Won't speak for others, but for me the problem boils down to the "exploitation" having zero negative effect on my personal experience. If anything, what's gone on with mining since the (was it 3.0?) addition has increased engagement and opportunities for interactions if you want them. The only downside I see is a subset of people who confuse grind with achievement and feel devalued when others get to play with the same toys. I feel bad for their angst, but I think its badly misplaced.
My bar has always been whether or not the game mechanic makes it easier or harder to play with people I want to play with. If Frontier were to come out with an ARX purchasable AXi package that gave Full Engineering access, unlocked Guardian tech, and gave enough credits to buy and outfit an AX Krait I'd be all for it. People would scream that so-and-so didn't "earn" [lol] it. But I'd have been able to Xeno-hunt with my daughter months ago instead of looking at another week before she's finished unlocking the Guarding Tech.
Exclusivity based on achievement is barely tolerable. Exclusivity based on grind is !@#$%!
This is a very well articulated response. It seems that some veterans of Elite have this pre-defined conception of what "endgame" is or what constitutes a feeling of accomplishment based on how tedious the struggle to achieve certain milestones in the game are. This mentality further pushed by the impression that because they suffered through the game's worst points in it's inception, that their efforts are less valuable due to the game's, (or any game for that matter), natural progression from starting stages to a more polished game. This is a mindset that needs to be dealt away with.
I'm only 2 months into this game. I was lucky to join during this wild gold rush from Borann to Fleet Carriers to Eggsploit. I amassed a TON of credits thanks to the egg and just mining in general. However, I too wanted the egg exploit to be done away with and mining to receive a slight nerf. It was
too good and you won't find any rational player who thought the egg was a reasonable mechanic that needs to make a comeback. More so, mining was just much too lucrative compared to any other activity in the game. It needed a slight nerf, but the other means of labor in the game needed to be brought up to par.
I went from a Sidewinder > Adder > Vulture > Krait Phantom > Anaconda > T9 > Cutter in my small time playing this game. I've gotten a Fleet Carrier with enough credits for over 20 years of maintenance. It feels
fantastic. Credits aren't a concern or a blockade to my personal goals I've set for myself in the game. I'm closer to my space fantasy of being a galactic explorer, mining in unknown systems, with a fleet of ships in tow on my fleet carrier, traversing the stars, mapping planets as I expand the sphere of human influence across the Milky Way. This is the goal and fantasy I've set for myself. The thing about a game like this is that endgame is determined by the player. Ships are hardly a marker of progression since a base ship really means nothing until you've built it to your specific task with appropriate modules and engineering (a whole other system of grind in this game). And even then, a ship is just a vehicle to maneuver the galaxy. It's not a "get things easy" stick you can beat the game with.
Some CMDRs need to stop imposing their principles of fun and accomplishment as a blanket to what should be the norm for all CMDRs. A newcomer earning a top tier ship like an Anaconda over a few hours or days of starting this game should not devalue your months of work when the game was less polished. Your fun should not be determined by how someone else plays the game. I've seen folks say that this game is an MMORPG and it is by definition. Nevertheless, it's more like a single player game in an open world environment. Personal progression has almost no affect or bearing on the playerbase let alone the galaxy. We aren't here running dungeons or raids, defeating the highest difficulty to attain "World First" achievements or titles for beating harder content. A CMDRs progression in the game hardly influences another CMDRs gameplay besides pvp to a degree.
You buy a ship, you mod it out, and you fly. The ingame economy is barely an economy and more just a board with materials and numbers as opposed to a living breathing supply/demand organism. There aren't intuitive systems in place like EVE that have ripple effects on the game and it's players. Practically everything done in Elite is solo while in an open world. At most, we can influence faction states and systems which in it's current form, is hardly an intuitive mechanic.
The game needs balance. It needs a healthy rewards system for all activities so that the no-lifers who want to sink tons of hours can make a reasonable amount of credits, but the folks who are parents, working professionals, and occasional hobbyist still feel like they're receiving a reward for their little time spent in game.