Here i bring all my recognition, respect and thanks to the entire Frontier team, for making this wonderful game!
Why only capture wild dinosaurs and hatchery (only) is not good at all:
Honestly, this idea of capturing dinosaurs in the wild is not good. It's like dealing wild animals. I imagine that dinosaurs that are wild will appear on the map magically right? That's why breeding mechanics are so essential. It's not just about dinosaur babies.
Why breeding mechanics are still needed:
With the addition of male dinosaurs, you can introduce new behaviors and breeding is a more natural and interesting proposal to maintain population stability in the park. The game is amazing, I have to admit, it is very good, but since the presence of breeding and male dinosaurs have already been confirmed by Colin Trevorrow, the absence of this mechanics in-game is sad. But I believe it can be implemented in the future. Males will naturally be more territorial, and females will be more protective with their offspring than males. MATING ANIMATION IS NOT NECESSARY (for obvious reasons)!!! But the animation of affection between couples of dinosaurs already formed would be cool. A cuddle animation in each other's snout would suffice
The theme "park", is no longer exclusive focus, the conservation of dinosaurs should be explored and this involves breeding:
We already know that the game now will not focus only on the theme "park", the conservation of dinosaur species will be a very important point to be explored
Breeding gives us the power to create a true "Jurassic World", in the strictest sense of the word, where species maintain their populations without direct human interference every time:
Breeding mechanics enable the creation of ecosystems independent of human action (something very interesting to be explored in Sandbox Mode). That would basically be the introduction of the possibility of creating a... well, true Site B. So why can't we create a self-sustaining ecosystem with dinosaurs breeding and protecting their babies, watching them grow and mature?
Breeding mechanic itself-Part 1:
And even more about it. Babies only need locomotion, drink/eat animations and their social interactions would be basic, as they are babies and juveniles. I would say that juveniles could at most defend themselves, and juvenile carnivores would only hunt small prey that would offer little resistance and would not require very complex animations as in the case of adults.
Breeding mechanic itself-Part 2:
With the new territory mechanics, babies and juveniles would remain in the territorial radius of the parents. Territory mechanics and behaviour should only be available to adults.
Breeding mechanic itself-Part 3:
Adults would present new animations. (Interactions with baby/juvenile dinosaurs). They would demonstrate aggressive behavior (using the current attack and defense animations already planned to the game) to anyone who approaches their babies. This behavior would be intensified in carnivores. In the case of herbivores... the approximation of a herbivore of a different species from the baby or juvenile, will not arouse aggressiveness in the parents of the babies. But herbivores would only react aggressively to the approach of carnivores in the territorial radius of adult herbivores (place where babies/juveniles will live until they grow up). Males will naturally be more territorial than females, although both may exhibit territorial behavior.
Breeding mechanic itself-Part 4:
Babies/juveniles will only leave the territory established by their parents, if the adults change their territorial area, or if their parents are killed or seriously injured, (adults in these conditions will be unable to defend their offspring, and these will walk aimlessly, being easy prey for carnivores in the area
Breeding mechanic itself-Part 5:
If there are no carnivores in the area, the surviving juveniles and baby dinosaurs must be captured by the rangers team and should be placed in a new enclosure where there are adults of the same species, so the small survivors can socialize again and grow
Breeding mechanic itself-Part 6:
Once the adult dinosaurs have formed their nests in their territories, they will not leave the area until the eggs hatch. Throughout the period, incubation in the nest until hatching, the adults will maintain their territory and defend their nests. When the babies hatch, the adults may change their territory, and the babies will accompany the parents in this change, remaining in the area established by the adults.
Breeding mechanic itself-Part 7:
Small carnivores will not approach nests of armoured herbivores (Triceratops, Stegosaurus and others) while these herbivores are close to the eggs. If the herbivores move away, the small carnivores will try to steal the eggs from the herbivores
Herbivores that do not have armour can be challenged by the small carnivores, and before these carnivores try to steal the eggs, they must fight with the herbivores that own the eggs.
It is speculated that most sauropods would not defend their nests, they would lay eggs and leave them to their own devices, but the babies after hatching could be protected (If possible, this could be implemented as well)
Do you realize the wealth of realistic detail that breeding mechanics can provide us?? If you read it to the end, thank you very much! I hope you all have a nice week!
Why only capture wild dinosaurs and hatchery (only) is not good at all:
Honestly, this idea of capturing dinosaurs in the wild is not good. It's like dealing wild animals. I imagine that dinosaurs that are wild will appear on the map magically right? That's why breeding mechanics are so essential. It's not just about dinosaur babies.
Why breeding mechanics are still needed:
With the addition of male dinosaurs, you can introduce new behaviors and breeding is a more natural and interesting proposal to maintain population stability in the park. The game is amazing, I have to admit, it is very good, but since the presence of breeding and male dinosaurs have already been confirmed by Colin Trevorrow, the absence of this mechanics in-game is sad. But I believe it can be implemented in the future. Males will naturally be more territorial, and females will be more protective with their offspring than males. MATING ANIMATION IS NOT NECESSARY (for obvious reasons)!!! But the animation of affection between couples of dinosaurs already formed would be cool. A cuddle animation in each other's snout would suffice
The theme "park", is no longer exclusive focus, the conservation of dinosaurs should be explored and this involves breeding:
We already know that the game now will not focus only on the theme "park", the conservation of dinosaur species will be a very important point to be explored
Breeding gives us the power to create a true "Jurassic World", in the strictest sense of the word, where species maintain their populations without direct human interference every time:
Breeding mechanics enable the creation of ecosystems independent of human action (something very interesting to be explored in Sandbox Mode). That would basically be the introduction of the possibility of creating a... well, true Site B. So why can't we create a self-sustaining ecosystem with dinosaurs breeding and protecting their babies, watching them grow and mature?
Breeding mechanic itself-Part 1:
And even more about it. Babies only need locomotion, drink/eat animations and their social interactions would be basic, as they are babies and juveniles. I would say that juveniles could at most defend themselves, and juvenile carnivores would only hunt small prey that would offer little resistance and would not require very complex animations as in the case of adults.
Breeding mechanic itself-Part 2:
With the new territory mechanics, babies and juveniles would remain in the territorial radius of the parents. Territory mechanics and behaviour should only be available to adults.
Breeding mechanic itself-Part 3:
Adults would present new animations. (Interactions with baby/juvenile dinosaurs). They would demonstrate aggressive behavior (using the current attack and defense animations already planned to the game) to anyone who approaches their babies. This behavior would be intensified in carnivores. In the case of herbivores... the approximation of a herbivore of a different species from the baby or juvenile, will not arouse aggressiveness in the parents of the babies. But herbivores would only react aggressively to the approach of carnivores in the territorial radius of adult herbivores (place where babies/juveniles will live until they grow up). Males will naturally be more territorial than females, although both may exhibit territorial behavior.
Breeding mechanic itself-Part 4:
Babies/juveniles will only leave the territory established by their parents, if the adults change their territorial area, or if their parents are killed or seriously injured, (adults in these conditions will be unable to defend their offspring, and these will walk aimlessly, being easy prey for carnivores in the area
Breeding mechanic itself-Part 5:
If there are no carnivores in the area, the surviving juveniles and baby dinosaurs must be captured by the rangers team and should be placed in a new enclosure where there are adults of the same species, so the small survivors can socialize again and grow
Breeding mechanic itself-Part 6:
Once the adult dinosaurs have formed their nests in their territories, they will not leave the area until the eggs hatch. Throughout the period, incubation in the nest until hatching, the adults will maintain their territory and defend their nests. When the babies hatch, the adults may change their territory, and the babies will accompany the parents in this change, remaining in the area established by the adults.
Breeding mechanic itself-Part 7:
Small carnivores will not approach nests of armoured herbivores (Triceratops, Stegosaurus and others) while these herbivores are close to the eggs. If the herbivores move away, the small carnivores will try to steal the eggs from the herbivores
Herbivores that do not have armour can be challenged by the small carnivores, and before these carnivores try to steal the eggs, they must fight with the herbivores that own the eggs.
It is speculated that most sauropods would not defend their nests, they would lay eggs and leave them to their own devices, but the babies after hatching could be protected (If possible, this could be implemented as well)
Do you realize the wealth of realistic detail that breeding mechanics can provide us?? If you read it to the end, thank you very much! I hope you all have a nice week!
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