AP Birdman
Banned
My thoughts, off the top of my head. I'll give it some more thought when I get more time- but this is a start.
1) The flagging system not even need be a "module" but simply joining the appropriate PP faction. Done and done. People who aren't "pledged" to a faction are civilians and should be treated as such.
2) Bounty rewards can be negligible. As to the amounts, I feel it's subjective- but it should indeed be profitable but not excessively so.
3) As to bounties themselves, and my question prior about how to implement it so that exploits are prevented- I suggest diminishing returns for killing the same player within "X" amount of time. Subject to discussion, but I'd suggest no less than a couple hours in between, and the diminishing would be scaled by 25% or more of the reward with each consecutive kill. This not only prevents abuse of the system to rack up credits- but also incentivizes finding NEW targets instead of simply killing the same players repeatedly.
4) Crime and Punishment should be negated for the purposes of pledged players, period. If you're pledged to an opposing faction, you're fair game, plain and simple. Don't like war? Don't fly the colors or wear the uniform. Be a civilian and stay the hell out of the conflict.
5) I agree with implementing something that also incentivizes group play- but again, with diminishing returns added for repeatedly killing the same targets.
6) Crime and punishment needs a good overhaul. I'm not even going into the details of the current system because it's broken. All it does is reward crime without actually punishing.
Your thoughts?
Edit: Also pledging a faction should include a minimum 24 hour period before allowing you to quit or change factions. This prevents people exploiting the system by simply flagging on and off constantly.
The only issue I have is with #1. Like I said, having your PvP flag be a module on your ship would mean you could designate some of your ships as PvP ships and others as not. Even though I'm a pvper, I don't want to be messed with and hunted when I'm in my mining ship. It's built well enough to escape a player but not to be able to take someone down.
Sorry to be the bearer of bad news, but this was suggested in the DDA phase and shortly after release.
PvP'ers shot it down, as having a mix of vulnerable and invulnerable ships "breaks immersion" for them.
Plus it loops back to Frontier not wanting to have to look after a PvE mode (because PvP flag off = PvE mode in essence).
Or deal with people exploiting / cheating for the purpose of causing grief to those with their PvP flags set to off.
I liked a flagging system myself btw.
As long as people had to be docked to change the setting, it sounded good to me.
I don't know if "hardly anyone" or if five hundred thousand people are involved with Power Play nor why they are involved with it.
The only thing any player knows and can speak to, is that there are players playing PP, as the PP leader boards change every week.
Trying to claim you know how many people are doing it or why is eroding my faith in any discussion on the matter.
Because claims about how many people are playing PP (regardless of how generalised they are) is pure fiction plain and simple.
Only Frontier know how many people are involved and what they get up to, and they won't give out the information.
It excludes people who don't want to do PvP - as they do not play Open.
So you are taking content away from them, you're not including them at all.
I mean I could argue that the BGS not being the "PvP content" should be locked to Solo/PG.
That's not taking content away from PvP is it? As you can still PvP in PGs, right?
The fact you may not want to PvP in PGs is irrelevant though isn't it, under your argument.
You're also excluding console players who may not be able to afford the premium services and are locked in Solo - why should they lose PP?
Content locking is a bad idea, no matter which way you want to look at it.
I'd rather fix PvP than band aid it with discrimination over who can play it.
My flagging idea wouldn't make any ships invulnerable it would just mean that ships with the flag on can receive rewards from players they kill that also have the flag on but no rewards for players with the flag turned off.
In regards to powerplay, let's just agree to disagree. As for the number of players taking part, I truly don't know but I know about 200 people that play elite both pve-ers and pvpers and not one of them does powerplay other than the monthly 750 merits.
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