Discuss, as per title.
Why does PvP in OPEN even exist?
Because PvP is an option in
any mode except Solo, since it is
one of the many features of this game.
Keep it civil!
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Certainly.
PvP in Open needs an implementation.
Or does it?
You can PvP in
any mode except Solo, so it doesn't need an implementation.
Is PvP already implanted?
Why so?
It's part of the game, so yes, it's already "implanted."
Where is PvP focus in Open?
Wherever two players goals conflict with one another, and one of them is willing to attack the other's ship to achieve their goals.
If PvP is not, why allow it in the fist place?
Because PvP is one of the
many features of this game.
Any feature of a game that allows players to interact with each other is open to abuse. You can disrupt the game of other players in Open simply by sitting at the medium ship docking platform of a busy outpost.
At last, you can (be) hardly allowed to create a play stile out off of threaten involuntary players?
Or can you?
Yes you can, otherwise we wouldn't be able to be pirates, privateers, loyalists, bounty hunters, criminals, neo-abolitionists, or antagonists.
Are PvP players abused in Elite Dangerous Open mode?
To be, and not to have any right to be there?
Please Discuss
Hardly. PvP is a feature of the game, and when you log into Open, you accept that you'll potentially be interacting with complete strangers, some of whom may be aggressive towards you.
That having been said, this game is not
designed with fun PvP in mind. It lacks most of the features that make PvP games fun, the more interesting potentially competitive aspects of the game reward
avoiding PvP, and the open world sandbox nature of the game ensures that outside of formal tournaments and duels, "freeform" PvP will be heavily skewed in the favor of the aggressor. 40 years of gaming history has demonstrated that in such an environment,
player-killing, not PvP, will be the norm, rather than the exception.
Thankfully, we have this tri-mode system to makes it much more likely that those in Open are there because they want to face the additional challenges potential player opposition can bring. This maximizes the chances of
fun PvP, both because combat loggers are more likely to play in other modes, but it also clears the proverbial playing field of everyone who is
not likely to enjoy PvP at all. As a result, PvP is more likely to be fun for all involved.
And because non-PvPers are safely off in other modes, most player-killers will look for greener pastures as well, because the
last thing they want is fair fight. Or something that may
resemble a fair fight. Or another player that may look like they want to
start a fair fight...