As a Solo player obviously I have no opinion - you boys can do whatever you want.
Just had to say though bonus points for the phrase "...go full neckbeard."
Just had to say though bonus points for the phrase "...go full neckbeard."
@Comrade Error
Well, you have to remember the fundamental difference between AI and players in terms of intent. AI is an artificial construct included to provide content and challenge for all, across a range of skill levels, but it lacks the 'I just want to destroy you because I can' mentality behind certain player actions. I for one don't have a problem with AI trying to interdict me to pirate my cargo - their intent is not specifically to ruin my day, even though they may end up doing so, but rather to provide a challenge. AND they communicate at least (even if they attack off the bat). Certain types of players get joy from ruining the progress of others, they enjoy the feeling that they've created an emotional reaction, hence the salt mining for example. For mine, it's not that other players can interdict or attack me, it's the attitude and arrogance certain players bring with them - and that elicits an emotional response that AI just can't replicate (they can 'act' arrogantly but it's not the same). My reaction to an NPC destroying me is that I was stupid because it's usually a mistake or overconfidence on my part that led to it - destruction by another CMDR for no reason other than they want me to be their content (and I'm talking the ganking-type attack here)? Well that's a very different emotional reaction, I can tell you.
My main gripe is the hollow icon though - it's far too easy for certain players to simply target others for no reason other than they ARE players (it's all about the PvP for some, regardless of whether the other player wants it or not).
Piracy is a valuable part of the game when it's done the right way. I'd be happy to give you some cargo, although I guess you wouldn't interdict me in the first place.
It's unfortunate griefing has gone unchecked for so long that it has ended up tarnishing all "hostile" player interaction. Not to mention the griefers who adopt a thin veneer of piracy. I guess it just goes to show how Frontier's inaction on that front harms the game for everybody.
Ye walk the darker path but dont like getting labels? First thing yer gonna need is a much thicker skin...wear the labels with pride and laugh at it cos if thats the worst name yer called, then yer extremely fortunate...or unfortunate depending on yer point of view ^
Its like self trolling yerself that negates the effectiveness others have...be as happy as that pig rolling in the muck and dont give them anything to run ye down on...Im one of those hateful players who insults my own mother fer fun...others trying it are laughed at [big grin]
Never underestimate the power of reverse psychology...tis a shame this game doesnt have a good chat facility...the wax lyrical is half the fun of the role play ^
Ye walk the darker path but dont like getting labels? First thing yer gonna need is a much thicker skin...wear the labels with pride and laugh at it cos if thats the worst name yer called, then yer extremely fortunate...or unfortunate depending on yer point of view ^
Its like self trolling yerself that negates the effectiveness others have...be as happy as that pig rolling in the muck and dont give them anything to run ye down on...Im one of those hateful players who insults my own mother fer fun...others trying it are laughed at [big grin]
Never underestimate the power of reverse psychology...tis a shame this game doesnt have a good chat facility...the wax lyrical is half the fun of the role play ^
can i hire you? i would even get a t6 and go back to rares trading just to be pirated that way. of course i would want you to shoot out my drives.
I don't get why they call you names.Hey if I see you in a T-X, I will interdict. Assuming you're alone. My strategy is to target the vulnerable for their cargo.
Cruel of me? Yes. But pirates aren't there to be friends.
I like how people call me scum for simply using strategies. They must be a hoot to play Chess with...![]()
Because I'm a filthy pirate. Incredibly, this means I want cargo, not blood, especially not my own blood.
So I use logic to choose my targets. I simply go for those that are obviously a cargo hauler.
Upon sight, I drop my "submit now" macro & begin the interdiction tether. Sometimes the target fights back, sometimes they follow my request.
We drop into normal space. I send my "stop for scan" macro. If the target runs or shoots, I drop a "last warning" macro. If grey stop, I continue the cargo scan. If they have cargo, I request at most six tonnes, as I only have a sixteen ton hold. Often I request less. If the target begins negotiations, I discuss terms. After the transaction, I offer protection for an extra ton of cargo, his choice of commodity. This protection means I won't attack him for a week. I have a notebook at hand.
If he does not comply, I open fire. First, I target a drive. Then, I target the hatch. If he tries to shoot, or calls in friends, I kill him. I have to get build a reputation.
Now I don't see the above as unreasonable. I make every effort to open diplomatic talks. What happens to the hauler is ultimately his choice.
Also, I welcome bounty hunters. I have a macro taunting them to chase me, and another saying "Well played" if they best me.
But, despite all the efforts to be an efficient pirate who just is after cargo, only killing as a last resort, I'm near always called a griefer. Oh well, if that's a term for a true pirate now, I'll wear it with pride. Watch out cargo movers... I'm on the hunt. :]
Because I'm a filthy pirate. Incredibly, this means I want cargo, not blood, especially not my own blood.
So I use logic to choose my targets. I simply go for those that are obviously a cargo hauler.
Upon sight, I drop my "submit now" macro & begin the interdiction tether. Sometimes the target fights back, sometimes they follow my request.
We drop into normal space. I send my "stop for scan" macro. If the target runs or shoots, I drop a "last warning" macro. If grey stop, I continue the cargo scan. If they have cargo, I request at most six tonnes, as I only have a sixteen ton hold. Often I request less. If the target begins negotiations, I discuss terms. After the transaction, I offer protection for an extra ton of cargo, his choice of commodity. This protection means I won't attack him for a week. I have a notebook at hand.
If he does not comply, I open fire. First, I target a drive. Then, I target the hatch. If he tries to shoot, or calls in friends, I kill him. I have to get build a reputation.
Now I don't see the above as unreasonable. I make every effort to open diplomatic talks. What happens to the hauler is ultimately his choice.
Also, I welcome bounty hunters. I have a macro taunting them to chase me, and another saying "Well played" if they best me.
But, despite all the efforts to be an efficient pirate who just is after cargo, only killing as a last resort, I'm near always called a griefer. Oh well, if that's a term for a true pirate now, I'll wear it with pride. Watch out cargo movers... I'm on the hunt. :]
Because I'm a filthy pirate. Incredibly, this means I want cargo, not blood, especially not my own blood.
So I use logic to choose my targets. I simply go for those that are obviously a cargo hauler.
Upon sight, I drop my "submit now" macro & begin the interdiction tether. Sometimes the target fights back, sometimes they follow my request.
We drop into normal space. I send my "stop for scan" macro. If the target runs or shoots, I drop a "last warning" macro. If grey stop, I continue the cargo scan. If they have cargo, I request at most six tonnes, as I only have a sixteen ton hold. Often I request less. If the target begins negotiations, I discuss terms. After the transaction, I offer protection for an extra ton of cargo, his choice of commodity. This protection means I won't attack him for a week. I have a notebook at hand.
If he does not comply, I open fire. First, I target a drive. Then, I target the hatch. If he tries to shoot, or calls in friends, I kill him. I have to get build a reputation.
Now I don't see the above as unreasonable. I make every effort to open diplomatic talks. What happens to the hauler is ultimately his choice.
Also, I welcome bounty hunters. I have a macro taunting them to chase me, and another saying "Well played" if they best me.
But, despite all the efforts to be an efficient pirate who just is after cargo, only killing as a last resort, I'm near always called a griefer. Oh well, if that's a term for a true pirate now, I'll wear it with pride. Watch out cargo movers... I'm on the hunt. :]
You gonna act like a , you gonna die like a , if you want to go full neckbeard "it's game design" on me stop right there, can't stand that bull. Do the math, piracy doesn't pay nearly enough to make any sense. You can't steal exploration data. Because its a demo with demo dlc. Wake me up when this game has content, maybe in 9 years when my time in the navy is over this could actually have some basic gameplay to it
Hey if I see you in a T-X, I will interdict. Assuming you're alone. My strategy is to target the vulnerable for their cargo.
Cruel of me? Yes. But pirates aren't there to be friends.
I like how people call me scum for simply using strategies. They must be a hoot to play Chess with...![]()