@PeLucheuh
why do you think it would be unbalanced?
why do you think it would be unbalanced?
This is because whoever designs ships in Elite Dangerous' universe has clearly never had to fly one.
To to derail the converation too much, but when TEBORI compared Star Citizen's flight model to Elite Dangerous it got me thinking about the fact that every time I've flown in SC (much less often than Elite Dangerous) it's always felt far inferior to the Elite Dangerous flight model. Heck, SC even feels inferior to the flight model of X4 in my book. X4 also has an FA-Off type mode by the way.
Have it just not put in enough flying time in SC or is it quite bad?
Yeah, wasn't faulting you for comparing SC to ED. It just made me compare in my mind. I was just stating that, to me, SC's flight model has seemed inferior to Elite Dangerous and even X4.@CMDR QUANTIS TRAP
the mode of decoupled only from star citizen is meant here. and it was only meant to explain how the new fa off mode for hotas hosas would work.
the elite flight model would not change at all but in fa off the stick players would have assistance in the rotation axes to equal the relative mouse advantage.
@Morbad if you dont mind i would be interested in your opinion what would be the outcome if this would be implemented as option.
link directs to a specific post.
Why Aiming in FA OFF with a Stick is a huge disadvantage
Try it yourself and you will immediately notice the difference This has nothing to do with any fine motor skills we have trained in using the mouse, but is solely due to the software support that the relative mouse provides. I first try to align the rail gun in the middle of the sun with a high...forums.frontier.co.uk
why do you think it would be unbalanced?
I would personally be fine with dampened rotationals in FA Off or an intermediate FA Off mode where this was a thing, if all control setups/input devices had such an ability, but I don't think this fits either Frontier's vision (which involves introducing arbitrary difficulty to the more newtonian model to encourage their 'planes in space' silliness), nor with the segment of the community that enjoys the extra challenge mandated by FA Off.
I'm not sure it would necessarily be more fair either.
hmm i disagree here. the mouse will always be more accurate when it comes to aiming.
also - espacially in fa off - to control the thrusters not with axes but with buttons has its advantages.
i expect a balance if such a translation only fa off mode would be introduced.
i am also worried in view of balance. it wouldnt be a good outcome at all if this would produce another superier control method. no matter which device is superior after this.
the goal is balance not disbalance.
yeah i think the same. fully agreedMadrax573 said:TBH I don't thing a rotational dampening system would be superior at all.. some of the best togglers can get similar effects right now. It would just be another way for some to fly...
IF all it did was operate like FA-on just for rotations and not add some extra to it...
It's harder because you're wiggling a control system designed for pointing an entire fighter jet, rather than manipulating a tool designed for pointing a digital cursor at relatively tiny targets. What we are doing in the game is pointing a set of digital cursors at relatively tiny targets, except the cursors constantly slide all over the place. The joystick as a mode of control is not designed for FA-Off flight, because no fighter jet has to deal with zero-gravity vacuum.
You might be aware if you're a pilot yourself, or play more realistic simulators, but both of these are right. A real pilot make a relatively big stick movement for a relatively slow pitch/yaw. If you check on YouTube for someone in a fighter doing a 6G+ turn, the movement is very slow compared to what we do in game. Also with mentioning that about 344 m/s is mach One, so most of us fly well past subsonic, some approaching or exceeding Mach 2, so we would feel higher acceleration than a typical fighter due to higher speeds.Yet most conventional ships we have that are designed for 6 dof use sticks... often twin...
Increase the deadzone at the centre. It will be easier to put the joystick in neutral like relative mouse.Try it yourself and you will immediately notice the difference
This has nothing to do with any fine motor skills we have trained in using the mouse, but is solely due to the software support that the relative mouse provides.
I first try to align the rail gun in the middle of the sun with a high quality joystick. As soon as I have succeeded, I deviate from this intentionally and try to align myself in the middle of the sun again as fast as possible.
In the first part of the video I do this with the joystick and in the second part of the video I do it with a mouse with relative mouse with full strength.
The difference is clearly visible here. With the mouse I can easily and quickly align myself in the middle of the sun with no great effort with fine adjustment but with the joystick I deviate much further from the sun and it takes much longer and it is much more difficult to place the rail gun in the middle of the sun again because I have to compensate the rotations initiated by the joystick myself completely exactly with counter movements of the stick.
The reason that this is much easier with the mouse is that it supports the opposite rotation movements that the relative mouse offers and acts as a kind of stabilizer in FA OFF mode.
Source: https://youtu.be/hpRLALj89QY
Yes. The ideal solution to this would be preserving rotation auto-stabilization in FA OFF.
So, in FA OFF the linear speed/motion/acceleration would behave as it currently does.
But angular rotation would at the same time behave like with FA ON - automatically stopping by counter impulses when Stick is in neutral position.
But FDev made stupid decision.
The funny thing is that in Star "SCAMNOTASIM" Citizen the "FA OFF" mode (called there "Decoupled") is implemented exactly as mentioned above "ideal solution" - ship rotation auto-stabilizes, while linear motion is fully newtonian with neccessity to apply counter impulses.
Source: https://www.youtube.com/watch?v=jxBd-9O6N58
Wow Akuma, just wowTry it yourself and you will immediately notice the difference
This has nothing to do with any fine motor skills we have trained in using the mouse, but is solely due to the software support that the relative mouse provides.
I first try to align the rail gun in the middle of the sun with a high quality joystick. As soon as I have succeeded, I deviate from this intentionally and try to align myself in the middle of the sun again as fast as possible.
In the first part of the video I do this with the joystick and in the second part of the video I do it with a mouse with relative mouse with full strength.
The difference is clearly visible here. With the mouse I can easily and quickly align myself in the middle of the sun with no great effort with fine adjustment but with the joystick I deviate much further from the sun and it takes much longer and it is much more difficult to place the rail gun in the middle of the sun again because I have to compensate the rotations initiated by the joystick myself completely exactly with counter movements of the stick.
The reason that this is much easier with the mouse is that it supports the opposite rotation movements that the relative mouse offers and acts as a kind of stabilizer in FA OFF mode.
Source: https://youtu.be/hpRLALj89QY