If having fun = doing repetitious things and there is no way around it .. I think their definition of fun is skewed. I want to have fun.. and as a BONUS there are good rewards on top of it. Sometimes rewards are fun. But the act itself of PLAYING a game needs to be FUN... NOT TEDIOUS.
Someone yesterday remarked how 'fun' it would be to take passengers in future missions to SagA. That's a lot of time spent staring at stars whizzing by (multiplying the 700 or so jumps to get there by the time it takes each hyperspace animation sequence to play). But some people like it.
Variety is the spice of life. To me the best things about the engineers update are the new voices at stations and the planet ground texture detailing. These weren't big ticket features but for me they help a lot because they inject detail and variety into the game. This is also the intention of the engineers themselves but I agree with others that the implementation is clunky and grindy at present, though I'm sure a lot of interesting things will come out of it (in regards to combat especially).
I kinda wish there was more an emphasis on tier 3 characters... the guys you meet day to day in the spacelanes. I imagine amost another tier of NPC (tier 2.5?) which acted more as characters in an Elder scrolls game. They'd have stories, tell jokes.. they'd want you to do things for them, they'd give you information or tip offs about the local system (alien artifact locations etc), places of interest, etc. Random encounters which just pop up every now and again, and then disappear. They could be really simple characters (Benny the Joker tells jokes. Another just rambles off conspiracy theories), or more complex, tying into the mission system and enabling various triggers elsewhere in the game. This kind of thing would go a long way to removing the tedious, cardboard nature of NPCs as targets or set dressing.