Modes Why trade in open ?

Funny... because Open is exactly the same thing

.. selective danger...

Listen to me, NPCs are just as challenging to some people as other players are. Yet you repeatedly ignore that because you can't view things from a majority view but only from you and your abilities view..

As I said in another thread..





Algomatic, reading this I can't help but seeing it as conceited. I am happy that for you that you are a god in the game and very few things in the game threaten you. But to claim because you have no use for NPCs and they are meaningless ants so they should be removed is just beyond conceited and actually inflammatory.

As a person talking to another person... no pvp, no pve... just two people. Should elevators be removed because some people can use stairs? Should Cars be made illegal since some people can walk were they need to go? We look around the world and notice that not one person is exactly like another. They all have different abilities and sometimes disabilities.

So why do you feel that NPCs should be removed from the game? Why should the game cater to you specifically and not instead to the majority of players?

I have enough trouble playing because of injuries from when I served. I do not demand nor would I want Fdev to change the game to cater to my disabilities and make it weaker for others. I deal with the NPCs as Mother has designed them. For you they are ants to be brushed off, for me they are a pain in the tail, but I don't request them removed. I don't request PVPers to be removed either, just for them to quit trying to change the game to suite only them and to leave me the hell alone.

Please... quit being antagonistic and inflammatory. And remember we ALL play the game... not just you.

Your whole line of argumentation reeks of ignorance and uselessness…
Oh my god

I'm glad for you, I do the same in Mobius ^<^

Yeah but whilst that PG only offers positive interactions, making the game look like an artificial Galaxy, Open provides both positive and antagonistic interactions, hence making it more realistic and in line with what the Developer advertised.
 
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As you already know... circular debate is circular.

We've been over this for years... and guess what, FDev hasn't changed it- so apparently they agree it's working as intended.

Things change, eventually.

You do realize just from reading this thread and not any others... you've pretty much equated NPC's with Humans... because the code does change, sometimes unexpectedly.. And for gods like A NPCs are not challenges but really neither are humans because after you grind and engineer and do all you can to have the best of the best you make the game no challenge for yourself.... then you fault the game for that. Would love a PVP group where all the "uber" players challenged each other... but that isn't the play style is it. Just look at his T-10 comment...

Ever heard of the PvP Hub?
 
Things change, eventually.

We'll see. I've got a proposal for you...

If the modes are removed and Open is the only remaining mode- I'll give a public formal apology to the entire forum community.

If not- and we receive confirmation from FD that it will not change- you'll do the same.

Deal? :D
 
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Goose4291

Banned
Funny... because Open is exactly the same thing

.. selective danger...

It is selective.. because you've selected to go into Open.

All we're saying is that Open is more dangerous option to fly in than Private Groups or Solo, because of the associated risks of stumbling into a random commander who wants to pirate you, oppose you at a CG or even straight up murder you, and they're generally better at it than NPC's.

Listen to me, NPCs are just as challenging to some people as other players are. Yet you repeatedly ignore that because you can't view things from a majority view but only from you and your abilities view..

No-ones saying that there aren't people out there who find NPC's challenging. All they're saying is that an NPC pales in comparison (usually) to a player for the aforementioned reasons.
 
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We'll see. I've got a proposal for you...

If the modes are removed and Open is the only remaining mode- I'll give a public formal apology to the entire forum community.

If not- and we receive confirmation from FD that it will not change- you'll do the same.

Deal? :D

Wasn't talking about removing modes, I actually want ED to have all three

Was talking about giving different perks for Open. That will eventually happen
 
As long as any perks that are added are equally beneficial to all three modes, I'm perfectly OK with that. :D

They might cut Mobius playerbase to half… don't see it as detrimental to S/PG though

Open relies on numbers, S/PG don't
 
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ALGOMATIC

Banned
Funny... because Open is exactly the same thing

.. selective danger...




Listen to me, NPCs are just as challenging to some people as other players are. Yet you repeatedly ignore that because you can't view things from a majority view but only from you and your abilities view..

As I said in another thread..





Algomatic, reading this I can't help but seeing it as conceited. I am happy that for you that you are a god in the game and very few things in the game threaten you. But to claim because you have no use for NPCs and they are meaningless ants so they should be removed is just beyond conceited and actually inflammatory.

As a person talking to another person... no pvp, no pve... just two people. Should elevators be removed because some people can use stairs? Should Cars be made illegal since some people can walk were they need to go? We look around the world and notice that not one person is exactly like another. They all have different abilities and sometimes disabilities.

So why do you feel that NPCs should be removed from the game? Why should the game cater to you specifically and not instead to the majority of players?

I have enough trouble playing because of injuries from when I served. I do not demand nor would I want Fdev to change the game to cater to my disabilities and make it weaker for others. I deal with the NPCs as Mother has designed them. For you they are ants to be brushed off, for me they are a pain in the tail, but I don't request them removed. I don't request PVPers to be removed either, just for them to quit trying to change the game to suite only them and to leave me the hell alone.

Please... quit being antagonistic and inflammatory. And remember we ALL play the game... not just you.

There is no point in getting into a discussion over this becsuse I am telling you straight, with over 1000 hrs in open exclusively that players are more capable than npcs by a devastating margin, 100% guaranteed, there is no way to spin this around.
 
Your whole line of argumentation reeks of ignorance and uselessness…
Oh my god.


Sadly it doesn't but keep believing it does it if makes you feel better.



Yeah but whilst that PG only offers positive interactions, making the game look like an artificial Galaxy, Open provides both positive and antagonistic interactions, hence making it more realistic and in line with what the Developer advertised.

Talk about ignorance... neither solo nor PG's offer only positive interactions... many of them are negative... what is not offered is meaningless interactions. Open can have those.
 
Nonsense.

The selective danger provided by CZs is just that… selective. You actually have to drop into them. Unlike Open, where danger will find you.


So the choice of going into CZ is selective but the choice of going into open (which is essentially a big CZ) is not? Sounds rather selective in the thinking there...
 
There is no point in getting into a discussion over this becsuse I am telling you straight, with over 1000 hrs in open exclusively that players are more capable than npcs by a devastating margin, 100% guaranteed, there is no way to spin this around.

It is hard to discuss something when you realize there is no way to really spin it, yet you keep trying to. YOu don't care about NPCs because to you they are ants... which is different from others as you've ground your way to the very top... the king, the elite, the god.. nothing can stand against you... so Fdev needs to change the game to suite you and screw everyone else because you need a new challenge. That is not how this works, that is not how any of this works. Developers work on catering to the core of their player base not making drastic changes to cater to a select few. If you want an example of a game that tried to drastically change the core game and paid the price go look at Star Wars Galaxies. Also by removing all NPCS... it effectively makes only one mode viable as you can't do combat in Solo then...YOU want only humans in the game because by removing all NPCs you remove all content to everyone but YOU and those like you and you'd get your cherished "open only" Oh and just so you know, humans are not more capable, like NPCs they vary.. and Mother can make the NPCs so hard that even gods like you don't stand a chance...
 

ALGOMATIC

Banned
It is hard to discuss something when you realize there is no way to really spin it, yet you keep trying to. YOu don't care about NPCs because to you they are ants... which is different from others as you've ground your way to the very top... the king, the elite, the god.. nothing can stand against you... so Fdev needs to change the game to suite you and screw everyone else because you need a new challenge. That is not how this works, that is not how any of this works. Developers work on catering to the core of their player base not making drastic changes to cater to a select few. If you want an example of a game that tried to drastically change the core game and paid the price go look at Star Wars Galaxies. Also by removing all NPCS... it effectively makes only one mode viable as you can't do combat in Solo then...YOU want only humans in the game because by removing all NPCs you remove all content to everyone but YOU and those like you and you'd get your cherished "open only" Oh and just so you know, humans are not more capable, like NPCs they vary.. and Mother can make the NPCs so hard that even gods like you don't stand a chance...

I was saying this in relation to why OPEN mode is more difficult than the private modes. Being the more challenging mode it needs an incentive, the modes are not equal as it stands right now.
 
I was saying this in relation to why OPEN mode is more difficult than the private modes. Being the more challenging mode it needs an incentive, the modes are not equal as it stands right now.


They are equal you just refuse to see... but if you want to make them unequal... We could stretch to see it, especially since in open you can have wingmen, Solo can't... in Open others can attack your target and help... so Solo can't.. .. .in Open someone may attack you ... Solo doesn't have that problem... so two to Open one to solo.. so if you want to talk incentives then by all means let's give some to Solo as clearly they need them more since Open can do "so much more".


You are regurgitating the same old circular issues that SOG was famous for all in an attempt to get your playstyle "rewarded" and seen as the "right" one.
 
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Sadly it doesn't but keep believing it does it if makes you feel better.

Oh, your arguments do reek of ignorance and uselessness… here comes the proof:

Talk about ignorance... neither solo nor PG's offer only positive interactions... many of them are negative... what is not offered is meaningless interactions. Open can have those.

Could you please teach me how to interact with other players from Solo?
What about negative interactions in PG… are you talking about Comms trashtalking?
Hilarious

So the choice of going into CZ is selective but the choice of going into open (which is essentially a big CZ) is not? Sounds rather selective in the thinking there...

Lemme draw for you.
In S/PG, you have to CHOOSE to face danger. Like, dropping into a CZ, or staying on station undock for too long, or peanut shooting a Thargie in a NHSS.
In Open, the danger COMES after you. The possibility of danger is there, you don't have to actively seek it.

You don't care about NPCs because to you they are ants... which is different from others as you've ground your way to the very top... the king, the elite, the god.. nothing can stand against you... so Fdev needs to change the game to suite you and screw everyone else because you need a new challenge.

It's a no brainer that the game would hugely benefit from escalable NPC aggressiveness and level, according to the CMDR current ship, time played, current area security and much more, like any other proper balanced NPC system (read: other games). Various discussions on this theme have been had and the general disappointment with NPCs is crystal clear, from both sides of the fence

Developers work on catering to the core of their player base

Define core of the playerbasebecause it seems too vague for me. Backstarters? Elite '84 diehard fans? The average NPC-killness? Seems to me these guys have all been playing for long enough to kill NPCs as nauseam… with a single hand… specially because many mention how hard '84 Elite and the other games used to be.

YOU want only humans in the game because by removing all NPCs you remove all content to everyone but YOU and those like you and you'd get your cherished "open only"

Why would Al be stupid enough to want this? If you remove the plankton, the fish is gone… what will us sharks eat, then?

Oh and just so you know, humans are not more capable, like NPCs they vary.. and Mother can make the NPCs so hard that even gods like you don't stand a chance...

But that's exactly what we're asking for???

They are equal you just refuse to see... but if you want to make them unequal... We could stretch to see it, especially since in open you can have wingmen, Solo can't... in Open others can attack your target and help... so Solo can't.. .. .in Open someone may attack you ... Solo doesn't have that problem... so two to Open one to solo.. so if you want to talk incentives then by all means let's give some to Solo as clearly they need them more since Open can do "so much more".

Did you just say that Solo is at a disadvantage because you can't roll wings there?
Then why not just scale the NPCs numbers/difficulty with the number of players in wing? How does that justify maintaining Open and Private Group at a loss?

You are regurgitating the same old circular issues that SOG was famous for all in an attempt to get your playstyle "rewarded" and seen as the "right" one.

We want Open handicaps removed.

Also, no playstyle is right.

Play your way.
 
Open mode is infested with pvp outfitted players that can delete a badly outfitted trader in 5 sec.

OK. So what is the advice you'd give a trader then? Give up precious cargo space for bulky military armor & HRPs? Crash the FSD range on such a thing just in case they run into some bozo glee-clown? Give up trading and make a military Cutter?

btw, I have never flowm my trade ships without shielding - anyone who doesn't is asking for it from a variety of causes.
 
Yeah but whilst that PG only offers positive interactions, making the game look like an artificial Galaxy, Open provides both positive and antagonistic interactions, hence making it more realistic and in line with what the Developer advertised.

Maybe the difference is more like different philosophies - Klingon vs Federation, like. "Rend and destroy" vs "mend and employ." "Don't crush that dwarf, hand me the pliers," etc.
 
Oh, your arguments do reek of ignorance and uselessness… here comes the proof:



Could you please teach me how to interact with other players from Solo?
What about negative interactions in PG… are you talking about Comms trashtalking?
Hilarious

What proof? Just the proof that you forgot that there are such things as NPCs in the game and they do things such as interdict, shoot, destroy, you know... negative things that can happen to players.

Lemme draw for you.
In S/PG, you have to CHOOSE to face danger. Like, dropping into a CZ, or staying on station undock for too long, or peanut shooting a Thargie in a NHSS.
In Open, the danger COMES after you. The possibility of danger is there, you don't have to actively seek it.


Lemmi draw for you... When you start the game there are these things, they are called Modes. There is open, Private Groups, Solo, and CDC. Now when you CHOOSE... and here is the key word now, CHOOSE. When you choose which mode you go into you choose the type of danger you can expect. In all modes the possibility of danger is there and it seeks you out. It Comes to for you even if you are not looking for it. Only difference is you get to choose IF a player may come for you as well or not... that is it.




It's a no brainer that the game would hugely benefit from escalable NPC aggressiveness and level, according to the CMDR current ship, time played, current area security and much more, like any other proper balanced NPC system (read: other games). Various discussions on this theme have been had and the general disappointment with NPCs is crystal clear, from both sides of the fence

You are correct if you think it is a no brainer .. well no brainer in that that FDev doesn't want to to cater to a select group over most of their players... but hey... you've been trying and trying and trying and trying and trying...



Define core of the playerbasebecause it seems too vague for me. Backstarters? Elite '84 diehard fans? The average NPC-killness? Seems to me these guys have all been playing for long enough to kill NPCs as nauseam… with a single hand… specially because many mention how hard '84 Elite and the other games used to be.

The core player base... the PVPers, PVERs, Kickstarters, all those who've joined the game and enjoyed it. Not those trying to give one mode preference over another.. or drastically change the game into their vision of what the game should be and not FDevs.



Why would Al be stupid enough to want this? If you remove the plankton, the fish is gone… what will us sharks eat, then?



But that's exactly what we're asking for???

Ask him since he's the one who voiced the opinion in the first place. Since NPCs are so "unnecessary"



Did you just say that Solo is at a disadvantage because you can't roll wings there?
Then why not just scale the NPCs numbers/difficulty with the number of players in wing? How does that justify maintaining Open and Private Group at a loss?

That would be something that would be extremely quick to exploit... come in unwinged then NPC's are weaker and easier for everyone to take out in a coordinated effort. But hey not a bad try at an idea. [/QUOTE]



We want Open handicaps removed.

Also, no playstyle is right.

Play your way.

There is no handicaps on open, the only handicap is your perception that one exists in the first place.




Merry Christmas and Happy Holidays.
 
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