the original remeinaing horizons content that got pushed for beyond content that focusses on core gameplay reworks.
They have done everything that they said the will. So please tell, what was missing from the horizons road map?
the original remeinaing horizons content that got pushed for beyond content that focusses on core gameplay reworks.
the original remeinaing horizons content that got pushed for beyond content that focusses on core gameplay reworks.
And yet FD changed the roadmap because the mass decided the game isn't worth to keep playing, and that mass were enough to worry FD and leave the current way of development. Do you think a company does that kind of decision just randoly?.
No, it is about credits and human nature wanting something big and bad and skipping path to it.
Before we start, let’s make a clear distinction between good credit making method and exploit.
Exploit is abusing game mechanics by forcing the game to do something or act in a way that it would not normally through normal play.
Good making method is the game working as the devs designed it, which may not be the way they intended it, but that's their problem and why they have PAID QA Testers.
Now we've got that out the way let’s looks at some facts.
If I was the CFO at FDEV, I would be calling people into my office YESTERDAY and asking are you doing? We had a 20% boost in active players in 48 hours and you killed it? Do you realize how many additional microtransactions we pulled in that period with new purchased ship kits, paint jobs, commander customization, etc. (barring Paypal lol).
You self-denial puritans need to go get real jobs, earn real money and understand this is a BUSINESS. Maybe not though. Maybe it's a niche indy hobby for a math guy.
Dude, look at the Steam data I posted. The spike coincides with the goldrush, not the 3.0 release.
As the person that pretty much kicked off the weekend Gold Rush by posting and sharing the Skimmer mission videos with Down to Earth Astronomy, Yamiks and Mini, I'd like to put my point across.
Before we start, let’s make a clear distinction between good credit making method and exploit.
Exploit is abusing game mechanics by forcing the game to do something or act in a way that it would not normally through normal play.
Good making method is the game working as the devs designed it, which may not be the way they intended it, but that's their problem and why they have PAID QA Testers.
Now we've got that out the way let’s looks at some facts.
Unlike games like Grand Theft Auto and many others, the base currency cannot be bought with real world cash. So players earning large amount of credits is not costing Frontier additional sales.
I would be interested to see as a result of the weekend Gold Rush, how many players got there first Anaconda or Python, and then went on to buy ship kits and paint packs. I'd say it's a fair assumption that this weekend’s Gold Rush made money for Frontier.
Some may argue that by allowing players to afford end game ships will cause them to lose interest in the game.
I don't think this is the case. To quote Obsidian Ant, "for many the game only truly begins when they get the ship they want and everything leading up to that is a grind". Over 100,000 follow him so it’s fair to say he has his finger on the pulse of the community.
In addition to the above, one of the biggest complaints since day one has been Combat Logging. So let’s ask ourselves why do people combat log?
The answer is way too many reasons to list, but one clear issue is rebuy and or loss of earnings.
Under the current economy is apparent that players are flying without rebuy, or with such low funds that the rebuy would wipe out too much progress. As a result they will easily combat log, or not play in open at all.
Can you imagine if players had enough credits for 4 or 5 rebuy's, they'd be more inclined to stay in open and less inclined to log at the first sign of trouble.
So to sum up, should players be instant billionaires, NO, clearly not. But should players be able to sensibly earn the credits required to buy and build the ships in game, YES and the recent gold rushes prove the game does not currently allow them to do this.
Just food for thought.
CMRD Shin_Akuma007
If I was the CFO at FDEV, I would be calling people into my office YESTERDAY and asking are you doing? We had a 20% boost in active players in 48 hours and you killed it? Do you realize how many additional microtransactions we pulled in that period with new purchased ship kits, paint jobs, commander customization, etc. (barring Paypal lol).
You self-denial puritans need to go get real jobs, earn real money and understand this is a BUSINESS. Maybe not though. Maybe it's a niche indy hobby for a math guy.
FDEVs response was very weird IMO.
In fact, it's sad but I can make more money with a Python per hour than a conda.
.... and as a result my fun has been nerfed because of the uproar in response to one or two cheaters who were lucky enough to find the one planet in a million where you could game the system.
That's not quite true. If one or two 'cheaters' were doing it and kept it to themselves, none of this would have happened.
But when popular YouTubers advertise the fact on a video because clicks, views, subs and donations are more important to them, then thousands of people flock to these sites and flags get thrown up on Frontiers servers.
A lot of people don't seem to realise that these very skimmer missions with the same rewards were in 2.4 also. They've been around for a while.
But when 3.0 launched, certain people (who shall remain nameless) go off actively looking for expoits and ask others to help them find some so they can advertise them. I guess this one was found amongst that search and then they let the cat out of the bag and that killed your missions.
Why is that sad though?
You can literally go places the Conda can't, why shouldn't it be more profitable in certain situations.
Why does the biggest ship absolutely have to be the most profitable all the time under all circumstances, the Conda has value far beyond it's earning potential, not least of which being the most flexible "do everything" ship in the game.
Specially with advices like: suicide your ship so you don't have to do the trip back to the station. That is a clear sign that the 'gameplay' is not that 'intended'..
- Mission Board payouts (credits) need better scaling based on the CMDR.
- Rep rewards should not go more than +++. Anything above that is too quick.
- Anarchy systems should not be nursery's that newbies can safely get through without a scratch.
- AI needs beefing up to rebalance the step up in engineering and then some. Base it on people's ranks and give me Elite ranked NPC Corvettes and Cutters in wings to battle with.
- Give me smuggling missions where pirates and feds are on my tail and one scan fails all my missions and I have to get into stations stealthily to avoid being killed.
- Make some Thargoid gameplay involuntary.
- Get serious with C&P. Right now it's a little soft from what I've experienced.
3.0 is one of the best updates to Elite since Horizons imo but it needs some tweaking and I'm cautiously optimistic that they might actually get it done soon. For my own longevity in the game, I hope so.
Fact you don't know FD fixed PayPal week ago indicates you really don't care or follow game news.
Almost none of these players use MT. They don't stick around. They even openly say so.
To be fair also calling this latest skimmer trend "not an exploit" is a bit of a stretch.
It may not have involved board hopping or instance relogging but retreating to a safe distance so that more skimmers can spawn in the same base to complete a different mission seems entirely unintended gameplay.
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Just had a look, not convinced, you would need to pull stats and provide more than "look at the data".
We spike every single weekend and drop every Monday.
And there is an overall push up due to the 3.0 release.
Just a rough look at your chart, Yamik posted on the 3rd, 3rd to 4th we saw ~9% increase.
But the weekend before, the same period Sat to Sun saw a +15% increase?