Why doesn't heat increase the faster you go in supercruise?

Doesn't space have a constant background temperature of some −270°C ? (other than the little fan heater in the cockpit to stop us all turning in to a snowman) just for the fact that our ships heat up in the first place is just poor ship design. Unless you're orbiting a sun, there's no logical way any ship could over heat with a −270°C backdrop. It'd be like trying to over-heat a V8 submerged in liquid nitrogen....

:coffee:
It's extremely hard to dissapate heat in space - there isn't anything for the heat to transfer to so it mostly just sits there, building up.
Space isn't exactly 'cooled down' to 0k - it's more like being in a space with a complete lack of temperature!
 
The FSD is always outputting the same energy usage.

What really limits your SC speed are nearby gravity wells. If you go into SC from very deep space instead of near the entry star, you'll notice the difference.
 
Slightly off topic, but why when I install a small FSD compared to a large FSD's does it take the same exact time to reach a system regardless of the differences in distance?
 
Slightly off topic, but why when I install a small FSD compared to a large FSD's does it take the same exact time to reach a system regardless of the differences in distance?

Because while we have a lore explanation for supercruise travel, the lore for hyperjumps is more like... ooooh witch-space...
go figure :rolleyes:
 
All i can think about in relation to this is the trip to Hutton could get a whole lot dangerous if you want to get there in minimum time.
 
Wasn't it decided once that ED space was based on 'fluidic space', so as not to over complicate the flight model....? Remember threads from years ago.
Lashings of handwavium irons out the creases, and elements of gamey mc game explain certain physics that would otherwise cause one to pokey mc poke..

Source: https://www.youtube.com/watch?v=OPRIUJzmkC0

EDIT: probably the best clip in a game, other than Yennefer getting all birth suited up...
 
Space Is Cold. just like your car runs hot in traffic, and cools down when your flying down the highway.
soon as I get away from a sun my ship cools and stays at about 28 to 30 % heat what I call normal operating temp.
 
Space Is Cold. just like your car runs hot in traffic, and cools down when your flying down the highway.
soon as I get away from a sun my ship cools and stays at about 28 to 30 % heat what I call normal operating temp.
That opens a can of worms when arguing that your ship should not need to vent for gamey reasons :ROFLMAO: If it takes proximity to a sun to make your ship cook, how can a piddly lazer shunt you to 150% heat. Also, if in close proximity to a sun roasting you to hell and back, why does a heat sink cool your ship down? How can heat radiate in radiated heat...

Fortunately handwavium solves all these issues.
 
Where heat should be generated is when we enter a local gravitational field faster than the allowed max speed, that's when we see the "slow down" message, so looping around planets to slow down and etc. So the FSD in SC produces a fixed amount of energy to create the field around the ship to propel it.

good idea! planet breaking making you hot would be very cool!

but that's just trying to justify fantasy physics. no need, it's fantasy ;-)

the detailed mechanism of space folding is unknown so we don't know squat about its energy profile, but folding space sure doesn't come for free. if i got this right, the basic problem of alcubierre drives is (besides the supply of exotic matter) that it needs to violate energy conditions. it's just ... indistinguishable of magic.
 
Is it just me...
or is the idea of moving the entire universe around your ship vs just moving the ship itself extremely fast just a bit ridiculous?

I know nothing with mass can reach the speed of light, blah blah... don't get all PhD on me.
If maximum realism is the goal we should "jump" everywhere, even to other planets in system.
 
Is it just me...
or is the idea of moving the entire universe around your ship vs just moving the ship itself extremely fast just a bit ridiculous?

I know nothing with mass can reach the speed of light, blah blah... don't get all PhD on me.
If maximum realism is the goal we should "jump" everywhere, even to other planets in system.

Maximum Realism?

Let's see... Voyager was launched in 1977 and reached the heliopause in 2012.

No thanks

I'd rather play ED
 
Back
Top Bottom