Why does it take so long to fix game issues?

Ooh, burn! :)


Releasing other major updates. The Next update merely turned the game into what they'd originally be promoting, inc multiplayer (no matter that Eagleboy refutes its existence), and... other stuff - still no orbital mechanics unfortunately (which leaves me disinterested in the game so not really sure why I'm defending it). I do know that in the two years they reduced the grind, improved the flight model and introduced SRVs (of different types), big cruiser ownership and base building thru three different updates, Foundation, Pathfinder & Atlas Rises (which I believe introduced a 30 ish hour plot with storylines and quests).

Which was my point. They were doing stuff that took time and now people rejoice. The other two smaller updates were necessary but didnt really pull in the players like the last one. Multiplay iirc is more group related, rather than outright multiplayer - maybe that's coming, but they (wisely!) dont say much so we don't know. Frontier said what they'd release so it's probably best to judge Beyond on the full release rather than on what's not come and not been seen.

Unfortunately for Frontier their players expectations are still quite high, whereas NMS were somewhere under their planets surface :)

Yep, forum search is knackered but here you go scroll down to post #388
https://forums.frontier.co.uk/showt...ardian-tech-I-will-eat-my-eye-patch?p=6627162

Proper LOL.
 
You're a bright ray of sunshine this morning!

Just wondering: how are the orbits of planets are coming along in NMS?


Orbiting planets sounds like an exciting gameplay feature I guess. How's the sunrise and sunsets going for Elite or is every roid still tidal-locked? And the atmospheric planets? And plants? And wildlife for hunting? And caves - yes, simple caves? And even digging a hole in the ground - can that be done yet? And persistence for things like fixed objects to revisit? And player bases, building, moving - how's that coming along? And the different vehicles one can drive? And the dynamic weather? And the differing biomes? And the continuous transition from space to landing (continuous not "seamless instance change") coming along? And how's the getting out of one's ship coming along? And the walking/running? And the owning of freighters? And the fleet management? And the NPC wingmen for defending against pirates? And the in-game voice chat working yet? And the built-in guides for material and crafting? And the real chained missions with depth? And … Aw, forget it as there's really too many things to list here as a response! Just joking around here but you did ask for it! :)

But yeah, orbits. It's terrible gameplay without it! :cool:
 
Well, if they are unsure about a feature then just keep it under the rug until they are confident about its implementation.
Unfortunately that policy is in direct opposition to players who want to know what planned features are in development for future updates/expansions.
 
Do you know WHY I've been so visibly vocal and it looks like I'm the "only one complaining" for four years?
Because you enjoy it?

I enjoy playing the game, as it is, and looking forward to the future updates when they happen.

Oh and I owned and played 1984 BBC Micro Elite too, it makes no difference to the weight of any argument you make about Elite Dangerous.
 
Orbiting planets sounds like an exciting gameplay feature I guess. How's the sunrise and sunsets going for Elite or is every roid still tidal-locked? And the atmospheric planets? And plants? And wildlife for hunting? And caves - yes, simple caves? And even digging a hole in the ground - can that be done yet? And persistence for things like fixed objects to revisit? And player bases, building, moving - how's that coming along? And the different vehicles one can drive? And the dynamic weather? And the differing biomes? And the continuous transition from space to landing (continuous not "seamless instance change") coming along? And how's the getting out of one's ship coming along? And the walking/running? And the owning of freighters? And the fleet management? And the NPC wingmen for defending against pirates? And the in-game voice chat working yet? And the built-in guides for material and crafting? And the real chained missions with depth? And … Aw, forget it as there's really too many things to list here as a response! Just joking around here but you did ask for it! :)

But yeah, orbits. It's terrible gameplay without it! :cool:


Ooh, burn! :)
 
I've been playing No Mans Sky recently and noticed that the rate at which the bugs are getting fixed compared to Elite is nothing short of a miracle. I was looking at the patch releases here

https://www.nomanssky.com/release-log/

and how many bugs are being fixed in such a short period of time and it really puts ED to shame. They actually seem to take the bug reports from players and fix stuff within a few weeks even the small issues yet Elite has bugs and games issues that are still around from years ago.

What are Hello Games doing differently and would it be possible for Frontier to maybe learn a few things from over there with regards to how development and bug fixing is tackled?

Would it be worthwhile Frontier assigning some more resources toward fixing game issues rather than releasing yet more weapons that I personally don't really care about?

1000% work for 100% ressources maybe?
 
Ooh, burn! :)


Yeah I think it's unfair to compare the gameplay between the two games or pick on one or two features. They're both space genre games but different from each other with respect to what they offer today for gameplay, and it's not the topic of this thread.

But to the point of the thread ~2 yrs ago one game had severe game issues; it was shallow, and the developers focused on adding depth and missing features and they delivered. Elite could also be much more today but it isn't. It's still as shallow as it was from launch aside from variations of the limited gameplay that existed in late 2015. This is also the challenge for the desired "spacelegs" - they'll be useless without major additions to the gameplay as what good would walking around be using the in-game mechanics that exist now? Actually, FDev themselves have stated this that it's a big job to add the moving character knowing so much work has to be done.

It was actually fun writing the previous reply because it became obvious how much more the one game offers than the other.
 
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Orbiting planets sounds like an exciting gameplay feature I guess. How's the sunrise and sunsets going for Elite or is every roid still tidal-locked? And the atmospheric planets? And plants? And wildlife for hunting? And caves - yes, simple caves? And even digging a hole in the ground - can that be done yet? And persistence for things like fixed objects to revisit? And player bases, building, moving - how's that coming along? And the different vehicles one can drive? And the dynamic weather? And the differing biomes? And the continuous transition from space to landing (continuous not "seamless instance change") coming along? And how's the getting out of one's ship coming along? And the walking/running? And the owning of freighters? And the fleet management? And the NPC wingmen for defending against pirates? And the in-game voice chat working yet? And the built-in guides for material and crafting? And the real chained missions with depth? And … Aw, forget it as there's really too many things to list here as a response! Just joking around here but you did ask for it! :)

But yeah, orbits. It's terrible gameplay without it! :cool:

Replace all that's in the game with all you've listed and people would complain about what's not there. It's almost as if stuff takes time, can't be done at once and arrives piecemeal?
 
Orbiting planets sounds like an exciting gameplay feature I guess. How's the sunrise and sunsets going for Elite or is every roid still tidal-locked? And the atmospheric planets? And plants? And wildlife for hunting? And caves - yes, simple caves? And even digging a hole in the ground - can that be done yet? And persistence for things like fixed objects to revisit? And player bases, building, moving - how's that coming along? And the different vehicles one can drive? And the dynamic weather? And the differing biomes? And the continuous transition from space to landing (continuous not "seamless instance change") coming along? And how's the getting out of one's ship coming along? And the walking/running? And the owning of freighters? And the fleet management? And the NPC wingmen for defending against pirates? And the in-game voice chat working yet? And the built-in guides for material and crafting? And the real chained missions with depth? And … Aw, forget it as there's really too many things to list here as a response! Just joking around here but you did ask for it! :)

But yeah, orbits. It's terrible gameplay without it! :cool:

I'd rather fly spaceships with HOTAS.
 

verminstar

Banned
The last major release by FDev (Chapter 1) had 1000 fixes. There were then 4 patch updates in the next 4 weeks. Comparing what is fixed is somewhat different as that does depend on complexity of the bug and game in question. I'm not saying Frontier can't do a better job or that some bugs shouldn't have been fixed - just that comparisons between games are largely useless without detailed knowledge of what's been fixed and how it works.

I suspect (just opinion) that Frontier see a complex game with different areas of development as being reason to leave some bugs untouched. That way when code bases merge at some point they can look at fixing them knowing they're on the same page. And yes, invariably new bugs will appear and old ones resurface.

I really shouldnt share what I personally think of how frontier conducts itself...I doubt ye would like or even remotely agree with those opinions but thats because my point of view is somewhat sullied after 3 years of listening to excuses and radio static. My get up and go with frontier got up and went a long time ago and I wouldnt trust them far as I could throw them anymore...Im just hanging on to see if Q4 is my personal jesus update.

I could name specific bugs that pre date their promises of last October that were still very much present when I last logged into this game, with the last dev response being last March and nothing but more complaints since...but thats being pedantic and could get quite long winded as such things are not as uncommon as one might like to think.

So in the interests of keeping it relatively short...gotta walk the dogs and Im on a buzz cos I just bought a supreme class fighter with a 56% damage bonus in NMS and doesnt look like a morris minor this time, 5 tech slots yummy...as positive or negative as I sound, Im now really just curious to see if they deliver...I wanna be amazed again like I was when I first played this game and explored the places where the stars thin out...all that space and absolutely nothing in it...almost a tragedy...sad really...

I couldnt care less about coding or those who argue something is more complex or whatever...bla bla bla excuses. If I buy a car and it breaks down, Im not a mechanic and I cant be bothered listening to how the car was originally made or why recurring issues are the fault of other issues. If a garage started explaining all that jazz about my car, Id likely fall asleep or start chatting up the receptionist to pass the time.

Games are supposed to be fun...bugs that force one to log out entirely that have persisted fer well over a year are not fun, especially not after ten months of waiting after the suggestion to fix them this year. Its also not fun not having it explained why it persists and why the questions remain unanswered fer several months at a time...years in a few cases...

I think I have good reason to be highly skeptical...but we shall see soon enough ^
 
Replace all that's in the game with all you've listed and people would complain about what's not there. It's almost as if stuff takes time, can't be done at once and arrives piecemeal?

Actually believe that knowing how this fanbase works here each one of these features would be praised and almost worshipped!

I'd rather fly spaceships with HOTAS.

Good thing is you can! Right now! Choices are great. But still, Elite could have been more than flying a spaceship and pew-pew. Hard to imagine for some - even those with great imagination skilz! :cool:
 
I couldnt care less about coding or those who argue something is more complex or whatever...bla bla bla excuses. If I buy a car and it breaks down, Im not a mechanic and I cant be bothered listening to how the car was originally made or why recurring issues are the fault of other issues. If a garage started explaining all that jazz about my car, Id likely fall asleep or start chatting up the receptionist to pass the time.

Issue is games are multiple times more complex than cars.

And I think OP was trying to explain that FD not capable to do what NMS could. My only point is that it is not really comparable.

As for issues and FD not being able to fix them - it is all valid criticism and I really doubt anyone tries to defend that issues exist. I wish ED had less bugs.
 
Good thing is you can! Right now! Choices are great. But still, Elite could have been more than flying a spaceship and pew-pew. Hard to imagine for some - even those with great imagination skilz! :cool:

I'm just not into cartoon games like NMS, and I have Alien Isolation for spacefeet.
 
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