Why breeding mechanics are still needed

Here i bring all my recognition, respect and thanks to the entire Frontier team, for making this wonderful game!

Why only capture wild dinosaurs and hatchery (only) is not good at all:


Honestly, this idea of capturing dinosaurs in the wild is not good. It's like dealing wild animals. I imagine that dinosaurs that are wild will appear on the map magically right? That's why breeding mechanics are so essential. It's not just about dinosaur babies.

Why breeding mechanics are still needed:

With the addition of male dinosaurs, you can introduce new behaviors and breeding is a more natural and interesting proposal to maintain population stability in the park. The game is amazing, I have to admit, it is very good, but since the presence of breeding and male dinosaurs have already been confirmed by Colin Trevorrow, the absence of this mechanics in-game is sad. But I believe it can be implemented in the future. Males will naturally be more territorial, and females will be more protective with their offspring than males. MATING ANIMATION IS NOT NECESSARY (for obvious reasons)!!! But the animation of affection between couples of dinosaurs already formed would be cool. A cuddle animation in each other's snout would suffice

The theme "park", is no longer exclusive focus, the conservation of dinosaurs should be explored and this involves breeding:

We already know that the game now will not focus only on the theme "park", the conservation of dinosaur species will be a very important point to be explored

Breeding gives us the power to create a true "Jurassic World", in the strictest sense of the word, where species maintain their populations without direct human interference every time:

Breeding mechanics enable the creation of ecosystems independent of human action (something very interesting to be explored in Sandbox Mode). That would basically be the introduction of the possibility of creating a... well, true Site B. So why can't we create a self-sustaining ecosystem with dinosaurs breeding and protecting their babies, watching them grow and mature?

Breeding mechanic itself-Part 1:

And even more about it. Babies only need locomotion, drink/eat animations and their social interactions would be basic, as they are babies and juveniles. I would say that juveniles could at most defend themselves, and juvenile carnivores would only hunt small prey that would offer little resistance and would not require very complex animations as in the case of adults.

Breeding mechanic itself-Part 2:

With the new territory mechanics, babies and juveniles would remain in the territorial radius of the parents. Territory mechanics and behaviour should only be available to adults.

Breeding mechanic itself-Part 3:

Adults would present new animations. (Interactions with baby/juvenile dinosaurs). They would demonstrate aggressive behavior (using the current attack and defense animations already planned to the game) to anyone who approaches their babies. This behavior would be intensified in carnivores. In the case of herbivores... the approximation of a herbivore of a different species from the baby or juvenile, will not arouse aggressiveness in the parents of the babies. But herbivores would only react aggressively to the approach of carnivores in the territorial radius of adult herbivores (place where babies/juveniles will live until they grow up). Males will naturally be more territorial than females, although both may exhibit territorial behavior.

Breeding mechanic itself-Part 4:

Babies/juveniles will only leave the territory established by their parents, if the adults change their territorial area, or if their parents are killed or seriously injured, (adults in these conditions will be unable to defend their offspring, and these will walk aimlessly, being easy prey for carnivores in the area

Breeding mechanic itself-Part 5:

If there are no carnivores in the area, the surviving juveniles and baby dinosaurs must be captured by the rangers team and should be placed in a new enclosure where there are adults of the same species, so the small survivors can socialize again and grow

Breeding mechanic itself-Part 6:

Once the adult dinosaurs have formed their nests in their territories, they will not leave the area until the eggs hatch. Throughout the period, incubation in the nest until hatching, the adults will maintain their territory and defend their nests. When the babies hatch, the adults may change their territory, and the babies will accompany the parents in this change, remaining in the area established by the adults.

Breeding mechanic itself-Part 7:

Small carnivores will not approach nests of armoured herbivores (Triceratops, Stegosaurus and others) while these herbivores are close to the eggs. If the herbivores move away, the small carnivores will try to steal the eggs from the herbivores

Herbivores that do not have armour can be challenged by the small carnivores, and before these carnivores try to steal the eggs, they must fight with the herbivores that own the eggs.

It is speculated that most sauropods would not defend their nests, they would lay eggs and leave them to their own devices, but the babies after hatching could be protected (If possible, this could be implemented as well)

Do you realize the wealth of realistic detail that breeding mechanics can provide us?? If you read it to the end, thank you very much! I hope you all have a nice week!
 
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What a nice post and I'm complete with you.
BUT... you want a real funktional eco system-GAME... we all want that, sure.
The problem is, in my opinion, the AI isn't ready for such complexety, yet. I can be completely wrong but never seen real intelligence in any Videogame, yet.
 
Breeding is one of the most requested features, it's safe to say a decision was made on it quite some time ago.

If it's never in the game at all, in any capacity, I'd suspect it's the code that broke the console's back.

Currently the wording is open to interpretation (even after asking for clarification and getting a very similar response), no juveniles from the hatcheries says little about wild animals.
The lack of juveniles from the hatchery in itself is a sign that not every dinosaur can breed, but it still technically leaves room for specific wild variants that can.
 
What a nice post and I'm complete with you.
BUT... you want a real funktional eco system-GAME... we all want that, sure.
The problem is, in my opinion, the AI isn't ready for such complexety, yet. I can be completely wrong but never seen real intelligence in any Videogame, yet.
Thank you very much! I'm glad you enjoyed it!

But in relation to A.I., I think certain steps can be ruled out as mating and hatching eggs. It really wouldn't be feasible to add such things. The interaction between adults and babies/juveniles would be innovated with few communication animations and caress between couples. The question of defending nests and babies, well... adults would fight with the combat animations already implemented. As for the permanence of babies close to their parents would be used by the mechanics of territory already confirmed.

In this case that the biggest challenge would be the programming of A.I. But looking carefully, we can see that the additions related to breeding mechanics would be some modifications in the mechanics of territory, babies/juveniles that, despite being many to be modeled, would present basic mechanics (without dynamic combat). Modeling the babies and juveniles themselves I believe that it does not take so long, the longer the animations and programming of A.I. Technically it's something possible, but... rather it takes a long time to implement.

The Frontier has many years of experience in programming in A.I. because their games are mostly strategy, they have a lot of experience, and with technological advancement over the years, new possibilities appear
 
ab bit off-topic but I have to write this:
60-50 min ago there come a flute off Def''s-Post at many Forum posts.
But no reaction here or in any other post that are like this one.
A little statement why it's not planned or so would be nice but nothing. This post just get ignored in my opinion.
That implements to me they just give a ..... on us.
 
ab bit off-topic but I have to write this:
60-50 min ago there come a flute off Def''s-Post at many Forum posts.
But no reaction here or in any other post that are like this one.
A little statement why it's not planned or so would be nice but nothing. This post just get ignored in my opinion.
That implements to me they just give a ..... on us.
Well, I think it might just be a case of Jens having said all he can on the subject in other threads. That said, give it time, some rumination on it may take place.
 
Here i bring all my recognition, respect and thanks to the entire Frontier team, for making this wonderful game!

Why only capture wild dinosaurs and hatchery (only) is not good at all:


Honestly, this idea of capturing dinosaurs in the wild is not good. It's like dealing wild animals. I imagine that dinosaurs that are wild will appear on the map magically right? That's why breeding mechanics are so essential. It's not just about dinosaur babies.

Why breeding mechanics are still needed:

With the addition of male dinosaurs, you can introduce new behaviors and breeding is a more natural and interesting proposal to maintain population stability in the park. The game is amazing, I have to admit, it is very good, but since the presence of breeding and male dinosaurs have already been confirmed by Colin Trevorrow, the absence of this mechanics in-game is sad. But I believe it can be implemented in the future. Males will naturally be more territorial, and females will be more protective with their offspring than males. MATING ANIMATION IS NOT NECESSARY (for obvious reasons)!!! But the animation of affection between couples of dinosaurs already formed would be cool. A cuddle animation in each other's snout would suffice

The theme "park", is no longer exclusive focus, the conservation of dinosaurs should be explored and this involves breeding:

We already know that the game now will not focus only on the theme "park", the conservation of dinosaur species will be a very important point to be explored

Breeding gives us the power to create a true "Jurassic World", in the strictest sense of the word, where species maintain their populations without direct human interference every time:

Breeding mechanics enable the creation of ecosystems independent of human action (something very interesting to be explored in Sandbox Mode). That would basically be the introduction of the possibility of creating a... well, true Site B. So why can't we create a self-sustaining ecosystem with dinosaurs breeding and protecting their babies, watching them grow and mature?

Breeding mechanic itself-Part 1:

And even more about it. Babies only need locomotion, drink/eat animations and their social interactions would be basic, as they are babies and juveniles. I would say that juveniles could at most defend themselves, and juvenile carnivores would only hunt small prey that would offer little resistance and would not require very complex animations as in the case of adults.

Breeding mechanic itself-Part 2:

With the new territory mechanics, babies and juveniles would remain in the territorial radius of the parents. Territory mechanics and behaviour should only be available to adults.

Breeding mechanic itself-Part 3:

Adults would present new animations. (Interactions with baby/juvenile dinosaurs). They would demonstrate aggressive behavior (using the current attack and defense animations already planned to the game) to anyone who approaches their babies). This behavior would be intensified in carnivores In the case of herbivores... the approximation of a herbivore of a species different from the baby or juvenile, will not arouse aggressiveness in the parents of the babies. But herbivores would only react aggressively to the approach of carnivores in the territorial radius of adult herbivores (place where babies/juveniles will live until they grow up)

Breeding mechanic itself-Part 4:

Babies/juveniles will only leave the territory established by their parents, if the adults change their territorial area, or if their parents are killed or seriously injured, (adults in these conditions will be unable to defend their offspring, and these will walk aimlessly, being easy prey for carnivores in the area

Breeding mechanic itself-Part 5:

If there are no carnivores in the area, the surviving juveniles and baby dinosaurs must be captured by the rangers team and should be placed in a new enclosure where there are adults of the same species, so the small survivors can socialize again and grow

Breeding mechanic itself-Part 6:

Once the adult dinosaurs have formed their nests in their territories, they will not leave the area until the eggs hatch. Throughout the period, incubation in the nest until hatching, the adults will maintain their territory and defend their nests. When the babies hatch, the adults may change their territory, and the babies will accompany the parents in this change, remaining in the area established by the adults.

Breeding mechanic itself-Part 7:

Small carnivores will not approach nests of armoured herbivores (Triceratops, Stegosaurus and others) while these herbivores are close to the eggs. If the herbivores move away, the small carnivores will try to steal the eggs from the herbivores

Herbivores that do not have armour can be challenged by the small carnivores, and before these carnivores try to steal the eggs, they must fight with the herbivores that own the eggs.

It is speculated that most sauropods would not defend their nests, they would lay eggs and leave them to their own devices, but the babies after hatching could be protected (If possible, this could be implemented as well)

Do you realize the wealth of realistic detail that breeding mechanics can provide us?? If you read it to the end, thank you very much! I hope you all have a nice week!
Dude. 75 animals at launch. 2021 release date. They cannot model 75 new baby models (up to the quality standard of the current adult ones) in 6 months.
 
Well, I think it might just be a case of Jens having said all he can on the subject in other threads. That said, give it time, some rumination on it may take place.
Just used the search funktion from this forum and tiped in: breeding to see all the posts ever made from this thematic. The result was, that the only post in this direction he was answering on, was about a male T-Rex variation. And frankly his answers suggested to me, thath he doesn't know very much about the franchise.
All I want is just a: "hey wer're not able to implement such a feature at the moment but maybe in the future." Or something like that. I mean it's not a shame to say it or am I wrong?
I'll buy it either way. With or without this mechanic ;)
 
Dude. 75 animals at launch. 2021 release date. They cannot model 75 new baby models (up to the quality standard of the current adult ones) in 6 months.
Models are rarely the limitation [the hundreds of objects Planet Zoo DLC gets makes that evident] (making a basic juvenile from an adult should also be pretty straightforward transformations for most, make the head/eyes big, make the feet big and/or legs skinnier and reduce some pronounced features), the limitation is more likely all the other stuff involved like the territory system expanding on to those juveniles and interaction animations using the new size.

End of the day though, they do what they plan to do as a company, whether we like it or not.
 
Models are rarely the limitation [the hundreds of objects Planet Zoo DLC gets makes that evident] (making a basic juvenile from an adult should also be pretty straightforward transformations for most, make the head/eyes big, make the feet big and/or legs skinnier and reduce some pronounced features), the limitation is more likely all the other stuff involved like the territory system expanding on to those juveniles and interaction animations using the new size.

End of the day though, they do what they plan to do as a company, whether we like it or not.
Yep. That's why I said that the territory system could be modified, in the sense that...the babies/juveniles only move within the adults' territorial area, the animations regarding the adults' defence would be the same as the current combat mechanics. Baby and juveniles don't need dynamic combat animations

Really the most time consuming would be the A.I programming, although it's not impossible
 
Models are rarely the limitation [the hundreds of objects Planet Zoo DLC gets makes that evident] (making a basic juvenile from an adult should also be pretty straightforward transformations for most, make the head/eyes big, make the feet big and/or legs skinnier and reduce some pronounced features), the limitation is more likely all the other stuff involved like the territory system expanding on to those juveniles and interaction animations using the new size.

End of the day though, they do what they plan to do as a company, whether we like it or not.
Tyrannosaurus ontogeny
 
Dude. 75 animals at launch. 2021 release date. They cannot model 75 new baby models (up to the quality standard of the current adult ones) in 6 months.
I didn't say 6 months, I just wish that this breeding system would be implemented. It might take longer, what I mean is... since PZ has the same engine as JWE2, and has breeding mechanics (with more than 90 animals), then it is technically possible to implement it in JWE2. The game is just starting, so players need to be patient, but not give up. Anyway, the actual game is wonderful
 
I didn't say 6 months, I just wish that this breeding system would be implemented. It might take longer, what I mean is... since PZ has the same engine as JWE2, and has breeding mechanics (with more than 90 animals), then it is technically possible to implement it in JWE2. The game is just starting, so players need to be patient, but not give up. Anyway, the actual game is wonderful
No, the game HAS to come out in 6 months at MOST. It's scheduled for 2021.
 
No, the game HAS to come out in 6 months at MOST. It's scheduled for 2021.
I think you did not pay attention to what I wrote. It is obvious that breeding cannot be implemented in that time period you said, I said is that this mechanic can be implemented after the release of the game, even if it is months after the release. The fact that a mechanic is not available at launch does not mean that it cannot be added after launch
 
ab bit off-topic but I have to write this:
60-50 min ago there come a flute off Def''s-Post at many Forum posts.
But no reaction here or in any other post that are like this one.
A little statement why it's not planned or so would be nice but nothing. This post just get ignored in my opinion.
That implements to me they just give a ..... on us.
True, a highly requested feature completely ignored. Not just me, but a lot of players want this feature.

(this occurs in relation to this feature since beginning of JWE1).

JWE2 is just getting started, so we need patience, but we really need a proper answer on that. I love JWE, and JWE2 looks promising, but something very important in the franchise has been completely ignored

We haven't had a proper answer yet as to why this isn't added, while the franchise itself shows us adult male dinosaurs as well as babies/juveniles over and over again, and that's not something recent in the franchise. Despite that, I think at some point we're going to get at least, a better answer about it
 
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Got the answer while the monthly highlights. All dinosaurs again are female!
In the otherway this Rich dude allways talk about how realitic they made the dinosaurs and celebrate themselves a lot.
Next is a bit speculativ, because we don't know the feature how we get other dinosaurs then selfmades by the hatchery. But at this point it sounds like we get dinosaurs from the wild. And here your realism finnaly finds his end. All dinos around the world are also then female and fully grown?
 
Got the answer while the monthly highlights. All dinosaurs again are female!
In the otherway this Rich dude allways talk about how realitic they made the dinosaurs and celebrate themselves a lot.
Next is a bit speculativ, because we don't know the feature how we get other dinosaurs then selfmades by the hatchery. But at this point it sounds like we get dinosaurs from the wild. And here your realism finnaly finds his end. All dinos around the world are also then female and fully grown?
In monthly highlights they simply say there will be no baby/juveniles, which means there will be no males (being that they appear in the franchise). But at no point do they adequately explain why that is, they just say there won't be any, and it's really sad. A big request was completely ignored, and it's an old request. Maybe there are plans for this in the future or not. But in this game, we will only be able to see dinosaurs as numbers on a spreadsheet again, realistic animals can reproduce. At least the dinosaurs look good visually...
 
In monthly highlights they simply say there will be no baby/juveniles, which means there will be no males (being that they appear in the franchise). But at no point do they adequately explain why that is, they just say there won't be any, and it's really sad. A big request was completely ignored, and it's an old request. Maybe there are plans for this in the future or not. But in this game, we will only be able to see dinosaurs as numbers on a spreadsheet again, realistic animals can reproduce. At least the dinosaurs look good visually...
Indoraptor is male
 
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