Probably the same reason latency compensation favors the aggressor. If it were the other way around, interdiction would rarely succeed and weapons would rarely hit their mark.
Frontier probably (and wisely, IMO) decided that any uncertainty should fall in favor of interaction and action.
I don't think anyone is to blame, really, its just in a game one side loses and the other wins."In this game, when you die it was your fault. " Disagree very much and you know why.
Yes, very annoying to be pulled back.Likely. Although in the case of equal game imo rng should decide
What also doesn't make total sense to me is that the victim is pulled back to the aggressors location in space. Which means that if you're running away towards a station and submit, then survive long enough to get back into SC, you're farther away from your destination than you were when interdicted.
This way a wing of aggressors can annoy you indefinitely, even if your ship is well equipped and able to survive an attack of a wing, you'll never be able to reach the station.
I've had this many times at CG's, and after 6, 7 or 8 attempts and an impasse (they suck and can't destroy me, I get pulled back from the station every time and can't make it there due to chain interdictions) I just log to solo, because I can't be bothered and I certainly have better things to do than playing this silly cat and mouse PvP mini game.
IMO it's the aggressor that should be pulled to the victim, because the game should reward the player who's able to survive an attack and give them a chance to safely escape to the station.
It's a really stupid and badly designed way of handling this IMO.
This is one of the most annoying things about running missions and having a target NPC after you in PvE too, they'll interdict you while you're on approach so you get the wonderful choice of submitting and getting yanked 20ls backwards, or fighting it and overshooting your target. Fully support having the fight take place wherever the interdiction target drops rather than the person interdicting.Likely. Although in the case of equal game imo rng should decide
What also doesn't make total sense to me is that the victim is pulled back to the aggressors location in space. Which means that if you're running away towards a station and submit, then survive long enough to get back into SC, you're farther away from your destination than you were when interdicted.
This way a wing of aggressors can annoy you indefinitely, even if your ship is well equipped and able to survive an attack of a wing, you'll never be able to reach the station.
I've had this many times at CG's, and after 6, 7 or 8 attempts and an impasse (they suck and can't destroy me, I get pulled back from the station every time and can't make it there due to chain interdictions) I just log to solo, because I can't be bothered and I certainly have better things to do than playing this silly cat and mouse PvP mini game.
IMO it's the aggressor that should be pulled to the victim, because the game should reward the player who's able to survive an attack and give them a chance to safely escape to the station.
It's a really stupid and badly designed way of handling this IMO.
Guys I play on Mobius some they do not allow such things it's a private group on ED. Just do a search for Mobius. The Mobius prime rule is do not wreck somebody else's game. They work together there and not against each other. Doesn't seem to be any idiots there. Just thought you might like to know. The NPC's are there but no other cowards are allowed.Yes, very annoying to be pulled back.
Damn. I actually agree with Rootsrat on something.Likely. Although in the case of equal game imo rng should decide
What also doesn't make total sense to me is that the victim is pulled back to the aggressors location in space. Which means that if you're running away towards a station and submit, then survive long enough to get back into SC, you're farther away from your destination than you were when interdicted.
This way a wing of aggressors can annoy you indefinitely, even if your ship is well equipped and able to survive an attack of a wing, you'll never be able to reach the station.
I've had this many times at CG's, and after 6, 7 or 8 attempts and an impasse (they suck and can't destroy me, I get pulled back from the station every time and can't make it there due to chain interdictions) I just log to solo, because I can't be bothered and I certainly have better things to do than playing this silly cat and mouse PvP mini game.
IMO it's the aggressor that should be pulled to the victim, because the game should reward the player who's able to survive an attack and give them a chance to safely escape to the station.
It's a really stupid and badly designed way of handling this IMO.
The best way to beat these pirates is to take their targets away. Play solo or Play in private groups like Mobius.
Well quit your belly achin and play then.Best way for you.
I disagree. To me Open is the only mode of play - I only log to solo when someone annoys me enough (like pointless chain interdictions). Equip your ship appropriately and accept the fact that Open is a mode where you can die for no reason.
If you can't accept it, then yes - solo is probably best mode for you.
"In this game, when you die it was your fault. " Disagree very much and you know why.
Well quit your belly achin and play then.
Shakes head, walks away.Okay, allow me to re-phrase: when I die in this game it is my fault. You, of course, are free to blame your own failures on whomever you chose. .
There is no reasonable conversation to be had with you gankersHe isn't 'belly achin' he is trying to have a reasonable discussion. But I agree with you that in your case it is probably best if you play Solo.
They are impossible to evade because Frontier has stacked the deck but refuses to do anything with the gankers. I have no problem with the guys that do pirating like it's suppose to be done. But have no use for the ones that just blow you up for the fun of it.Meanwhile everyone is derailing the topic, OP included.
The best way to beat these pirates is to take their targets away. Play solo or Play in private groups like Mobius.
Well quit your belly achin and play then.