Why mutlicrew should not give two extra pips.

Agreed. It's meant as a substitute for compelling gameplay.

What they should have done was make total pips shareable between the helm and the gunner. Helm can loan as many pips as he wants to his gunner, gunner (due to having elevated tactical awareness) can throw pips to SYS when under fire, pips to WEPS when trying to land a broadside barrage, pips to ENG whenever the pilot needs them, etc...

Allowing the helm to allocate pip management like that would allow us to optimize different builts and different team makeups. Just making it a bonus pip per crew removes most of that potential for teamwork, which goes against the point of the update.

repped. Maybe add a limit of some kind if you get a problem with complainers, but I think it should be pretty much shared control. If someone's not playing well and won't listen to the helm, you can kick them.
 
Cannot say I am fussed about the 2 extra pips. 2 ships are better than 1 ship with extra pips, so winging up is better than multi-crew. Multi-crew is better than single player ship. Seems ok to me in the power ladder.

I do think that multi-crew ships should be indentifyable as multi-crew ships though. From the PAX Q & A, it seems they are not identified - this amplifies the pips benefit once the fighting starts, the first clue you will get is probably the shield tanking from 4 pips with continuous fire!

Simon
 
The extra pips don't seem to make sense, unless the added crew is performing tasks that the ship had previously automated, using power in the process. If so, it would be perfectly rational, but are they?
 
I think the extra pips are a good and sensible idea - otherwise there is no incentive to multicrew up other than 'just crewing up for a lark' - and that's not enough.

Lastly, who cares about where the extra pips are coming from? It's an arcade shoot-em-up fer goodness sake, not some deep and meaningful simulation!
 
The extra pips don't seem to make sense, unless the added crew is performing tasks that the ship had previously automated, using power in the process. If so, it would be perfectly rational, but are they?

I'm not overly fussed with the gunner and pilot getting extra pips... Instead the matter of when they are given is more serious IMHO and needs clarification. ie: Will simply sitting AFK accounts (friends or indeed secondary accounts) in multi-crew roles give you 1-2 extra pips?

Most cynically could you sit a second account in a seat in your ship as a gunner, without even a single turret being onboard, let alone allocated to the gunner, and be gaining an extra pip for quite literally doing nothing?

And is FD potentially ignoring simple IFs and BUTs that could possibly tighten up what appears to be avenues to exploit this mechanics? eg: Don't apply the pip(s) unless the crew actively in the role? Do not apply the gunner's extra pip into ship unless he in gunner mode? Likewise with the figher pilot. These seem very simple rules, and would seemingly help close down the risk of additional accounts cynically just sitting in seats, AFK, yet giving ships more energy?

It's being discussed here - https://forums.frontier.co.uk/showt...additional-single-power-distribution-pip-quot
 
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I think the extra pips are a good and sensible idea - otherwise there is no incentive to multicrew up other than 'just crewing up for a lark' - and that's not enough.
Having a lark for me would be a very strong motivator to multicrew.

Lastly, who cares about where the extra pips are coming from? It's an arcade shoot-em-up fer goodness sake, not some deep and meaningful simulation!
I care in the sense that it's amusing to see FD handing out freebies to lure players into playing with a new toy, and get complaints back the lure isn't big enough to have fun.

Maybe there should be 2 pips per crewmember, maybe that would be more 'fun' :)
 
I think the extra pips are a good and sensible idea - otherwise there is no incentive to multicrew up other than 'just crewing up for a lark' - and that's not enough.

Lastly, who cares about where the extra pips are coming from? It's an arcade shoot-em-up fer goodness sake, not some deep and meaningful simulation!
Was this not supposed to be fun coop gameplay? Why is that not enough? I do think gunner should be involved in power distro, but extra pips seems awkward.

So if it's an arcade shoot'em'up, then why is the "fun gameplay" not enough? Do extra pips make gameplay more fun?

EDIT: lol, Ziggy totally ninja'd my thoughts :p
 
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I'm just here to bump the thread because I also believe that adding pips is an utterly stupid idea in every way.

It's stupid because it's unfair to anyone who doesn't have multicrew onboard, since they're already at a targeting and reconnaissance disadvantage.
It's stupid because in role-playing terms how does a hologram suddenly add extra power from nowhere?
It's stupid because it encourages botting and fake, empty accounts rather than real CMDRs.
It's stupid because it's most likely to be used by a group of friends to triple their income by AFKing a lot, whilst FD are busy trying to close down income exploits everywhere else.

Did I mention that it's stupid enough yet?
 
There should be no need to buff multi-crew ships if you integrate meaningful cooperative gameplay.

Look at Guns of Icarus Online. Note that a crew of friends perfectly complementing each other always fares better than a random crew or an AI crew.
That is multi-crew play.

This multi-crew, too, could be fun, but the main reason people will use it is:
- For new players to make credits quick. (Don't know why that dude with a parking ticket suddenly gets a murderer's bounty, just because BHed by a gang...)
- To get those extra pips
- Because we needed WOW-style dungeon finder

So it seems people cannot have fun together and enjoy themselves, if it doesn't triple their income & get them a large boost to their power.

I sometimes wonder where babies are still coming from... ;)
 
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Why? is it really that hard to see the two extra pips will wreck the balance of the game?

What will be wrecked? A ship with multi crew should have the upper hand against a single pilot so it gives a reason to multi crew. A magical pip was just a easy way to implement it.A ship with 3 pilots vs a wing of 3, the wing will win. Hardly see how it will ruin everything.
 
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What will be wrecked? A ship with multi crew should have the upper hand against a single pilot so it gives a reason to multi crew. A magical pip was just a easy way to implement it.A ship with 3 pilots vs a wing of 3, the wing will win. Hardly see how it will ruin everything.

because people can just join in from wherever they are in an instant. people piloting their own ships actually have to travel there and coordinate and all that
 
I figured out why they get extra pips, it's because less power is required to heat the ship with additional warm bodies. So there's no problem.

Though I would appreciate it if it also applied to AI multicrew, since I have no friends who play and no plans to make any.
 
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More taking things away for the sake of realism. Lets just hope that FD don't listen and the game isn't impacted by selfish beta players as it has done before. There is no 'magically' anything in a computer game that doesn't pretend to simulate realism.

News FLASH.

Elite Dangerous is a Spaceship game
 
Really? We're still crying about extra pips?

This community is ridiculous. I'm surprised FDev even bothers to release information early / beta test features with the way everyone here picks everything apart as if it were the end of the world. If this two-pip issue came with the game from day one the complaints department would probably have seen less than 1/100th of the salt production we're currently seeing.

Here we have a game where you can literally walk away from any confrontation you encounter. Where the bulk of this forum advocates for Mobius, PvE and private group play in general and yet we have 15-20 page threads popping up every week now over some new "unfair" PvP mechanic that half of you will never touch/be touched by.

Seriously. Stop acting like children. This is just disgraceful.
 
Actually, I think that a multi-crew ship that has more than 1 crew member and has a gunner should have one extra pip. Let's say you have the Owner and 3 remote crew. One mans the turrets and the other two man the SLF's. There should be one extra pip to reflect the advantage of having a gunner. But two? No. The SLF pilots give advantages by being manned movable turrets with their own power distributors. If there is no turret gunner, just the owner and one other and the remote crew member is piloting the slf, then there should be no extra pips.
 
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Really? We're still crying about extra pips?

This community is ridiculous. I'm surprised FDev even bothers to release information early / beta test features with the way everyone here picks everything apart as if it were the end of the world. If this two-pip issue came with the game from day one the complaints department would probably have seen less than 1/100th of the salt production we're currently seeing.

Here we have a game where you can literally walk away from any confrontation you encounter. Where the bulk of this forum advocates for Mobius, PvE and private group play in general and yet we have 15-20 page threads popping up every week now over some new "unfair" PvP mechanic that half of you will never touch/be touched by.

Seriously. Stop acting like children. This is just disgraceful.
Dude, you write that imature drivel and expect to be taken serious?

I really hope I'm being puzzled by some world class satire, otherwise we're in bad shape.

Anyway, this forum is geared towards discussion, so discuss I will. I will do so when stuff affects me, I will do so when stuff does not affect me and I sure as hell don't need your approval to do so.

So take your false sense of superiority with you and ride that high horse into the sunset, out of this thread.

Cheerybye! :)
 
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Dude, you write that imature drivel and expect to be taken serious?

I really hope I'm being puzzled by some world class satire, otherwise we're in bad shape.

Anyway, this forum is geared towards discussion, so discuss I will. I will do so when stuff affects me, I will do so when stuff does not affect me and I sure as hell don't need your approval to do so.

So take your false sense of superiority with you and ride that high horse into the sunset, out of this thread.

Cheerybye! :)

Despite the way he has phrased it, he does have a point though.

There are ways to avoid player versus player combat as we all know - and a fair few moaning over the new pips bonus for MC are well known PvE only players, so it's a system that isn't going to have any effect on them at all. Some folks are moaning for the sake of moaning.

And even from a PvP point of view, I'd rather have one Anaconda with 2 extra pips jump me than one Anaconda with 2 extra Anacondas in their wing jump me.
 
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