Modes Why trade in open ?

As far as "trading in Open", sure you can do it- but you're always at a disadvantage when it comes to those who get to choose the engagement to begin with. There's really no incentive to do so- anymore than there's incentive for any other activity that doesn't require interaction with other players. You could easily trade in Private Groups and still interact with other players. Only purpose Open serves for traders is to be cannon fodder for those who want to shoot ships, unless you want to do the same.

With respect, this is what i am talking about.

I am an Open only trader.

I am open only because every time i sneak past a ganker or griefer, a blockade, pirates or seal clubbers, it gives me an immense sense of pleasure.

In the rare times I'm caught, face the rebuy screen or my tactics don't work, I look at what happened with a fine glass of red wine and determine what I should have done differently.

I believe this helps me play better in Open. Occasionally I'll share what works with other like-minded pilots so we can all fly better in Open.

Even more rarely I'll advocate playing in Open as a trader on this forum, for the reasons I state above.

If you choose to play in any other mode, then great. Good work. 07

Please don't tell me there's no point to playing how I play though eh?

Big love,

Ethel
 
With respect, this is what i am talking about.

I am an Open only trader.

I am open only because every time i sneak past a ganker or griefer, a blockade, pirates or seal clubbers, it gives me an immense sense of pleasure.

In the rare times I'm caught, face the rebuy screen or my tactics don't work, I look at what happened with a fine glass of red wine and determine what I should have done differently.

I believe this helps me play better in Open. Occasionally I'll share what works with other like-minded pilots so we can all fly better in Open.

Even more rarely I'll advocate playing in Open as a trader on this forum, for the reasons I state above.

If you choose to play in any other mode, then great. Good work. 07

Please don't tell me there's no point to playing how I play though eh?

Big love,

Ethel

I said there's really no incentive other than interacting with other players. And... it's good that you have the choice to do so! :)
 
I find “trading in Open” threads really useful for the tips.

What is never useful is some wag who almost always on page one says “play in solo or PG”.
If the thread is about a CMDR looking for tips to improve their flying in Open, I wouldn't post: "play solo or PG".

If it's a thread (in the modes section) about options, then that will always be one of the options. I don't see why it should not be named.

Let us Open players, restrict our high horse mounting
You shouldn't give drugs to horses to have sex with them, regardless.
Even more rarely I'll advocate playing in Open as a trader on this forum, for the reasons I state above.
Why? Nothing wrong with promoting a mode you enjoy.
 
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ALGOMATIC

Banned
In Open, gankers get to choose the engagement.
In Solo, gankers don't get to choose the engagement.

= Balanced.

Lolwut?

Open is more dangerous than the rest of the modes, there is no point in arguing over this, it is a fact. Do a simple experiment, take a shieldess trader or a mildly shielded into a CG in open and see how many times you will see the rebuy screen vs solo/PG.
 
Lolwut?

Open is more dangerous than the rest of the modes, there is no point in arguing over this, it is a fact. Do a simple experiment, take a shieldess trader or a mildly shielded into a CG in open and see how many times you will see the rebuy screen vs solo/PG.


you do the same in solo or PG and the same can happen... Open isn't more dangerous, the danger is from a different source.
 

Goose4291

Banned
you do the same in solo or PG and the same can happen... Open isn't more dangerous, the danger is from a different source.

So, the inclusion of the risk of attack from players (who are generally better than the AI both in skills and loadout) doesnt make open a more dangerous choice than Solo where there is no risk of that occuring?

fe0.gif
 
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And as a single player flying in open, what are these abilities?


Interesting, He never said "by yourself". You added that while assuming my IQ was lower because I wasn't assuming what you were. Yet again... even by yourself NPCs are just as likely to destroy you then PCs in combat zones. This is an argument that was worn to death in SOG threads that open is more "dangerous", it isn't it is just a different type of danger. The "belief" that Open was more dangerous because of players and that belief was used to justify all sorts of different rewards or benefits while ignoring that solo was just as dangerous. Just in a different way.
 
Interesting, He never said "by yourself". You added that while assuming my IQ was lower because I wasn't assuming what you were. Yet again... even by yourself NPCs are just as likely to destroy you then PCs in combat zones. This is an argument that was worn to death in SOG threads that open is more "dangerous", it isn't it is just a different type of danger. The "belief" that Open was more dangerous because of players and that belief was used to justify all sorts of different rewards or benefits while ignoring that solo was just as dangerous. Just in a different way.

Nonsense.

The selective danger provided by CZs is just that… selective. You actually have to drop into them. Unlike Open, where danger will find you.
 

ALGOMATIC

Banned
you do the same in solo or PG and the same can happen... Open isn't more dangerous, the danger is from a different source.

Listen to me well:
I have 700mil in rebuys and I only died about 5 times to NPCs during the first 2 weeks of my gameplay while flying semi A rated stock cobra.

Npcs are NOTHING in this game, one pvp oriented player equals to literally 10 elite npcs.

Open mode is infested with pvp outfitted players that can delete a badly outfitted trader in 5 sec.
OPEN mode is challenging to anyone all the time, SOLO/ PG is challenging for the first 2 weeks of playtime until you learn how to boost in a straight line.

There is nothing to compare, modes are not equal. They are equal in terms of bgs influence but not in terms of challenge.
 
Nonsense.

The selective danger provided by CZs is just that… selective. You actually have to drop into them. Unlike Open, where danger will find you.


Funny... because Open is exactly the same thing

.. selective danger...

Listen to me well:
I have 700mil in rebuys and I only died about 5 times to NPCs during the first 2 weeks of my gameplay while flying semi A rated stock cobra.

Npcs are NOTHING in this game, one pvp oriented player equals to literally 10 elite npcs.

Open mode is infested with pvp outfitted players that can delete a badly outfitted trader in 5 sec.
OPEN mode is challenging to anyone all the time, SOLO/ PG is challenging for the first 2 weeks of playtime until you learn how to boost in a straight line.

There is nothing to compare, modes are not equal. They are equal in terms of bgs influence but not in terms of challenge.


Listen to me, NPCs are just as challenging to some people as other players are. Yet you repeatedly ignore that because you can't view things from a majority view but only from you and your abilities view..

As I said in another thread..


I fly a weaponless d rated aspx, and I am wanted 90% of the time, to avoid ANY npc all I need is submit to intrediction and boost in straight line, thats it, thats the challenge.

This assuming I am not winning the intrediction which is never. We dont need npcs in this game, they are useless and only used for farming.


Algomatic, reading this I can't help but seeing it as conceited. I am happy that for you that you are a god in the game and very few things in the game threaten you. But to claim because you have no use for NPCs and they are meaningless ants so they should be removed is just beyond conceited and actually inflammatory.

As a person talking to another person... no pvp, no pve... just two people. Should elevators be removed because some people can use stairs? Should Cars be made illegal since some people can walk were they need to go? We look around the world and notice that not one person is exactly like another. They all have different abilities and sometimes disabilities.

So why do you feel that NPCs should be removed from the game? Why should the game cater to you specifically and not instead to the majority of players?

I have enough trouble playing because of injuries from when I served. I do not demand nor would I want Fdev to change the game to cater to my disabilities and make it weaker for others. I deal with the NPCs as Mother has designed them. For you they are ants to be brushed off, for me they are a pain in the tail, but I don't request them removed. I don't request PVPers to be removed either, just for them to quit trying to change the game to suite only them and to leave me the hell alone.

Please... quit being antagonistic and inflammatory. And remember we ALL play the game... not just you.
 
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No advantage. Some people simply consider it fun to encounter an (extremely rare) player pirate, and are willing to put up with the annoying ganks to do so. If it's not your cup of tea, simply trade in a mode that suits your preferences. That is, after all, why we have different modes.

The whole "being attacked in Open and then complaining about it" thing is because:

  • Frontier made Open the default mode choice
  • Frontier doesn't warn people that Open includes PvP
  • Frontier generates missions based on server the server you logged into, as opposed to having them persist with your character, so mode switching is a thing. After board flipping a few dozen times, some people forget what mode they're in, until they suddenly see an open rectangle.

When you add in the fact that some players:
  • Want people to prove them content, but are unwilling to return the favor
  • Are unwilling to attack players who enjoy direct PvP and are equipped for it, because they'll get slaughtered
  • Are unable to kill players who enjoy being opposed, and are equipped to survive an attack

You get the current situation in Open: a small number of players, who can't cut it in actual PvP, spend their time searching for soft targets who unknowingly stumble into Open, and then make the experience so unpleasant that many players don't bother playing in Open. Rather than fun PvP against a skilled opponents, they'd rather GSP (ganks single players)

With most of the player base having fun in Solo and Private Groups, and most players in Open not being easy to kill, these GSPies are finding it hard to have fun. Lacking easy prey, they then have the nerve to complain about how nobody wants to "play" with them, and want Frontier to force more players into Open.

I've been playing online games, often with Open PvP, for over 20 years now. Considering the damage GSPies have done in the past, I find the salt generated by the GSPie community over Frontier's brilliant tri-mode system (patent pending) to particularly delicious.
You make perfect sense, like what you have said
 
Listen to me, NPCs are just as challenging to some people as other players are. Yet you repeatedly ignore that because you can't view things from a majority view but only from you and your abilities view..

They might be as challenging to some players as some players are to other players. But in general, on a long enough time scale no NPC can compete with human competition because you just learn their "move set", it's what makes Dark Souls hard for new players but easy for experienced players who have learned them, while the PvP is always challenging because you can learn how most humans act/react but there will always be variations. That's just not true for the code.
 
They might be as challenging to some players as some players are to other players. But in general, on a long enough time scale no NPC can compete with human competition because you just learn their "move set", it's what makes Dark Souls hard for new players but easy for experienced players who have learned them, while the PvP is always challenging because you can learn how most humans act/react but there will always be variations. That's just not true for the code.


You do realize just from reading this thread and not any others... you've pretty much equated NPC's with Humans... because the code does change, sometimes unexpectedly.. And for gods like A NPCs are not challenges but really neither are humans because after you grind and engineer and do all you can to have the best of the best you make the game no challenge for yourself.... then you fault the game for that. Would love a PVP group where all the "uber" players challenged each other... but that isn't the play style is it. Just look at his T-10 comment...
 
You do realize just from reading this thread and not any others... you've pretty much equated NPC's with Humans... because the code does change, sometimes unexpectedly.. And for gods like A NPCs are not challenges but really neither are humans because after you grind and engineer and do all you can to have the best of the best you make the game no challenge for yourself.... then you fault the game for that. Would love a PVP group where all the "uber" players challenged each other... but that isn't the play style is it. Just look at his T-10 comment...

As you already know... circular debate is circular.

We've been over this for years... and guess what, FDev hasn't changed it- so apparently they agree it's working as intended.
 
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