They decreased number of NPCs in un-populated anarchies with 1.2 update., though curious that iv yet to encounter any NPCs.
They decreased number of NPCs in un-populated anarchies with 1.2 update., though curious that iv yet to encounter any NPCs.
What about general increase in mission payout?
While I like bounties, combat bonds and exploring and the increase profit will help there is still almost zero reason to take any mission when most are paying out anywhere from 800 Cr to 15,000 Cr.
The missions need their payout rescaled. Even the slave ones pay out just around 50,000 Cr which just isn't worth it at times.
- Added shortcut key binding to open system map
I'm hoping the “powerplay” name of 1.3 hints at better power management (and, by extension, stealth) mechanics, which would help make smuggling a bit more than “fly in really fast (or sell at an outpost)” and justify increased rewards for it. I do agree that smuggling illegal stuff for which there is demand (e.g., narcotics) should be considerably more profitable than legal trading, but it would also come with a proportionately increased risk.
Small but significant update, great job! Cheers!
Meh, c'mon! Stuff changes.
- Increased sale prices of exploration data
- Added shortcut key binding to open system map
Get over yourself mate. Going A to B, farming credits for hours on end on super safe trade routes, and being able to withstand the dull monotony of it for longer than other people, does not make you 'hardcore'.
The changes look awesome can't wait to test them out. Well done for taking this step towards making the game fun for all!
Terrific! Murphy's law dictates that this should happen a few days after I sold 20M Cr of exploration data. I wonder how much it has gone up by, and thus how much I lost out.![]()
Doesn't Shinrarta Dezhra require a Founders Permit?- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules