TWH members not interested in BGS got involved. But beyond that there is nothing more to 'achieve' in BGS. When you control 50 systems it becomes a job to keep them.

I think we should go back on topic.
 
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You group sounds a bit like me except I am a one man band. I do sometimes head back to Lugh, my home system and support the Crimson State.

Having a common goal is a good thing for a game. BGS play is a motivation often coming mostly from outside the game. Have some people invent some setting or story or motivation. Set out to do it and roleplay it. Sometimes you meet other people and groups and interests collide. You roleplay some more, exchange insults, vows of destruction, diplomatic apeasals and whathaveyou - voila: a game within the game and it didn't even cost any dev time - all it needed was that basic BGS framework.
 
Grind is a relative concept, it means different things to different people. There are so many different aspects to the game that if I find myself "tired of the grind" in what I'm doing, I'll just do something else. I had enough just recently of looking for engineering mats, so I took up on the BH CG. Now that's over, I might visit an engineer and do a bit of upgrading, then haul some materials for the trade CG. In my mind, mixing it up is the key. I'm double elite, but I didn't get there by "grinding" anything.
 
Flashes of thoughts cross my mind--or whatever is left of it:


:S But the "Grind is only in your mind" they said.

- Effect of Earth gravity on my aching butt tells me otherwise.

:rolleyes: "We value your time" they said.


- So, we only want 8 identical one for a single Class 2 Guardian Plasma Charger (Use Case #29)

[where is it] "Why keep playing if you hate it so much" they countered.



  1. Most of us are simply addicted or just don't know any better? [heart]
  2. Hoping against hope it will get better at some point? [alien]
  3. Feel guilty abandoning all the time/effort and expense invested in the game? [money]
  4. ....lots more reasons can't think of ATM :eek:
 
Grind is a relative concept, it means different things to different people. There are so many different aspects to the game that if I find myself "tired of the grind" in what I'm doing, I'll just do something else. I had enough just recently of looking for engineering mats, so I took up on the BH CG. Now that's over, I might visit an engineer and do a bit of upgrading, then haul some materials for the trade CG. In my mind, mixing it up is the key. I'm double elite, but I didn't get there by "grinding" anything.

How do you plan on getting the new guardian modules? :)
 
Grind is a relative concept, it means different things to different people.

Grind is the repetition of a certain menial task multiple times in order to gain an advantage over other players. Grind per sè is an objective thing, people just use the word improperly.

That said it is totally in the game, the fact that you can avoid or dilute the repetition required to unlock a certain feature/rank/blueprint/ship doesn't mean grind isn't there.
 
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Grind is the repetition of a certain menial task multiple times in order to gain an advantage over other players. Grind per sè is an objective thing, people just use the word improperly.

That said it is totally in the game, the fact that you can avoid or dilute the repetition required to unlock a certain feature/rank/blueprint/ship doesn't mean grind isn't there.

I disagree with the 'over other people' bit, that suggests there cannot be single player grind. But yeah, IMHO grind is the requirement of repeating a simple activity devoid of challenge over a long period of time, without a realistic alternative, to obtain a reward that supposedly compensates for the endured lack of fun.
 
39+ (of ≈84, to match my arsenic stock) chemical manipulates left to acquire at Dav's Hope.

It looks like the Guardian tech can't be Engineered further, which is fortunate, as I'm not then particularly tempted to aim for that. A bit of a relief, at least.

After this, I'll potentially be looking at upgrading my power plant and lasers, but that is much less of a priority since I won't need them for DW2 at the end of the year.
 
I disagree with the 'over other people' bit, that suggests there cannot be single player grind. But yeah, IMHO grind is the requirement of repeating a simple activity devoid of challenge over a long period of time, without a realistic alternative, to obtain a reward that supposedly compensates for the endured lack of fun.

Yeah, my main motivation here is just getting my exploration Vulture out to Beagle Point on DW2. It's optional type content, of course, so I'm just doing this to myself. Still a grind doing the same things over and over again to try and achieve it. At least with exploration there's the intrigue of varying systems along the way.
 
Someone just tell me that the Guardian FSDs won't provide further range over maxed out Engineered FSDs. I guess they're bugged or something currently anyway?
 
I find that if I give myself an objective, such as obtaining the funds/rank to purchase a certain ship, then I'm actually highly motivated to play despite any potential grind. Then once I have achieved my objective, it's on to a new one. There's also playing with friends, which I highly recommend. I re-bought the game on Xbox just for that reason alone, and it does make a huge difference.

If you really have nothing to aim for, and are not getting any enjoyment out of the experience at all, then perhaps the game really isn't right for you. I've played games which have burned me out completely, and though I thought they were my kind of games at the time, I eventually came to realise that they were having a detrimental effect on my personality. That is to say, I was in a bad mood after playing them, and remained in a bad mood for some time after!
 
I find that if I give myself an objective, such as obtaining the funds/rank to purchase a certain ship, then I'm actually highly motivated to play despite any potential grind. Then once I have achieved my objective, it's on to a new one. There's also playing with friends, which I highly recommend. I re-bought the game on Xbox just for that reason alone, and it does make a huge difference.

If you really have nothing to aim for, and are not getting any enjoyment out of the experience at all, then perhaps the game really isn't right for you. I've played games which have burned me out completely, and though I thought they were my kind of games at the time, I eventually came to realise that they were having a detrimental effect on my personality. That is to say, I was in a bad mood after playing them, and remained in a bad mood for some time after!

I do generally play this game for somewhat different reasons than most it seems. I play primarily as a survivalist, adventurer, and explorer and consider myself to be more of an "immersive" player than a "meta" player. As a whole I like the game quite a lot, though certain "gamey" type elements of it aren't really to my liking, and those I generally avoid.

I understand this game isn't made just for me and playing it as it seems to be intended, especially for some of its optional content, is sometimes a bit of a compromise.
 
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I do generally play this game for somewhat different reasons than most it seems. I play primarily as a survivalist, adventurer, and explorer and consider myself to be more of an "immersive" player than a "meta" player. As a whole I like the game quite a lot, though certain "gamey" type elements of it aren't really to my liking, and those I generally avoid.

Precisely. Find what you like doing, and do that, don't worry about the meta, or following what other players have done or are doing. Find your niche, and then go from there. These type of games, back when they were single player affairs only, were always about the player coming up with their story and their path. Sadly, it seems that the move to online has forced people into a narrow mindset, which does nothing at all to make the game more enjoyable.

Grinding XYZ isn't fun, if you're only playing to grind XYZ, but make the game about something more than that, and XYZ is soon just a means to an end.
 
Someone just tell me that the Guardian FSDs won't provide further range over maxed out Engineered FSDs. I guess they're bugged or something currently anyway?

Honestly? Grade 5 FSD is about as good as it gets; the Guardian FSD module had originally massively broken range (there's a surprise) iirc and was removed for "not working as intended" reasons. Just.. don't think about it. I reckon The Ronin will truck along real nice with a Grade 5 FSD, particularly if you can manage to wangle some light weight modules? That little vulture will surely go places and have some pretty swell adventures. If you can join others for a time? Bonus.

My primary commander has taken an Orca out, the Quantum Leap, ship ID 'OH BOY' (because of cause it is) and it's been a blast, really. It's not an Asp (dear god that tree-trunk as a dashboard vibe gets old) or an Anaconda (hang on, I missed the planet, I'll just orbit the system while I turn this slug around).

57.00 LY capable; not the best, but it opens up some options. It's fun to fly, though; and I can still boost it over 400m/s through canyons. Now that's spicy exploration. Between that, and derping around in a recently reset account, I make do.

But I'd be lying if I said I still play as much as I have done; or have as much motivation.
 
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Grinding XYZ isn't fun, if you're only playing to grind XYZ, but make the game about something more than that, and XYZ is soon just a means to an end.

I think this has been Frontier's monkey (as in, monkey on it's back). Engineering and quite a few other mechanics, really are just a means to an end, and often reliant on commanders "inventing" reasons for doing anything at all, because the game neither encourages this, or does so in any meaningful fashion.

Frontier still struggle with pacing, or even appear to understand reasons to provide some sort of narrative. People hail the game as amazing the moment someone comes up with a hair-brained idea. Which has nothing to do with the game being amazing; just the commander being highly inventive. Praising the game when it's the commanders doing something amazing -- often in spite of the game no less -- is really weird to me.

I digress, however.
 
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It's just a little too needy and dependant on commanders to fill in the blanks at times, and relies on people inventing narrative; because there simply is none. Which is fine, maybe? but sometimes it's nice to give the brain case a rest, and let the game you're playing, tell a little story or two.

Frontier still struggle with pacing, or even appear to understand reasons to do this. I digress, however.

about 150 million of minecraft players would disagree (not to mention mod creators and players) ... but then minecraft players can actually impact minecraft world.

point: maybe you don't need to be fed with reasons or context, but would find plenty of reasons and context of your own if given tools.
 
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