Why screw with our way to make money?

I recommend hitting the head on the Wall after the Paint is dry.

It's much better to do before the paint is dry. It makes you much easier to identity.
Once we know just who you are and just what you've done,
it makes it vastly easier to know if you're having fun.
(read to the tune of The Major General's Song).

---

I've been around for a long, long time,
Saw many gold-rushes get the nerf.
I was around when 17 Draconis was a thing,
And never paid them any mind.
(Read to the tune of Sympathy for the Devil)

Thing is, it really ISN'T hard to make good, legitimate, non-board-flipping, non-broken system community-decried-exploit, just-play-the-game credits.

It means doing many different things, at different times, in different places. No one path leads to endless wealth and no amount of wealth is without end. Yes, you can make good credits Mining, Trading, Bounty Hunting, Hauling Passengers, robbing transports... it really isn't that hard at all.

No one was ever intended to buy a Cutter every three days. Yes, some times things have slipped through some pretty big cracks, and been corrected, called "nerfing" around these parts, when really it's just that they were set right. But even still, it's not that hard through normal, routine game play to make the 220 million or so to buy one of these in less than 2 weeks without making any tremendous effort. Fully outfitting it might take another week. Oh no.. you had to... play the game so that you can what, play the game?

In less than a year, using nothing more than what was there, not board-flipping, mission-stacking, hanging out in broken system, just plain old playing an average of 4 hour a night, give or take, managed to make all the rank I needed and all the credits I needed to buy every ship there is, multiple times, outfit them all, engineer them all, and still have plenty of credits left to cover any rebuy costs, or anything else that comes out. And I have continual fun doing it.
 
I have now been at this for 100 hours + after they nefred the hell out of the game to make Money, only to have them nerf it again, a question, do you want all players to give up on Elite Dangerous? this is ridiculous and it makes me and our crew basicly wanna give up all together on the game, FIX this ASAP or im sure alot of your gaming Community will go do something more fun like hitting their head on a brick wall or Watch paint dry.

Because if you earn credits quickly, you get all your ships quickly and if you do that you realize very quickly how shallow the game is. The whole point of Elite Dangerous it to waste your time. It's the point of any game really, most games simply do it in a more creative, more entertaining way. ED wastes our time by forcing us to grind for everything and anything. Some easily entertained CMDRs do not even realize how their time is being wasted.

It's not the fault of the game really, that's what games are for, all games, to waste our time in an entertaining way. I just wish this game was more entertaining and less obviously time-wasting.
 
I appreciate that, although I find this low pay a lot more often than not. My overriding point is I shouldnt be forced to trade for consistency to earn (which I dont enjoy very much) over what I do enjoy doing (pew pew).
Then taking a wing mission (and hiding that fact that it is one) is probably not the best way forward. You'll also see the payouts increase if you bother to develop your reputation with the issuing faction.

This happens because people don't bother getting "all pally, like" with the factions in the systems they play in.

Besides, pewpew is probably the most consistent way to earn in the game. It isn't as lucrative as riding the latest gravy train, but yeah: If you need a sure-fire way to make any kind of money, you can be certain that the local RES will be filled with pirates just desperate to occupy your target reticule.
 
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Then taking a wing mission (and hiding that fact that it is one) is probably not the best way forward. You'll also see the payouts increase if you bother to develop your reputation with the issuing faction.

This happens because people don't bother getting all pally like with the factions in the systems you play in.

Besides, pewpew is probably the most consistent way to earn in the game. It isn't as lucrative as riding the latest gravy train, but yeah: If you need a sure-fire way to make any kind of money, you can be sure that the local RES will be filled with pirates just desperate to occupy your target reticule.

That wasnt a wing mission. If you knew massacre missions before 3.0 you would know that 96 or 130 were common numbers for single play missions.

Wing missions are around 244 ish kills if not more.

However res hunting is not very lucrative. Its literally the most consistent money in the game. Consistently the lowest bar. I take that back, conflict zones are the true lowest bar outside of data running.
 
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That wasnt a wing mission. If you knew massacre missions before 3.0 you would know that 96 or 130 were common numbers for single play missions.

Wing missions are around 244 ish kills.
Not all of them. If you had been paying attention, you would know that.

However res hunting is not very lucrative. Its literally the most consistent money in the game. Consistently the lowest bar.
And?

If you only want to to boom data delivery missions, you just won't make much money. Perhaps you should engage with the entire game.
 
Not all of them. If you had been paying attention, you would know that.

And?

If you only want to to boom data delivery missions, you just won't make much money. Perhaps you should engage with the entire game.

Cant my cargo capacity is too small!

Dont worry the100thmonkey I will blaze your trail soon, maybe in a few years.
 
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Jex =TE=

Banned
I can't help thinking that if all you can find to do is make money, then this probably isn't a good choice of game for you.


Though its way too easy to make more money than you know what to do with already. Its lost all sense of value.

We hear this an awful lot but no suggestions are ever forthcoming as what else there is to do. It also never addresses the point of the games weak game mechanics.

I think most people who have issue with the game would agree that it's "not the game for them" .... yet.

That's why people make posts in the hope of changing the direction of the game back to what was originally decided, as in the DDF and to then improve it from that point. That's the actual game that was agreed upon so it's probably isn't a good choice of game for you either ;)
 
Indeed. Last I heard the game was still in development (albeit at a glacial pace) and I'm hoping that they will add cool new things to do - as well as buying ships and modules.
 
In my opinion I believe FD keep balancing the game,not to spoil your fun,but to keep people playing.

I mean when you have ALL the Big ships/all engineered to the max,what then is your incentive to keep playing?

Sure you will have fun pew-pewing with your Ubership for a while,but you'll get bored soon enough.

It's like games with cheatcodes-you get to see everything too soon,and then damn it,games spoiled-move on to something else.

As one of the early backers,money making now is an absolute breeze.In the start you had no mission board,so options were:Exploration/Bounty hunting/Trading/Trading Rares-none of which were particularly lucrative.
 
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My only complaint right now is the ridiculously high kill rates on Combat Massacre missions. When I want to play on a weeknight I do not have time to run a 90 kill combat mission. That is just stupid. Considering one of my favorite things to do is combat missions in my Viper III or IV I cannot kill that fast in those ships. I do not have a big 3 I can park in a CZ and let the turrets do all the work.
 
My only complaint right now is the ridiculously high kill rates on Combat Massacre missions. When I want to play on a weeknight I do not have time to run a 90 kill combat mission. That is just stupid. Considering one of my favorite things to do is combat missions in my Viper III or IV I cannot kill that fast in those ships. I do not have a big 3 I can park in a CZ and let the turrets do all the work.

Yeah agree with you on this count,certain missions need a little more ^ balancing attention
 
My only complaint right now is the ridiculously high kill rates on Combat Massacre missions. When I want to play on a weeknight I do not have time to run a 90 kill combat mission. That is just stupid. Considering one of my favorite things to do is combat missions in my Viper III or IV I cannot kill that fast in those ships. I do not have a big 3 I can park in a CZ and let the turrets do all the work.

Id agree to an extent,for me its not the fact it wants me to kill 90 ships,the problem is getting 90 bloody ships to spawn to kill them!! So to me its the spawn rates that are the problem. 10 minutes waiting for just one mission target to spawn is bad gameplay.

Its unrewarding,frustrating and really all it does is wates players time!!

If these missions were givin out only in systems with CZ's id understand but thats not the case.
 
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