WHY!?

After all the things we did (Im a Far God cultist and targeting Cmdrs at Titan areas.) is this just a game at the end.

The three important points for me:

  • Be respectful in communications (Includes to ignoring players who tries to insult you.)
  • Im writing a message in the system chat to warn players. Example: Death to Humanity. Praise the Far God.
  • I dont block or report players for combat logging. (Excepting closing the game without a logout by Ganker/Griefer.)
 
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Because there's no point. We visit 'popular systems' to perform a particular task. Time wasting mupppets are time wasting muppets delaying performance of initial task. Solo/Mobius/Block when visiting 'popular systems' = time saved. Kinda like asking why take a detour through the backroads instead of sitting in stationary traffic...
Well… I must say, I find this approach amusing and representing, much more so than the so called 'gankers', the most counterproductive thrust to the overall dynamics of a game and a shared ecosystem such as that of Elite's. I also see now that there's no sense in trying to argue for any creative solutions as these same conversations have been had years ago when I could not, for the life of me, understand how people value min maxing of some make-believe cargo over actually interesting interactions. This goes way beyond just the matter of gankers and, contrary to what many say, all this blocking and going solo affects others too, changing the overall dynamic of the gameworld for everyone.

It is, at the heart, the same kind of rationale as one employed by several western governments in recent years in their attempts to enforce equality and moral behaviour, namely enforcing or prohibiting use of certain words in the language to counter bullying or discrimination. The problem is there's no way you can clearly determine and demarcate who's ganking from who's roleplaying and ganking just a little bit from who's just roleplaying as a pirate or whatever else. So, you end up with an infinitely stretching granularity of the category and suddenly everyone who killed someone is a ganker, ruining games for others.

So, while I myself love to roleplay and immerse myself subsisting as petty criminal and gun for hire, poaching some lonely miners or traders here and there for a few canisters of cargo, without killing them, and constantly on an edge of bankruptcy, I have already encountered several players in the open who'd not want to engage in any form of communication or interaction whatsoever or go as far as to actually, physically disconnect on contact. Because they are already conditioned into thinking that you may as well just not go Open because everyone there is a trying to make you miserable.

This breaks my heart a little, really makes me sad. Because it leaves me with an overwhelming feeling that most players - people, to use a broader category - truly lack imagination, and, instead of changing those things which are in their power to change, to dance around the experience that comes at them effortlessly and playfully, try to change that which they cannot and end up with a dynamic where everyone is too scared to engage with anything.

What's true in the real world, remains true in the simulation. Elite Children's Birthday Party indeed.
 

Robert Maynard

Volunteer Moderator
This goes way beyond just the matter of gankers and, contrary to what many say, all this blocking and going solo affects others too, changing the overall dynamic of the gameworld for everyone.
Indeed - as all players affect mode shared game features, regardless of which game mode they choose to play in - which is as much part of the game design as the ability to shoot at anything one instances with.

It's been clear from the very beginning that other players are optional in this game, whereas all players experience and affect the shared galaxy. Some players don't like this, but as was suggested above, we shouldn't complain about things we don't like....
Because they are already conditioned into thinking that you may as well just not go Open because everyone there is a trying to make you miserable.
.... or maybe they have had a few too many encounters with players who aren't fun to play with - so choose not to interact with those who may wish to force them to interact.
 
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... I also see now that there's no sense in trying to argue for any creative solutions as these same conversations have been had years ago when I could not, for the life of me, understand how people value min maxing of some make-believe cargo over actually interesting interactions...
Everyone finds different things interesting, interactions between other players are interesting to you, others do not find them interesting at all...
 
Everyone finds different things interesting, interactions between other players are interesting to you, others do not find them interesting at all...
I understand that - it does not go against my original point. If you really can't stand the idea that some player may shoot you and you'll loose a few units of make-believe progress, play in Solo. If you're going into Open, don't complain, don't combat log and don't act like every other player is probably trying to mindlessly kill you.
 

Robert Maynard

Volunteer Moderator
If you're going into Open, don't complain, don't combat log and don't act like every other player is probably trying to mindlessly kill you.
The ability to use Menu Exit, possibly subject to a fifteen second delay, is as much a part of Open as the ability to shoot at anything one instances with or to block any player one encounters.

Combat logging, i.e. killing the process or connection, is, of course, against the rules. Menu exit, often conflated with combat logging, is not and may be used at any time.
 
After all the things we did (Im a Far God cultist and targeting Cmdrs at Titan areas.) is this just a game at the end.

The three important points for me:

  • Be respectful in communications (Includes to ignoring players who tries to insult you.)
  • Im writing a message in the system chat to warn players. Example: Death to Humanity. Praise the Far God.
  • I dont block or report players for combat logging. (Excepting closing the game without a logout by Ganker/Griefer.)
Sounds to me like a playful and good-willed approach to creating an actually interesting gameplay tapestry for everyone. Good man.
(cannot quite believe I'm commending someone for proclaiming 'death to humanity' on public chatbox… oh well ;)
 
Sounds to me like a playful and good-willed approach to creating an actually interesting gameplay tapestry for everyone. Good man.
(cannot quite believe I'm commending someone for proclaiming 'death to humanity' on public chatbox… oh well ;)
Thanks. It is sad to see that there is no further active support in this direction. Almost all participants are like sheep following the shepherd. There is also no active invasion strategy on the part of the Thargoids. No targeted attacks on government worlds and military central facilities, nor any actions with captured people. In addition, the gameplay reward aspect such as exclusive modules/weapons or spaceships is missing. These are just my personal wishes to make things more exciting.
 
i remember down loading the game from steam on release,took two days to get out of queue,going back a few years,lol and im still going,but my opinions are the way i see things,others have there own opinions ,but thats what the forum is about,we all live and learn of each other,07 all
 
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