Why does it take so long to fix game issues?

So, about my question... do you have an answer or is this just an excuse for a rant?

Well, not sure I'd refer to my previous reply as a "rant". It was a cute reply to a cute reply.

But for the answer we can only speculate that HG thought orbits was not going to add much to the gameplay design compared to other aspects. And I'd speculate FDev felt the opposite was true. Sound good?

As a player I can tell you my preference which would be having anything I listed versus having orbits. What gameplay do orbits bring? Actually rather they were not tidal locked as seeing sunsets and sunrises is much more enjoyable like we see in SC and NMS (even if faked they are engaging to the player).
 
Well, not sure I'd refer to my reply as a "rant". It was a cute reply to a cute reply.

But for the answer we can only speculate that HG thought orbits was not going to add much to the gameplay design compared to other aspects. And I'd speculate FDev felt the opposite was true. Sounds good?

As a player I can tell you my preference which would be having anything I listed versus having orbits. What gameplay do orbits bring? Actually rather they were not tidal locked as seeing sunsets and sunrises is much more enjoyable like we see in SC and NMS (even if faked they are engaging to the player).

In order to have orbits you'd need more than a bijou worldlet a few miles across in a skybox with a star painted on it.
 
I really shouldnt share what I personally think of how frontier conducts itself...I doubt ye would like or even remotely agree with those opinions but thats because my point of view is somewhat sullied after 3 years of listening to excuses and radio static. My get up and go with frontier got up and went a long time ago and I wouldnt trust them far as I could throw them anymore...Im just hanging on to see if Q4 is my personal jesus update.

I could name specific bugs that pre date their promises of last October that were still very much present when I last logged into this game, with the last dev response being last March and nothing but more complaints since...but thats being pedantic and could get quite long winded as such things are not as uncommon as one might like to think.

So in the interests of keeping it relatively short...gotta walk the dogs and Im on a buzz cos I just bought a supreme class fighter with a 56% damage bonus in NMS and doesnt look like a morris minor this time, 5 tech slots yummy...as positive or negative as I sound, Im now really just curious to see if they deliver...I wanna be amazed again like I was when I first played this game and explored the places where the stars thin out...all that space and absolutely nothing in it...almost a tragedy...sad really...

I couldnt care less about coding or those who argue something is more complex or whatever...bla bla bla excuses. If I buy a car and it breaks down, Im not a mechanic and I cant be bothered listening to how the car was originally made or why recurring issues are the fault of other issues. If a garage started explaining all that jazz about my car, Id likely fall asleep or start chatting up the receptionist to pass the time.

Games are supposed to be fun...bugs that force one to log out entirely that have persisted fer well over a year are not fun, especially not after ten months of waiting after the suggestion to fix them this year. Its also not fun not having it explained why it persists and why the questions remain unanswered fer several months at a time...years in a few cases...

I think I have good reason to be highly skeptical...but we shall see soon enough ^

Looks like some better communication is in order on some of the longer standing bugs. I had one today (personally I see very few) where I couldn't scan the Guardian Orb after triggering the pylons d dropped and 'lost' my relic. Annoying, but ho-hum..

Actually believe that knowing how this fanbase works here each one of these features would be praised and almost worshipped!



Good thing is you can! Right now! Choices are great. But still, Elite could have been more than flying a spaceship and pew-pew. Hard to imagine for some - even those with great imagination skilz! :cool:

Well there's plenty of praise criticism to go round, that's for sure.
 
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Ian Phillips

Volunteer Moderator
Well, not sure I'd refer to my previous reply as a "rant". It was a cute reply to a cute reply.

But for the answer we can only speculate that HG thought orbits was not going to add much to the gameplay design compared to other aspects. And I'd speculate FDev felt the opposite was true. Sound good?

As a player I can tell you my preference which would be having anything I listed versus having orbits. What gameplay do orbits bring? Actually rather they were not tidal locked as seeing sunsets and sunrises is much more enjoyable like we see in SC and NMS (even if faked they are engaging to the player).

Thanks for the answer.

Planets aren't tidal locked in ED (well maybe one or two are) and the sunrises are good to watch, if you are in the mood for that sort of thing. There are video's on youtube showing them.
This one looks to spectacular! https://forums.frontier.co.uk/showt...pedition-Hub?p=6948253&viewfull=1#post6948253

As to your list of features, to borrow a quote from another thread "I'm excercising patience".
 
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I've been playing No Mans Sky recently and noticed that the rate at which the bugs are getting fixed compared to Elite is nothing short of a miracle. I was looking at the patch releases here

https://www.nomanssky.com/release-log/

and how many bugs are being fixed in such a short period of time and it really puts ED to shame. They actually seem to take the bug reports from players and fix stuff within a few weeks even the small issues yet Elite has bugs and games issues that are still around from years ago.

What are Hello Games doing differently and would it be possible for Frontier to maybe learn a few things from over there with regards to how development and bug fixing is tackled?

Would it be worthwhile Frontier assigning some more resources toward fixing game issues rather than releasing yet more weapons that I personally don't really care about?

Dinosaurs.

EDIT: Also, dont forget, they already have our money.
 

verminstar

Banned
Issue is games are multiple times more complex than cars.

And I think OP was trying to explain that FD not capable to do what NMS could. My only point is that it is not really comparable.

As for issues and FD not being able to fix them - it is all valid criticism and I really doubt anyone tries to defend that issues exist. I wish ED had less bugs.

Spoken like someone who never had the pleasure of installing an amplifier wiring kit in an alfa romeo...but however point taken. But the thing is, ye dont need to be a coding god to have an opinion cos opinions are like a holes...everyone has one. Suggesting someones opinion isnt valid cos they dont know the inner workings really just inflames tempers and causes more angst.

But then, I suspect ye already knew that...cause and effect...borderline trolling imo ^
 
Unfortunately that policy is in direct opposition to players who want to know what planned features are in development for future updates/expansions.

Well, I think it's better to just talk about short term future (1 or 2 updates ahead) instead of features that even FD aren't sure about.
 
Spoken like someone who never had the pleasure of installing an amplifier wiring kit in an alfa romeo...but however point taken. But the thing is, ye dont need to be a coding god to have an opinion cos opinions are like a holes...everyone has one. Suggesting someones opinion isnt valid cos they dont know the inner workings really just inflames tempers and causes more angst.

But then, I suspect ye already knew that...cause and effect...borderline trolling imo ^

Personally I prefer to have an opinion with some basis of fact and understanding to back it up. If I have none of that, then my opinion is just uneducated guess work.

So as to FDev taking their time to fix bugs, well they fix the game breaking ones pretty quickly, the none game breaking ones I assume they have a hierarchy of which gets done first, but they have fixed 1000's of them over the years.

NMS is still full of bugs and issues. Every game I have played has some kind of bug.

But I don't let them effect me. Some people seem to fly into a rage when ever they encounter one. I find it bizarre myself.
 
Issue is games are multiple times more complex than cars.

And I think OP was trying to explain that FD not capable to do what NMS could. My only point is that it is not really comparable.

As for issues and FD not being able to fix them - it is all valid criticism and I really doubt anyone tries to defend that issues exist. I wish ED had less bugs.

That depends on the game & on the car.
 
Yet... Using an editor, we can change the HUD to any old colour we want... Weird that...

You can change the HUD colours using an editor - but it affects avatar colouring in the UI, which kinda confirms what I mentioned does it not? :)

Well yes it does ruin the avatars, but really.. Avatars? Does anyone miss them?
I think the main issue is it also affects the radar pips, and with neutrals and friendlies basically being differing shades of the same colour, 90% of the HUD changes causes them to be the same colour and enemies could be green / blue or any variation of the rainbow. Even knowing what colour they are when making your choice, in the heat of the moment, seeing a green blip causes the brain to think 'friendly'.

The Corn Silk Blue HUD; leaves the avatars still ok and enemies as orange but what should be red warning text in menus becomes almost impossible to read (in VR at least).

That's why Fdev can't sell HUD colours in the shop, they basically need to rework the entire thingamajig controlling colours.
 
I've been playing No Mans Sky recently and noticed that the rate at which the bugs are getting fixed compared to Elite is nothing short of a miracle. I was looking at the patch releases here

https://www.nomanssky.com/release-log/

and how many bugs are being fixed in such a short period of time and it really puts ED to shame. They actually seem to take the bug reports from players and fix stuff within a few weeks even the small issues yet Elite has bugs and games issues that are still around from years ago.

What are Hello Games doing differently and would it be possible for Frontier to maybe learn a few things from over there with regards to how development and bug fixing is tackled?

Would it be worthwhile Frontier assigning some more resources toward fixing game issues rather than releasing yet more weapons that I personally don't really care about?

AAA game design on the cheap? Just maybe.
 
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