Why no 3rd person?

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Is this a new 3rd person thread? well, No no no no no, no 3rd person in Elite and this is why!

[video=youtube;v7zoVIsIT2A]https://www.youtube.com/watch?v=v7zoVIsIT2A[/video]
 
3rd person in arma is completely different than elite - if you can't shoot or anything while in external view. People just want a FAST camera you can instantly look around with. Like it has been done in every other game STAR CITIZEN included. Did it break SC??? NO it didn't.
 
3rd person in arma is completely different than elite - if you can't shoot or anything while in external view. People just want a FAST camera you can instantly look around with. Like it has been done in every other game STAR CITIZEN included. Did it break SC??? NO it didn't.

CAM drones are ok, 3rd person is not. When we can walk in Elite I hope it will be nothing like Star Citizen, If I could make a wish it should be more like Arma regarding 1st person and the stance.

3rd person is fine for a single player game, not for an MMO.

DayZ and Arma veteran servers are 1st person only.

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Come on, your radar can do it already - 3d 360 degree one in the pit? We can pick the walls already come on! The advantage is clear when you dont have tech like our ships have.

A RADAR blip is not the same as seeing, so nope sorry, ED is a 1st person game, always was from day one.
 
I can accept the immersion argument, along with the idea that giving a visibility bonus to people in 3rd person would automatically result in people always being in 3rd person mode for fights, but I still think it's unfortunate that the biggest cosmetic aspect of changing your ship's appearance ends up being invisible to you in 99% of situations. Even something as simple as "full color hologram of your ship with the current ship skin and modifications on the console" would be better than nothing, imo.
Immersion: don't use it. Though give me one reason, a melinnia into the future, I couldn't see a VR representation of the ship I was piloting in 3rd person complete with whatever information could be gathered about the surroundings.
Benefit in fights: dubious. But if we assume so then use it (or don't).

To not have a feature solely because PVP players, who also demand immersion above all else, and also refuse to accept that such a scenario is actually a perfectly valid prediction of a future view want to whine over it?

Fine. Immersion.

Stop setting max (subluminal) speeds: there's no such thing in space (only a limit to delta V).
Stop pretending that spinning on my axis give me g-forces (other than centrapedial force if I'm away from the centerpoint of the axis), because it doesn't. This isn't a plane.
Stop making the system omniscient (how does anyone know I killed someone if there were no survivors? Instant communication and universal reporting from even pirate ships? OK, then why do I need to scan people? That data is instantly available).
Want me to go on about breaking immersion?

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Is this a new 3rd person thread? well, No no no no no, no 3rd person in Elite and this is why!

https://www.youtube.com/watch?v=v7zoVIsIT2A
Because you will be able to see over walls and around corners in space?

Have you lost your mind?

And if you want to find some edge case (say an asteroid or on a planets surface) I give you "camera drones".

We are not a 20th century soldier. We are a 30th century spacecraft.
 
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Third person view would not be possible when hard points are deployed would fix the combat advantage. Also nothing of the ship's functions would be possible to use in third person. Just steering.
And CQC would not have this function at all so that is not a problem.

Gonna quote myself here. :D
 
Third person view would be welcome in my opinion. Considering the game sells us paint packs and external kits for our ships, it makes perfect sense. Otherwise you are essentially buying game extras for the pleasure of other players.
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The built in camera is in a bit of a poor state, is extremely clunky and frustrating to use. To make it usable you need to be able to pan around your ship much more quickly than the current camera allows.
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These features are really basic quality of life improvements for the game and badly needed, I am surprised there is such opposition.
 
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Immersion: don't use it. [...]

I can accept the argument, it doesn't mean I necessarily agree with it :p

For me personally, yes, having things I can enable or disable for the sake of immersion are preferable to being handicapped in my game UI because some people despise floating UI elements for RP purposes.

That said, I don't think it's "just" PVP players that would be affected-- the additional situational awareness that would be provided by 3rd person vs 1st person would essentially drastically change the difficulty scope of the game, which would result in either a game that's "tuned" for being in first person and trivially easy for people in third, or tuning it for people in third person and impossible for anyone in first. The only way to really balance it between the two would be making the radar basically a in-cockpit-but-fully-VR'd third person view anyways...which isn't outside the realm of feasibility, but Fdev seems to want "reading the radar" to be both a learned skill and comparatively ambiguous, so this discussion is probably a moot point.

I can still dream of being able to actually pilot my courier Rogue Squadron style through a planetary canyon someday, though :p

edit: for quote, this thread moves fast
 
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3RD person view is unrealistic, anti-simulation. You don't control yourself from the third person either.

Just Saying Lockheed Martin Prepar3D and Flight Simulator Series always had external third person view...... so its not about unrealistic or whatever.

A proper third person camera with no ability to open fire would be viable or some combat limitations would be nice.

Besides elite is neither realistic or a simulator. :)
 
Just Saying Lockheed Martin Prepar3D and Flight Simulator Series always had external third person view...... so its not about unrealistic or whatever.

A proper third person camera with no ability to open fire would be viable or some combat limitations would be nice.

Besides elite is neither realistic or a simulator. :)

Dont worry, they running out of arguments ;)
The real reason is simple - Elite works fine with first person view, deal with it. #d would not give any advantage here but its not needed really - improve the debug cam instead.
 
I understand the whole immersion factor playing from the cockpit, but why is there no 3rd person view option?

I doubt it's because of a design flaw, or the inability to provide a playable 3rd person perspective(seeing as there is an option to view your ship from that angle while in flight). I just don't understand why I can't play in 3rd person. Other than it would make fighting and landing a lot easier. We wouldn't want that, now would we...:p

Because third person view in Elite would be stupid.
#

Elite is thankfully a game that does not ignore all the realism aspects and actually focuses more on the simulation part rather than the arcade easy modes. A main reason why I play Elite. If it had a third person I wouldn't use it at all and it would even be a con factor for this game. I strongly dislike TPS games. It makes things too easy.
However, I also want to look at my ship from the outside form some time to time so a "photographic" version is quuite appreciated for cool screenshots.

If you want a third person view then it shouldn't have a crosshair or anything as these are inside your cockpit, creating the need for a first person view to fight. You would then still be able to shoot and fight in a third person, obviously, but isn't it a bit inconvinient without crosshairs and a HUD? I wanna know when I have to pop a shield cell! :p

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Because you're a pilot in a ship, not a pilot dragged by a tow rope outside the ship.

+1 That made me laugh :D
 
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Just Saying Lockheed Martin Prepar3D and Flight Simulator Series always had external third person view...... so its not about unrealistic or whatever.

A proper third person camera with no ability to open fire would be viable or some combat limitations would be nice.

Besides elite is neither realistic or a simulator. :)
Elite is a realistic depiction of the elite universe :)
And its a first person game anyway
 
That said, I don't think it's "just" PVP players that would be affected-- the additional situational awareness that would be provided by 3rd person vs 1st person would essentially drastically change the difficulty scope of the game, which would result in either a game that's "tuned" for being in first person and trivially easy for people in third, or tuning it for people in third person and impossible for anyone in first. The only way to really balance it between the two would be making the radar basically a in-cockpit-but-fully-VR'd third person view anyways...which isn't outside the realm of feasibility, but Fdev seems to want "reading the radar" to be both a learned skill and comparatively ambiguous, so this discussion is probably a moot point.
That's already a problem.

You've a wide disparity in piloting skills, especially given flight-assist and the difference between people who form in wings and those who do not.
You've also got a disparity in situational awareness between single monitor people, multi-monitor people, and people with VR rigs.

And there is nothing at all to allow players to tweak difficulty.

Do you really think this is the same game for 4 friends in a wing with HOTAS and VR who have perfected using FA on/off as it is for a casual player with a mouse and keyboard playing alone until his toddler needs him mid-combat (which he doesn't get to pause because.... reasons)?

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Dont worry, they running out of arguments ;)
The real reason is simple - Elite works fine with first person view, deal with it. #d would not give any advantage here but its not needed really - improve the debug cam instead.
Nothing at all is *needed*.

The feature is wanted.

It's opposed by a vocal subset of users because... whining?
 
Elite is a realistic depiction of the elite universe :)
And its a first person game anyway

Still a game, still not realistic, still not a simulation.
Doesn't matter if its FPS game
FSX, Rogue System, Prepar3D and many other simulator games are FPS, yet they have 3d person camera.

Just Excuses for an unknown reason.
 
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