Why can't we see npcs that we hired in cockpit?

Its been asked hundereds of times, they simply dont care enough about the game, to add little things like this, even if as some suggest the crew models dont use the holo me system, i would expect most people would not mind redoing there npc if they could look right or left and see them. but please remember they only have 100 people working on elite.

Would you eat your socks if NPC crew gets implemented?
 
No, I really meant Quality of life, because NPCs shouldn't die with a ship.
The NPCs on board are in the ships bar waiting to play Star Fighter which is why we don’t see them.

I suspect the reason they don’t survive the destruction of the ship they were on is that their escape pods don’t have the Pilots Federation equivalent of the old goolie chit on them so they get picked up by somebody and sold into slavery or used for target practice. The ones who weren’t active probably died of liver failure from spending all their ill gotten gains in the station bar.
 
Its been asked hundereds of times, they simply dont care enough about the game, to add little things like this, even if as some suggest the crew models dont use the holo me system, i would expect most people would not mind redoing there npc if they could look right or left and see them. but please remember they only have 100 people working on elite.

Indeed, though I would never say they don't care, that's not true, if anything, the core game David Braben created was Elite (even the entire company name was Elite themed). More likely, they don't have enough human resources or are spent on the game elsewhere.
 
Frontier said they want to add both, NPC crew and Wings. They want to get some NPC interaction done first though.
The first part of your post is true. The second part is purely your own conjecture - FDev have never stated nor implied they will work on NPC crew and wings only after working on interaction. Actually, they've never said anything about NPC interaction being done first. Fact is they've simply abandoned any discussion and plan on NPC wings and crews. They were planned to be in the game before Horizons if you were around back then to remember the facts correctly.
 
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The first part of your post is true. The second part is purely your own conjecture - FDev have never stayed nor implied they will work on NPC crew and wings only after working on interaction. Actually, they've never said anything about NPC interaction being done first. Fact is they've simply abandoned any discussion and plan on NPC wings and crews. They were planned to be in the game before Horizons if you were around back then to remember the facts correctly.
Wrong.

Q. NPC Crew & Wings?
A. It’s something we want to do, but we need a bunch of other stuff such as communicating with NPC’s and more rules to govern them, so not at the moment.
 
I think it's more the case, npc crew in the seats won't be around until spacelegs arrives proper with all the supporting code and infrastructure that comes with it. Multicrew on arrival was limited, but it along with holo-me could be seen as also the preliminary stages of spacelegs modelling and instancing.

Please remember that Braben is an old-school assembly language programmer. One zero zero is actually FOUR, which seems about right.

Which would be 256 from 0100h where h representation is more used in assembly. (can be seen as exaggerating the other way 👍 )
 
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I kind of wish that Frontier would just let us populate our Ships with NPCs ourselves. Just let us put some bodies in the seats. The create a character system is already in place. It's not like it's a big drain on resources either.


It's a small touch that would make our Ships feel less empty. It would even be a fun little addition for those of us who enjoy to roleplay while we putt around the Galaxy.
You can already do it.

For my part, I already have my NPC in my cockpit. ;)

126943
 
Should have been done from the get-go (when you could first hire NPCs) rather than an attempt at persuading more people to do multicrew. Multicrew should have stood on its own merits.
Better yet, our ships should have a minimum crew as part of operating costs to offset the profits. Something like 12-40 for a Conda. (even if you never see them they should be a stat).
Your crew could develop experience, some could get killed and require replacements, lowering experience. Crew experience could improve response time for a whole bunch of things that the crew should be required for but isn't because "meh...j-j-j-j-j...GAME!". Unable to launch without minimum crew. Suffer penalties if below minimum crew from getting them killed. More like ammo or fuel than names and faces, except for your "officers".
Instead we have telepresence and overwatch style colors with "laser-wing" fighters.
 
^ I guess if you leave stuff as-is long enough it will eventually be set in stone. If fdev ever change what you suggested I can already see tons of "it was better before - my story/open letter" essays. This NPCs thing should've been done long ago. But yeah, it's never too late, afaic. E.g. Conda begs to have tons of officers onboard, it's that type of ship.
 
It would also be kinda cool if I'm flying, say a Cobra or Adder, and I take some rich guy on a tourist trip, that rich guy / gal gets to sit in the seat beside me to take in the sights. His servants can sit in their windowless cabin, but the dude giving me a million credits to see things ought to get a front seat view. It's not something I'm going to insist on, but I very much enjoy running passenger missions, and I kinda wish I had a bit more personal connection with my passengers. Just dreaming! 🤔
 
It would also be kinda cool if I'm flying, say a Cobra or Adder, and I take some rich guy on a tourist trip, that rich guy / gal gets to sit in the seat beside me to take in the sights. His servants can sit in their windowless cabin, but the dude giving me a million credits to see things ought to get a front seat view. It's not something I'm going to insist on, but I very much enjoy running passenger missions, and I kinda wish I had a bit more personal connection with my passengers. Just dreaming! 🤔
I can see this...
Imagine all those wanted criminals holding guns to your remlok helmet if you don't organize them their desperately needed consumer electronics.
 
Just occurred to me, anyone seen AI crew at your ship's helm when you fly out in SLF?
Yep. When you ask NPC to pilot your fighter, you see a figure in black suit and black helmet in it's cockpit. When you fly out yourself, you see that black figure in the cockpit of your mothership. And if you don't have active NPC crew on board, I believe you would see empty seat there. So the game, actually, does sometimes place your NPCs in seats of your cockpit.

Why don't they try to boost sales of cmdr detalization packs using that -- is a mystery as great, as why those remote controlled fighters have cockpits ;)
 
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I can see this...
Imagine all those wanted criminals holding guns to your remlok helmet if you don't organize them their desperately needed consumer electronics.
Yeah, a host of passengers crowding around you, getting in the way & begging for consumer technology as you try and fight off a pirate!
 
Wrong.



LOL And... no. Not wrong. Like I said, you are changing the context here, per usual to fit your own personal narrative, as even this example certainly does not say FDev is going to work on said features right after they do "x". What you've posted is more of the standard drool that's been spouted with the "we want's to" and stuff...

You do know that "want's to's" and actually "plan to" or "will do" are different, right? Right?
 
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I fly Krait and well... I feel alone with so many empty seats. I know some are reserved for multi-crew, but why we cannot see at least one NPC? Was it so hard to make them in the game or something other is going on?

Even if you deploy a fighter from fighter hangar and switch with lights on with order hold position to your npc and look in to your cockpit you will only see a twin ;)
 
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LOL And... no. Not wrong. Like I said, you are changing the context here, per usual to fit your own personal narrative, as even this example certainly does not say FDev is going to work on said features right after they do "x". What you've posted is more of the standard drool that's been spouted with the "we want's to" and stuff...

You do know that "want's to's" and actually "plan to" or "will do" are different, right? Right?
Sorry but the quote almost says exactly what I said.
 
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