Killswitch. Occupational Health and Safety Standard.Then Why do the projectile weapons have a limited range and speed? asking for a friend.
Killswitch. Occupational Health and Safety Standard.Then Why do the projectile weapons have a limited range and speed? asking for a friend.
Because running into a hail of bullets from a battle thousands if not millions of miles away would be bad if not exceedingly rare.Killswitch. Occupational Health and Safety Standard.
It's extremely hard to dissapate heat in space - there isn't anything for the heat to transfer to so it mostly just sits there, building up.Doesn't space have a constant background temperature of some −270°C ? (other than the little fan heater in the cockpit to stop us all turning in to a snowman) just for the fact that our ships heat up in the first place is just poor ship design. Unless you're orbiting a sun, there's no logical way any ship could over heat with a −270°C backdrop. It'd be like trying to over-heat a V8 submerged in liquid nitrogen....
![]()
Slightly off topic, but why when I install a small FSD compared to a large FSD's does it take the same exact time to reach a system regardless of the differences in distance?
Yes indeed. Exactly the principle of the vacuum flask.It's extremely hard to dissapate heat in space - there isn't anything for the heat to transfer to so it mostly just sits there, building up.
Space isn't exactly 'cooled down' to 0k - it's more like being in a space with a complete lack of temperature!
The distance is the same so it takes the same time.Slightly off topic, but why when I install a small FSD compared to a large FSD's does it take the same exact time to reach a system regardless of the differences in distance?
Mug of spacetime?All i can think about in relation to this is the trip to Hutton could get a whole lot dangerous if you want to get there in minimum time.
At those speeds (lets say just below c) space inside solar systems is anything but vacuum....There's no friction in space, It' s a vacuum. So you will continue accelerating forever if push is continually applied. It won't cost more power to push you just because you're going faster.
That opens a can of worms when arguing that your ship should not need to vent for gamey reasonsSpace Is Cold. just like your car runs hot in traffic, and cools down when your flying down the highway.
soon as I get away from a sun my ship cools and stays at about 28 to 30 % heat what I call normal operating temp.
Where heat should be generated is when we enter a local gravitational field faster than the allowed max speed, that's when we see the "slow down" message, so looping around planets to slow down and etc. So the FSD in SC produces a fixed amount of energy to create the field around the ship to propel it.
that's the point of heatsinks, they don't radiate. you drop heat by actually ejecting hot mass. by definition not a sustainable procedure.why does a heat sink cool your ship down? How can heat radiate in radiated heat...
Mhhhhh. Magic bacon.
Is it just me...
or is the idea of moving the entire universe around your ship vs just moving the ship itself extremely fast just a bit ridiculous?
I know nothing with mass can reach the speed of light, blah blah... don't get all PhD on me.
If maximum realism is the goal we should "jump" everywhere, even to other planets in system.
Inadequate wording on my part.Maximum Realism?
Let's see... Voyager was launched in 1977 and reached the heliopause in 2012.
No thanks
I'd rather play ED