The grind is in your head, you can bloody spam G1,G2 mods to rank up and you`d do it in 20-30 mins to G5 for Christ`s sake. Mats drop by the 3 and an hour in a bloody SRV and your dumping stuff as you have 40 of this and 50 of that. Give me a break a child could manage it. No excuses whatsoever and now the real pain commodities gone, Stop!
Well exactly - a child could manage the engineers - there is no skill in any of it. I don't care if it can be done in 20 hours or 100 hours - none of these hours are enjoyable. I can never grasp how in this community we have white knights that actually oppose improvements - I'm not asking FD to Decrease the Mat count - but change the way we collect them - I'm not asking FD to Decrease the number of Engineers, but improve the way we unlock them with some damned game design and I don't ask the engineers to guarantee me a good result on my mod, but put skill to modding by hacking minigame or some puzzle to it, so the result isn't decided by a roll of Dice, but by my skill or the quality of the mats I collect. Gosh this is game design 101 and yet there are still people who will defend the shameless time dump we have (doesn't matter how many hours it eats). I'm not bashing the idea of engineers or the mods - they are fun, but the process, for crying out loud.
Your statement above shows exactly why it is a bad design ......spamming!!!!
Game is not about the Results (Achievements alone) , but about the process - the Process needs to be fun or the achievements, results or RNGeered weapons have no value or meaning.
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