WHY!?

Ah, so basically the only option is to run, and come back, and run again if attacked, and come back, and run again if attacked.... and that's meant to be fun gameplay?

Mods have already said don't turn this into a mode thread, but i think you see the logical conclusion here if your only option otherwise is to keep running, preventing you from actually doing what you want to do, in this case, killing Thargoids.
running away is the easiest to achieve alternative to blowing up. ganker hitting an interdictor on you doesnt mean you have to explode. there are options. choose the one that suits you the best. wether its running away and trying again, swapping to solo, calling for aid, getting in a warship and clearing the way or just hussling through the interdictions until you reach your destination. or even hitting the menu, waiting 15 seconds and stepping away completely. there is place for all of that.
what is or isnt fun is in the eyes of the beholder. blaze your own trail.
obviously different rules could apply for some very specific scenarios, like inside the maelstrom.
 
So Far God supporters attacking?

Attack them back.
Ordinarily yeah, but AX missile racks and nanite torpedoes - which is what 99% of the ships in that system will be flying with - are pointless against the meta FDL builds most gankers use, including the one who pulled me last night. If said ganker had leaned into the "I'm a Far God Cultist protecting our divine beings and I must stop you at all costs!" then I'd have gotten a chuckle out of it.
 
I see the blocking option as a cloaking device specific to #ankers.

You can see it like that, but you'd be objectively wrong. The effects of a block are not specific to those you've blocked.

It's always fun listening to the people who defend gankers. Almost obvious most of them are gankers, and just too cowardly to admit it. LOL

Replace 'gankers' in your post with any marginalized or persecuted group and you'll have a pretty good idea how ridiculous I think your logical fallacies are.

'It's always fun listening to the people who defend gingers. Almost obvious most them are gingers, and just too cowardly to admit it.'

Telling people to be prepared for PvP when going to kill Thargoids is completely stupid, since they need anti-Thargoid weapons.

Hostile CMDRs, while fairly uncommon, do exist. Preemptively blocking everyone is not always practical, nor can it be reliably done without damaging instancing with people one may be cooperating with that don't fit in one's wing (and if one is only interested in interacting with one's wing, there will be fewer distractions if one takes that wing to PG). Being prepared to fight off or deter potentially hostile interlopers in such a setting is prudent.

Ah, so basically the only option is to run, and come back, and run again if attacked, and come back, and run again if attacked.... and that's meant to be fun gameplay?

As someone who has done a whole lot of this (I'll spare this thread the video spam of my CMDR waking away from overwhelming odds time and time again), I think it's subjectively much more entertaining to encounter almost any hostile CMDR, no matter what my CMDR is doing or intent on doing, than to engage with any of the Thargoid related content I've encountered (I haven't blown up any Titans yet, but I've dabbled in most of the rest). Hell, a large fraction of the game's Thargoid content for those not actively hunting Thargoid's--i.e. being hyperdicted and just having to leave, because one isn't flying an AX loadout--is exactly the sort of encounter you describe, except there is essentially no prospect of variety or any meaningful engagement. Unlike hostile CMDRs, Thargoids have no persistence, have inscrutable motives, and cannot be communicated with. Conversely, half the people my CMDR has met and later engages with cooperatively are those who shot at him first (I'll usually have escaped, or less commonly, shot them down in self-defense, so, unless they were positively incompetent or rudely antagonistic in an out-of-character manner, there will be a degree of mutual respect from which to build a relationship on).

Who wants to keep having to give up on their gameplay because someone keeps interfering?

Open, in highly trafficed areas, is not conducive to razor-focused gameplay where interference would degrade one's experience.

I'm clicking Open because the interference, or at least the potential for it, is my gameplay. Even if I've got something specific planned, surprises, even unanticipated obstacles, are not unwelcome...assuming they can be even vaguely contextual.
 
Constantly high waking and not getting your own goals reached multiple times is not fun. High wake once, block the annoyance and their wingmates, then go back to having fun with like minded commanders attempting to accomplish a goal. They had their shot at me, now I get to have have my shot at whatever I was doing without them bothering me.

The Goids may not have started it, but we don't really have any choice but to finish it.
 
Ordinarily yeah, but AX missile racks and nanite torpedoes - which is what 99% of the ships in that system will be flying with - are pointless against the meta FDL builds most gankers use, including the one who pulled me last night. If said ganker had leaned into the "I'm a Far God Cultist protecting our divine beings and I must stop you at all costs!" then I'd have gotten a chuckle out of it.
But then it comes down to someone explicitly telling you the context of the attack, rather than simply taking it for what it is- a hostile human ship to evade or escape from.

And if they had said what they were doing, would that have made it 'acceptable'?
 
Blocking another player doesn't guarantee you won't see them again though. I did that yesterday, couple of hours later after including a restart same player again. Thinking I may have to prune my friends list to see if that takes precedence for instancing
 
You can see it like that, but you'd be objectively wrong. The effects of a block are not specific to those you've blocked.



Replace 'gankers' in your post with any marginalized or persecuted group and you'll have a pretty good idea how ridiculous I think your logical fallacies are.

'It's always fun listening to the people who defend gingers. Almost obvious most them are gingers, and just too cowardly to admit it.'



Hostile CMDRs, while fairly uncommon, do exist. Preemptively blocking everyone is not always practical, nor can it be reliably done without damaging instancing with people one may be cooperating with that don't fit in one's wing (and if one is only interested in interacting with one's wing, there will be fewer distractions if one takes that wing to PG). Being prepared to fight off or deter potentially hostile interlopers in such a setting is prudent.



As someone who has done a whole lot of this (I'll spare this thread the video spam of my CMDR waking away from overwhelming odds time and time again), I think it's subjectively much more entertaining to encounter almost any hostile CMDR, no matter what my CMDR is doing or intent on doing, than to engage with any of the Thargoid related content I've encountered (I haven't blown up any Titans yet, but I've dabbled in most of the rest). Hell, a large fraction of the game's Thargoid content for those not actively hunting Thargoid's--i.e. being hyperdicted and just having to leave, because one isn't flying an AX loadout--is exactly the sort of encounter you describe, except there is essentially no prospect of variety or any meaningful engagement. Unlike hostile CMDRs, Thargoids have no persistence, have inscrutable motives, and cannot be communicated with. Conversely, half the people my CMDR has met and later engages with cooperatively are those who shot at him first (I'll usually have escaped, or less commonly, shot them down in self-defense, so, unless they were positively incompetent or rudely antagonistic in an out-of-character manner, there will be a degree of mutual respect from which to build a relationship on).



Open, in highly trafficed areas, is not conducive to razor-focused gameplay where interference would degrade one's experience.

I'm clicking Open because the interference, or at least the potential for it, is my gameplay. Even if I've got something specific planned, surprises, even unanticipated obstacles, are not unwelcome...assuming they can be even vaguely contextual.

Well, if you enjoy it, then that's fair enough. I can imagine some people simply find it annoying not being able to do what you want to do.
 
running away is the easiest to achieve alternative to blowing up. ganker hitting an interdictor on you doesnt mean you have to explode. there are options. choose the one that suits you the best. wether its running away and trying again, swapping to solo, calling for aid, getting in a warship and clearing the way or just hussling through the interdictions until you reach your destination. or even hitting the menu, waiting 15 seconds and stepping away completely. there is place for all of that.
what is or isnt fun is in the eyes of the beholder. blaze your own trail.
obviously different rules could apply for some very specific scenarios, like inside the maelstrom.

Running away over and over again i covered.

Swapping to solo is an option of course, but was more discussing the issue of doing it in open.

Calling for aid... well, if its anything like my player friends the responses would be along the lines of: "Sorry, i'm out in the black", "Sorry, not online at the moment, be on in about 5 hours", "Sorry, not playing ED at the moment, just bought Stellaris", "Sorry, i don't do PvP", etc.

Getting in a warship is specifically not doing what you want to do.

Hussling through the interdictions... if you can.
 
Running away over and over again i covered.

Swapping to solo is an option of course, but was more discussing the issue of doing it in open.

Calling for aid... well, if its anything like my player friends the responses would be along the lines of: "Sorry, i'm out in the black", "Sorry, not online at the moment, be on in about 5 hours", "Sorry, not playing ED at the moment, just bought Stellaris", "Sorry, i don't do PvP", etc.

Getting in a warship is specifically not doing what you want to do.

Hussling through the interdictions... if you can.
feel free to do as you wish, whatever strat fits your needs.
if you feel the need to have an issue with every possibility open to you, feel free to do so.
if you log into counterstrike and are ed that you were shot at, feel free to do so.
if you would like to get stronger and push the limits of your comfort, feel free to do so.

gankers are part of the game. a skill check like any other. not actually that different from goid hunters.
like it or not they too are welcome to the party.

the experience of doing things in open with all its risks, is the reward you get for playing in open. if it doesnt suit you you dont have to force yourself...
if you need some player support id suggest joining a squad or some community. cant speak for others but federation does always have trigger happy commanders willing to lend a hand to the right people.
as for interdiction i am yet to lose an interdiction against human, dont know how about you...

bottom line is: are you really that hurt from the 5 minutes of hightened blood pressure and some credit price when you get killed? is it really that terrible? if you have 10 minutes to tag a titan id say go solo and dont bother, but if you arent in any pressing situation, is it really that horrible? isnt it part of the thrill, the danger of flying a space ship, to risk getting bested by someone better? isnt it a motivation to get better yourself?

if all that is too much for you, feel free to go solo or pg...
and if i can do anything for you to make your open experience better, feel free to let me know ^^
 
feel free to do as you wish, whatever strat fits your needs.
if you feel the need to have an issue with every possibility open to you, feel free to do so.
if you log into counterstrike and are ed that you were shot at, feel free to do so.
if you would like to get stronger and push the limits of your comfort, feel free to do so.

gankers are part of the game. a skill check like any other. not actually that different from goid hunters.
like it or not they too are welcome to the party.

the experience of doing things in open with all its risks, is the reward you get for playing in open. if it doesnt suit you you dont have to force yourself...
if you need some player support id suggest joining a squad or some community. cant speak for others but federation does always have trigger happy commanders willing to lend a hand to the right people.
as for interdiction i am yet to lose an interdiction against human, dont know how about you...

bottom line is: are you really that hurt from the 5 minutes of hightened blood pressure and some credit price when you get killed? is it really that terrible? if you have 10 minutes to tag a titan id say go solo and dont bother, but if you arent in any pressing situation, is it really that horrible? isnt it part of the thrill, the danger of flying a space ship, to risk getting bested by someone better? isnt it a motivation to get better yourself?

if all that is too much for you, feel free to go solo or pg...
and if i can do anything for you to make your open experience better, feel free to let me know ^^

I see what you're saying, but i'd like to remind you where I came in on this, which was:

Elite "children's birthday party" or "dangerous"?

Where I made the point that when I choose to do a certain activity, in this case, Thargoid hunting, i'm kitted for killing thargoids, not for fighting back at PvP (not that i would anyway, i suck a PvP in ED), but the person ganking is kitted for their chosen activity, so calling it Elite "children's birthday party" while they are in a naturally more advantageous and less for them "dangerous" position, was just silly.

By flying a non-PvP ship in Open you're already in a more dangerous situation than the person flying the PvP ship.

And of course, that is why many do choose to play PG or solo... and then get called names for doing so by those sitting safely in their PvP gankmobiles.
 
Blocking another player doesn't guarantee you won't see them again though. I did that yesterday, couple of hours later after including a restart same player again. Thinking I may have to prune my friends list to see if that takes precedence for instancing

I do believe friending someone and then blocking them is the only semi-reliable way to get a chat-only block.

That said, even if they aren't on your friends list, your block won't force someone out of an instance they already occupy, so if you have instancing weights superior to a block (though blocks are/were damn strong) you can find yourself instanced with someone you've blocked. Works the other way around too. For example, if you are in a wing and your wingmen are attacking a titan, a single block won't stop you from dropping into that instance, nor would it keep the CMDR you've blocked from dropping in to your instance, should they have a member of their wing in it.

Frontier has played with block's instancing weight in the past (usually to make block stronger) and I would not be surprised if they had to weaken them to make things like AX CZs and Malestroms work. Otherwise it would be difficult to get large groups of CMDRs in them in Open as all the competing blocks would further fragment instancing or even split up wings.

I can imagine some people simply find it annoying not being able to do what you want to do.

Everyone wants to do something different and these desires have varying degrees of compatibility with those of others. Clicking Open indicates we're tacitly tolerant of directly experiencing what anyone else is potentially able to do, within the constraints of the game's rules.

We cannot completely opt out of encounters with potentially hostile CMDRs in Open (at least not without network manipulation that may as well leave one in a PG) any more than we can opt out of NPC encounters in any mode. CMDRs played in a manner we may not like, but which falls well short of violating any rules, are part of the game.

Wanting to categorically opt out of all hostile CMDR encounters in Open is no different than wanting to opt out of caustic damage (without needing any equipment, or other gameplay considerations, to do so) in a Malestrom. There is nothing wrong with the desire, but it's not something one should expect to have granted.
 
Mobius is fairly empty. If you want a social experience at the Titans, you pretty much need to be in open. If you want to kill goids without being bothered by gankers, you just need to block the gankers.
Some PvPers just don't get that they are considered a nuisance, or an impediment to fun. It's like going to a bar with that one "friend" that manages to get you all tossed out for fighting with a waitress.
 
I choose to do a certain activity, in this case, Thargoid hunting, i'm kitted for killing thargoids

By flying a non-PvP ship in Open you're already in a more dangerous situation than the person flying the PvP ship.
you are in a combat ship. wether its pvp or pve you are in a combat ship kitted for combat. you should be able to survive. if not to fight back, then to escape and get to your destination. all this asuming you cant evade the ganker in sc or escape the interdiction.
am i wrong?
i dont think that escaping interdiction is that difficult but even if you cant, your ax ship should be able to take a hit, or?
if you can escape once you can escape twice. and if you can escape twice you should be able to get to your destination.
and there you can pat yourself on the back and say that you are better than the 'pvp' ship ;)

lets assume you are at the titan and there is a ganker. if theres just the two of you and noone else and you really really need to avoid him at all cost, id dare to say switch to solo. if theres only you whats the point anyway, right?
if you arent there solo, you are leveling the field by having numbers advantage. if 4 people aim their lasers at a single ship for long enough it will hurt. and you can tank.
now with the availability of guardian weaponry in the maelstrom if just one person turns on the ganker the percieved situation of hunter and his prey will very quickly change. speaking from experience.

as i said: there are options. do. try. take a chance.
 
I do believe friending someone and then blocking them is the only semi-reliable way to get a chat-only block.

That said, even if they aren't on your friends list, your block won't force someone out of an instance they already occupy, so if you have instancing weights superior to a block (though blocks are/were damn strong) you can find yourself instanced with someone you've blocked. Works the other way around too. For example, if you are in a wing and your wingmen are attacking a titan, a single block won't stop you from dropping into that instance, nor would it keep the CMDR you've blocked from dropping in to your instance, should they have a member of their wing in it.

Frontier has played with block's instancing weight in the past (usually to make block stronger) and I would not be surprised if they had to weaken them to make things like AX CZs and Malestroms work. Otherwise it would be difficult to get large groups of CMDRs in them in Open as all the competing blocks would further fragment instancing or even split up wings.



Everyone wants to do something different and these desires have varying degrees of compatibility with those of others. Clicking Open indicates we're tacitly tolerant of directly experiencing what anyone else is potentially able to do, within the constraints of the game's rules.

We cannot completely opt out of encounters with potentially hostile CMDRs in Open (at least not without network manipulation that may as well leave one in a PG) any more than we can opt out of NPC encounters in any mode. CMDRs played in a manner we may not like, but which falls well short of violating any rules, are part of the game.

Wanting to categorically opt out of all hostile CMDR encounters in Open is no different than wanting to opt out of caustic damage (without needing any equipment, or other gameplay considerations, to do so) in a Malestrom. There is nothing wrong with the desire, but it's not something one should expect to have granted.

And yet, i'm not arguing against the chance of random encounters with other commanders, some of whom may wish you ill.

What I am talking about is how some of those looking to disrupt the play of others talk about how the game is meant to be dangerous, when they, themselves, are in the safest bracket of players.


small-yellow-chicken-isolated_127657-1358.jpg
 
you are in a combat ship. wether its pvp or pve you are in a combat ship kitted for combat. you should be able to survive. if not to fight back, then to escape and get to your destination. all this asuming you cant evade the ganker in sc or escape the interdiction.
am i wrong?

Yes you are wrong.

If you can't see how stupid your statement above is, you better be consciously playing dumb to cover a vile approach. Because if you are seriously saying that, you have much more serious problem than finding enough victims.
 
Yes you are wrong.

If you can't see how stupid your statement above is, you better be consciously playing dumb to cover a vile approach. Because if you are seriously saying that, you have much more serious problem than finding enough victims.
Be nice, Doc Dread! This is a forum not Facebook/Twitter(X) or something like that.
 
it's always amusing to see the players complain on here about getting shot by other players 'for no reason' when no cheating or exploits being used,

it shows a lack of imagination in a game fully dependent on imaginary role playing. combined with a laziness in utilizing the tools the game gives you to control the situation yourself.

it has to be a strange way to interact with the world in general to be so divorced from responsibility.
 
it's always amusing to see the players complain on here about getting shot by other players 'for no reason' when no cheating or exploits being used,

it shows a lack of imagination in a game fully dependent on imaginary role playing. combined with a laziness in utilizing the tools the game gives you to control the situation yourself.

it has to be a strange way to interact with the world in general to be so divorced from responsibility.
This.

I'll say no more seeing as I have just received a friendly warning for including apparently political and religious strands in my earlier comment, where I referred to certain psychological phenomenons absolutely consuming the western society right now in similar fashion they used to in the past under different marketing slogans.

Where's Isinona when you need him. The light touch and playfulness in playing games.
 
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