Philip Coutts
Volunteer Moderator
The carebears playing solo, thats the reason. At the moment the MP mode is very empty, sadly.
Do you think comments like that will entice people to try the multi-player? I somehow think not....
The carebears playing solo, thats the reason. At the moment the MP mode is very empty, sadly.
IIRC, there was a poll that suggested about a third of people were playing solo.
There's another reason for playing* solo at the moment that I've yet to see anyone mention - it's a lot more stable.
*testing
I'm not convinced. I'm still on the fence, personally. I have a number of reasons for *playing solo at the moment that won't be valid come release - like stability, for starters.Yeah, and I expect that number stay that way for the rest of the life of the game. I think it's very ok. That's another 1/3 of players who contribute to PU feedback loop, and can jump in 'all' if they want to.
Aww how cute.. the tears of a griefer.![]()
There's another reason for playing* solo at the moment that I've yet to see anyone mention - it's a lot more stable.
*testing
Only complaints I have seen so far is from the people that have no player targets to attack...
The carebears playing solo, thats the reason. At the moment the MP mode is very empty, sadly.
Do you think comments like that will entice people to try the multi-player? I somehow think not....
I have no problem with instability in a beta, but the problem is, if they want us testing anything other than basic gameplay, then we need to progress through money, equipment and ships. That all takes a lot of time, and if all that progress can be wiped out because of one disappearing station, then the incentive to carry on testing is kinda small. Without the solo option, I think I'd be waiting until gamma at this point. I just don't have the hours to keep grinding away to make up every setback.This exactly. When I started out in solo I was amazed that my framerate never dropped, I didn't have to wait in SC, hyperjumps, landings.. anything at all. Sadly this shows the drawbacks of the P2P system, how big an impact on your gameplay a suboptimal rig or ISP from other players can have.
it is just that i have not been playing much. just sit back an wait til after the weekend
but yeah good point well made. as always there is little point in getting your knickers in a twist about things that are... well in transition.
this forum needs a disclaimer image
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Everyone is playing solo.
Only complaints I have seen so far is from the people that have no player targets to attack...
Yeah, and I expect that number stay that way for the rest of the life of the game. I think it's very ok. That's another 1/3 of players who contribute to PU feedback loop, and can jump in 'all' if they want to.
I'm not entirely sure I agree. I suspect if performance issues were equal, more would move from solo to multi player.
I've been trying solo too, but often for stability reasons. And I do find that an NPC only world feels rather sterile. Despite the 'problems' that real human interaction can bring in-game, it also adds a huge dimension that I suspect will ultimately suck in a larger fraction than 2/3.
I have no problem with instability in a beta, but the problem is, if they want us testing anything other than basic gameplay, then we need to progress through money, equipment and ships. That all takes a lot of time, and if all that progress can be wiped out because of one disappearing station, then the incentive to carry on testing is kinda small. Without the solo option, I think I'd be waiting until gamma at this point. I just don't have the hours to keep grinding away to make up every setback.
Everyone is playing solo.
Only complaints I have seen so far is from the people that have no player targets to attack...
Aww how cute.. the tears of a griefer.![]()